Frank Klepacki

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Frank Klepacki
Frank Klepacki - 1.jpg
Gender Male
Born 1974-05-25
Birth Place Las Vegas, Nevada, USA
Nationality American   USA.svg
Website frankklepacki.com

Frank Klepacki is an American video game musician. He was born on May 25, 1974 in Las Vegas, Nevada.

Klepacki started out musically at age 8 when he received a drumset. By age 11, he learned to play drums professionally. He had tried to form bands but couldn't work well with them on original content. Klepacki ended up getting into programming and learned BASIC for the Tandy 1000 computer. He then saw an ad for Westwood Studios looking for game testers, in which he applied at. When Klepacki was testing games for Westwood, he gave Paul Mudra, Westwood's audio director recordings of his songs. Mudra and Westwood were impressed by his work and Klepacki started working at Westwood at the age of 17 in 1991, just before his senior year in high school. The first game Klepacki worked on was DragonStrike for the NES, and was shortly after given the task of composing the music to Eye of the Beholder II. Making music for DOS games was difficult because Klepacki had to use AdLib Visual Composer, a very limited piece of music software. However, despite the program's limitations and Klepacki's young age, he pushed the program to its limit, creating high-quality orchestral scores for the game and other games such as Dune and Lands of Lore. Around this time, Klepacki began to serve as the company's lead composer, and their other audio staff Dwight Okahara and Paul Mudra started to do less musical work for them and instead served as sound designers and audio directors.

Some of Klepacki's best known soundtracks include the Command & Conquer and Dune series. When Westwood was dissolved by Electronic Arts, Klepacki, along with most of the original Westwood employees, left to form their own company, Petroglyph.

Klepacki is also involved in the film industry making soundtracks for movies and television shows and has released a few albums of his solo work.

Audio Development

DOS

Klepacki said this about the Eye of the Beholder II soundtrack:

That's going way back... I composed EOB2 music on a program for the PC called Visual Composer, on an FM synthesis AdLib card. Didn't even use a keyboard, I entered every note by hand!

According to Klepacki, Visual Composer was used to compose all of his MS-DOS music. Despite Klepacki's age and the program's limitations, he pushed the program to its limits. The instruments were created by Paul Mudra, and his compositions were converted to the ADL (Westwood) format.

GEN

Klepacki said this about his Genesis music, mainly for Warriors of the Eternal Sun:

I used Visual Composer for Warriors , but converted to MIDI, and then had to re-edit instruments on the Sega development system, and sample the drums.

Music was composed in AdLib Visual Composer (DOS) and then converted to GEMS.

NES

Klepacki said this about DragonStrike, the only NES game he worked on:

I composed that on a program called Dr. T for the Amiga computer back then, entering notes on a sheet music staff, and then exporting it to the format for the NES, I can't remember if NES accepted standard MIDI or not... The NES was only limited to 3 mono voices and a white noise channel which I used for a snare drum beat. The other voices were one for bass line, and 2 for melody / harmony.

Klepacki used Dr. T's KCS, which was implemented into a driver that was programmed by Paul Mudra.

SNES

For Young Merlin, he wrote MIDI files, which was converted into sheet music, then the team at Chip Level Designs converted the sheet music into assembly, using Chip Level Designs' version of Nintendo's Kankichi-kun driver.

For The Lion King, he wrote MIDI files, which was converted to the SLICK/Audio sound driver from Bitmasters.

TG16

Klepacki on composing Order of the Griffon, the only TG16 he and Westwood worked on:

That one was tough to implement - I'm not sure what sound system was used, I think it was just the one that came with the dev kit we had. I wrote everything in Visual Composer and ported the MIDI files over to the TurboGrafx-16 - I think we had to recreate the FM instruments. The annoying thing was the how it handled transitions between ambient and combat music - sometimes the tempos didn't change back properly.

Klepacki used AdLib Visual Composer which was converted to a TurboGrafx-16 sound driver.

W32

Klepacki used Cubase 6.

Gameography

Released Title Sample Notes
1991-??-?? Eye of the Beholder II: The Legend of Darkmoon (AMI)
1991-??-?? Eye of the Beholder II: The Legend of Darkmoon (DOS)
1992-??-?? Dungeons & Dragons: Order of the Griffon (TG16)
1992-??-?? Dune II: The Building of a Dynasty (AA)
1992-??-?? Dune II: The Building of a Dynasty (AMI)
1992-??-?? Dune II: The Building of a Dynasty (DOS)
1992-??-?? The Legend of Kyrandia: Book One (AMI)
1992-??-?? Warriors of the Eternal Sun (GEN)
1992-07-?? DragonStrike (NES)
With Paul Mudra.
1993-11-19 Eye of the Beholder II: The Legend of Darkmoon (FMT) (アイ・オブザ・ビホルダーⅡ) Arranged by unknown.
1993-11-19 Eye of the Beholder II: The Legend of Darkmoon (PC98) (アイ・オブ・ザ・ビホルダーⅡ) Arranged by unknown, possibly Tatsuya Nishimura.
1993-??-?? Lands of Lore: The Throne of Chaos (DOS)
1994-12-10 Lands of Lore: The Throne of Chaos (PC98) (ランズオブロア) Arranged by Takeshi Abo.
1994-??-?? The Legend of Kyrandia: Book Two - Hand of Fate (DOS)
1994-03-?? Young Merlin (SNES)
1994-10-?? The Lion King (SNES) (ライオン・キング)
1995-01-?? Lands of Lore: The Throne of Chaos (FMT) (ランズオブロア) Arranged by Takeshi Abo.
1995-09-30 Monopoly (W16)
1997-09-27 Lands of Lore: Guardians of Destiny (DOS)
1998-08-31 Dune 2000 (W32)
2008-03-24 Command & Conquer 3: Kane's Wrath (W64)
2008-06-23 Command & Conquer 3: Kane's Wrath (X360) Composer?
2008-10-28 Command & Conquer: Red Alert 3 (MAC)
2008-10-28 Command & Conquer: Red Alert 3 (W64)
2008-11-11 Command & Conquer: Red Alert 3 (X360)
2009-03-12 Command & Conquer: Red Alert 3 - Uprising (W64)
2009-03-23 Command & Conquer: Red Alert 3 (PS3) Composer?
2009-09-16 Command & Conquer: Red Alert 3 - Commander's Challenge (X360)