Difference between revisions of "Eye of the Beholder (DOS)"
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− | {{ | + | {{Infobox Game |
− | | Title | + | | Title = Eye of the Beholder |
− | | BoxArt | + | | BoxArt = Eye of the Beholder - DOS.jpg |
− | | | + | | Platform = [[DOS]] |
− | + | | Year = 1990 | |
− | | Year | + | | Developer = {{Developer|Westwood Studios|Westwood Associates}} |
− | | | + | | Amazon = B001B4A4K0 |
− | | | ||
− | | Amazon | ||
}} | }} | ||
− | '''''Eye of the Beholder''''' is an Advanced Dungeons & Dragons game made by Westwood studios and has a first person view in-game. | + | :''For other games in the series, see [[Eye of the Beholder]].'' |
+ | |||
+ | '''''Eye of the Beholder''''' is an Advanced Dungeons & Dragons game made by Westwood studios and has a first person view in-game. | ||
The mages of Waterdeep summon four adventurers (your party) to investigate an evil that has been lurking around the city. The king tells the party about it and then sends you down into the sewers to look for the evil. When the party takes a few steps inside the sewers, the sewer door closes and a barricade of rocks follow. The party must find the evil and defeat it to get back to the surface. | The mages of Waterdeep summon four adventurers (your party) to investigate an evil that has been lurking around the city. The king tells the party about it and then sends you down into the sewers to look for the evil. When the party takes a few steps inside the sewers, the sewer door closes and a barricade of rocks follow. The party must find the evil and defeat it to get back to the surface. | ||
− | |||
==Screenshots== | ==Screenshots== | ||
Line 18: | Line 17: | ||
| | | | ||
{{Screenshot | {{Screenshot | ||
− | | Image = | + | | Image = Eye of the Beholder - DOS - Title Screen.PNG |
| Description = The title screen.}} | | Description = The title screen.}} | ||
{{Screenshot | {{Screenshot | ||
− | | Image = | + | | Image = Eye of the Beholder - DOS - Characters.PNG |
| Description = My party's ready to kick butt!}} | | Description = My party's ready to kick butt!}} | ||
{{Screenshot | {{Screenshot | ||
− | | Image = | + | | Image = Eye of the Beholder - DOS - Gameplay 1.PNG |
| Description = Fighting a kobold in the first level.}} | | Description = Fighting a kobold in the first level.}} | ||
{{Screenshot | {{Screenshot | ||
− | | Image = | + | | Image = Eye of the Beholder - DOS - Gameplay 2.PNG |
| Description = Along the way you'll find other people who will join your party.}} | | Description = Along the way you'll find other people who will join your party.}} | ||
|} | |} | ||
+ | |||
+ | {{Issue Screenshots}} | ||
==Music== | ==Music== | ||
− | The music features only three songs: The intro sequence music, the character generation music, and the ending music which is the same as the character generation music, just with less channels. The preferences in the Camp mode have an option to turn on and off the 'tunes', so there may have originally been more music, but the developers weren't able to fit them all onto the disks. The game itself doesn't have credits, but the manual does, attributing Paul Mudra for the music. He also did some level design for the game. According to | + | The music features only three songs: The intro sequence music, the character generation music, and the ending music which is the same as the character generation music, just with less channels. The preferences in the Camp mode have an option to turn on and off the 'tunes', so there may have originally been more music, but the developers weren't able to fit them all onto the disks. The game itself doesn't have credits, but the manual does, attributing Paul Mudra for the music. He also did some level design for the game. According to Mudra, he wrote the sound effects in a program called ALFX and composed the music in [[AdLib Visual Composer]], using his own patches. Mudra said this about the music: |
− | {{ | + | {{Quote|I used Visual Composer for writing our AdLib music. For Eye of the Beholder, I created sound effects using an AdLib tool that I think was called ALFX. I don't remember anything special about the EotB music. I did design game levels for EotB though.}} |
− | |I used Visual Composer for writing our AdLib music. For Eye of the Beholder, I created sound effects using an AdLib tool that I think was called ALFX. I don't remember anything special about the EotB music. I did design game levels for EotB though.}} | ||
===Recording=== | ===Recording=== | ||
− | {{ | + | The AdLib recording starts with a 1, the PC speaker recording starts with a 2, and the Tandy recording starts with a 3. Because the ending music is the same as the Character Generation music except it doesn't loop, it has been excluded from the recording. |
− | | | + | |
− | | | + | The Tandy recording has a glitch in the "Introduction Part 1" song, where it does not play the low G note, and instead plays a low A. This may have been to the Tandy's limitations in not being able to play notes lower than A. |
− | | | + | |
− | | | + | {{TrackListBegin}} |
− | | | + | {{TrackListEntry |
− | | | + | | Track = 101 |
− | | | + | | Title = Westwood Associates Logo |
+ | | Composer = {{TrackListComposer|Paul Mudra}} | ||
+ | | DurationMin = 0 | ||
+ | | DurationSec = 32 | ||
+ | | Game = Eye of the Beholder | ||
+ | | Platform = DOS | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 102 | ||
+ | | Title = Introduction Part 1 | ||
+ | | Composer = {{TrackListComposer|Paul Mudra}} | ||
+ | | DurationMin = 1 | ||
+ | | DurationSec = 29 | ||
+ | | Game = Eye of the Beholder | ||
+ | | Platform = DOS | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 103 | ||
+ | | Title = Introduction Part 2 | ||
+ | | Composer = {{TrackListComposer|Paul Mudra}} | ||
+ | | DurationMin = 0 | ||
+ | | DurationSec = 31 | ||
+ | | Game = Eye of the Beholder | ||
+ | | Platform = DOS | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 104 | ||
+ | | Title = Character Generation | ||
+ | | Composer = {{TrackListComposer|Paul Mudra}} | ||
+ | | DurationMin = 3 | ||
+ | | DurationSec = 30 | ||
+ | | Game = Eye of the Beholder | ||
+ | | Platform = DOS | ||
+ | }} | ||
+ | {{TrackListEnd}} | ||
+ | |||
+ | {{TrackListBegin}} | ||
+ | {{TrackListEntry | ||
+ | | Track = 201 | ||
+ | | Title = Westwood Associates Logo | ||
+ | | Composer = {{TrackListComposer|Paul Mudra}} | ||
+ | | DurationMin = 0 | ||
+ | | DurationSec = 8 | ||
+ | | Game = Eye of the Beholder | ||
+ | | Platform = DOS | ||
}} | }} | ||
− | + | {{TrackListEntry | |
− | + | | Track = 202 | |
− | | | + | | Title = Introduction Part 1 |
− | + | | Composer = {{TrackListComposer|Paul Mudra}} | |
− | | 1 | + | | DurationMin = 0 |
− | + | | DurationSec = 20 | |
− | | {{ | + | | Game = Eye of the Beholder |
− | | | + | | Platform = DOS |
− | | | + | }} |
− | | | + | {{TrackListEnd}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {{TrackListBegin}} | ||
+ | {{TrackListEntry | ||
+ | | Track = 301 | ||
+ | | Title = Westwood Associates Logo | ||
+ | | Composer = {{TrackListComposer|Paul Mudra}} | ||
+ | | DurationMin = 0 | ||
+ | | DurationSec = 8 | ||
+ | | Game = Eye of the Beholder | ||
+ | | Platform = DOS | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 302 | ||
+ | | Title = Introduction Part 1 | ||
+ | | Composer = {{TrackListComposer|Paul Mudra}} | ||
+ | | DurationMin = 0 | ||
+ | | DurationSec = 20 | ||
+ | | Game = Eye of the Beholder | ||
+ | | Platform = DOS | ||
+ | }} | ||
+ | {{TrackListEnd}} | ||
===Credits=== | ===Credits=== | ||
− | * '''Ripper:''' | + | * '''Ripper:''' [[User:Doommaster1994|Doommaster1994]] (VGZ), [[User:binarymaster|binarymaster]] (ADL) |
* '''Recorder:''' [[User:Doommaster1994|Doommaster1994]] | * '''Recorder:''' [[User:Doommaster1994|Doommaster1994]] | ||
* '''Manual Credits:''' | * '''Manual Credits:''' | ||
− | ** '''Music & Sound Effects:''' {{Credits | + | ** '''Music & Sound Effects:''' {{Credits|Paul Mudra}} |
([[:File:Eye of the Beholder - DOS - Credits.JPG|Source]]) | ([[:File:Eye of the Beholder - DOS - Credits.JPG|Source]]) | ||
+ | There are no credits in the game itself, but they can be found in the game's rulebook. | ||
===Game Rip=== | ===Game Rip=== | ||
− | {{ | + | {{Rips |
+ | | Formats = {{Format|ADL (Westwood)}} {{Format|SND (Westwood)}} | ||
+ | | Conversions = {{Conversion|VGM}} | ||
+ | | File = Eye of the Beholder (DOS).zip | ||
+ | }} | ||
+ | |||
+ | The game uses the standard [[ADL (Westwood)]] format that Westwood used in many of their games. | ||
+ | * <tt>ADLIB.ADL</tt> was extracted from <tt>EOBDATA1.PAK</tt>. | ||
+ | * <tt>PCGAMESN.SND</tt> was extracted from <tt>EOBDATA1.PAK</tt>. | ||
+ | * <tt>PCSOUND.SND</tt> was extracted from <tt>EOBDATA1.PAK</tt>. | ||
+ | * <tt>SOUND.ADL</tt> was extracted from <tt>EOBDATA4.PAK</tt>. | ||
+ | Since the VGZ files are sound effect free, the music should be re-recorded. | ||
+ | |||
+ | The VGZ files were logged using ValleyBell's version of DOSBox 0.74. DRO files were logged during gameplay, and hacking was used in order to stop sound effects from playing during parts of the songs where sound effects interrupt. | ||
+ | |||
+ | You can learn how to rip VGM files [[VGM Logging|here]]. | ||
+ | |||
+ | ===Audio Devices=== | ||
+ | {{Table | ||
+ | }} | ||
+ | | style="background-color:#FFF0FF;" | | ||
+ | '''Music''' | ||
+ | | {{Audio Device|AdLib|Music}} | ||
+ | | {{Audio Device|PC Speaker|Music}} | ||
+ | | {{Audio Device|Sound Blaster|Music}} | ||
+ | | {{Audio Device|Sound Blaster Pro|Music}} | ||
+ | | {{Audio Device|Tandy 3 Voice|Music}} | ||
+ | |- | ||
+ | | style="background-color:#FFF0FF;" | | ||
+ | '''Sound''' | ||
+ | | {{Audio Device|AdLib|Sound}} | ||
+ | | {{Audio Device|PC Speaker|Sound}} | ||
+ | | {{Audio Device|Sound Blaster|Sound}} | ||
+ | | {{Audio Device|Sound Blaster Pro|Sound}} | ||
+ | | {{Audio Device|Tandy 3 Voice|Sound}} | ||
+ | |} | ||
+ | ([[:File:Eye of the Beholder - DOS - Setup - Music and Sound.png|Source]]) | ||
==Releases== | ==Releases== | ||
Line 89: | Line 176: | ||
| | | | ||
{{Publication | {{Publication | ||
− | | Title | + | | Title = Eye of the Beholder |
− | | BoxArt | + | | BoxArt = Eye of the Beholder - DOS.jpg |
− | | | + | | Platform = {{Platform|DOS}} |
− | | | + | | Publisher = {{Publisher|Strategic Simulations|Strategic Simulations, Inc.}} |
− | | | + | | Released = 1990-06-07 |
− | | | + | | Country = USA |
− | | Released | ||
− | | Country | ||
}} | }} | ||
+ | {{Publication | ||
+ | | Title = Eye of the Beholder | ||
+ | | BoxArt = Eye of the Beholder - DOS - EU.jpg | ||
+ | | Platform = {{Platform|DOS}} | ||
+ | | Publisher = {{Publisher|Kixx|Kixx}} | ||
+ | | Released = 1993-??-?? | ||
+ | | Country = UK | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ==Links== | ||
+ | * [https://www.mobygames.com/game/dos/eye-of-the-beholder mobygames.com/game/dos/eye-of-the-beholder] - MobyGames. | ||
+ | * [https://gamefaqs.gamespot.com/pc/564791-eye-of-the-beholder gamefaqs.gamespot.com/pc/564791-eye-of-the-beholder] - GameFAQs. | ||
− | + | {{Series - Eye of the Beholder}} |
Latest revision as of 20:58, 22 November 2022
Eye of the Beholder | ||||||||
|
- For other games in the series, see Eye of the Beholder.
Eye of the Beholder is an Advanced Dungeons & Dragons game made by Westwood studios and has a first person view in-game. The mages of Waterdeep summon four adventurers (your party) to investigate an evil that has been lurking around the city. The king tells the party about it and then sends you down into the sewers to look for the evil. When the party takes a few steps inside the sewers, the sewer door closes and a barricade of rocks follow. The party must find the evil and defeat it to get back to the surface.
Contents
Screenshots
This page needs more screenshots. |
Music
The music features only three songs: The intro sequence music, the character generation music, and the ending music which is the same as the character generation music, just with less channels. The preferences in the Camp mode have an option to turn on and off the 'tunes', so there may have originally been more music, but the developers weren't able to fit them all onto the disks. The game itself doesn't have credits, but the manual does, attributing Paul Mudra for the music. He also did some level design for the game. According to Mudra, he wrote the sound effects in a program called ALFX and composed the music in AdLib Visual Composer, using his own patches. Mudra said this about the music:
Recording
The AdLib recording starts with a 1, the PC speaker recording starts with a 2, and the Tandy recording starts with a 3. Because the ending music is the same as the Character Generation music except it doesn't loop, it has been excluded from the recording.
The Tandy recording has a glitch in the "Introduction Part 1" song, where it does not play the low G note, and instead plays a low A. This may have been to the Tandy's limitations in not being able to play notes lower than A.
# | Title | Composer | Length | Listen | Download |
---|---|---|---|---|---|
101 | Westwood Associates Logo | Paul Mudra | 0:32 | Download | |
102 | Introduction Part 1 | Paul Mudra | 1:29 | Download | |
103 | Introduction Part 2 | Paul Mudra | 0:31 | Download | |
104 | Character Generation | Paul Mudra | 3:30 | Download |
# | Title | Composer | Length | Listen | Download |
---|---|---|---|---|---|
201 | Westwood Associates Logo | Paul Mudra | 0:08 | Download | |
202 | Introduction Part 1 | Paul Mudra | 0:20 | Download |
# | Title | Composer | Length | Listen | Download |
---|---|---|---|---|---|
301 | Westwood Associates Logo | Paul Mudra | 0:08 | Download | |
302 | Introduction Part 1 | Paul Mudra | 0:20 | Download |
Credits
- Ripper: Doommaster1994 (VGZ), binarymaster (ADL)
- Recorder: Doommaster1994
- Manual Credits:
- Music & Sound Effects: Paul Mudra
(Source)
There are no credits in the game itself, but they can be found in the game's rulebook.
Game Rip
The game uses the standard ADL (Westwood) format that Westwood used in many of their games.
- ADLIB.ADL was extracted from EOBDATA1.PAK.
- PCGAMESN.SND was extracted from EOBDATA1.PAK.
- PCSOUND.SND was extracted from EOBDATA1.PAK.
- SOUND.ADL was extracted from EOBDATA4.PAK.
Since the VGZ files are sound effect free, the music should be re-recorded.
The VGZ files were logged using ValleyBell's version of DOSBox 0.74. DRO files were logged during gameplay, and hacking was used in order to stop sound effects from playing during parts of the songs where sound effects interrupt.
You can learn how to rip VGM files here.
Audio Devices
Music |
|||||
Sound |
(Source)
Releases
|
Links
- mobygames.com/game/dos/eye-of-the-beholder - MobyGames.
- gamefaqs.gamespot.com/pc/564791-eye-of-the-beholder - GameFAQs.
Eye of the Beholder | |
Eye of the Beholder | • • • • |
Eye of the Beholder II: The Legend of Darkmoon | • • • |
Eye of the Beholder III: Assault on Myth Drannor | • |
Eye of the Beholder (2002) | |
Notable Songs | Character Generation |
Notable Personnel | Paul Mudra • Frank Klepacki • Mason Fisher • Andrew Edlen |
- Games Released In 1990
- Games Developed By Westwood Studios
- Games
- Eye of the Beholder (DOS)
- Missing Screenshots
- Games By Paul Mudra
- Games That Use ADL (Westwood)
- Games That Use SND (Westwood)
- VGM Conversions
- Games That Use AdLib For Music
- Games That Use PC Speaker For Music
- Games That Use Sound Blaster For Music
- Games That Use Sound Blaster Pro For Music
- Games That Use Tandy 3 Voice For Music
- Games That Use AdLib For Sound
- Games That Use PC Speaker For Sound
- Games That Use Sound Blaster For Sound
- Games That Use Sound Blaster Pro For Sound
- Games That Use Tandy 3 Voice For Sound
- Games Released In USA
- DOS Games
- Games Published By Strategic Simulations
- Games Released In UK
- Games Published By Kixx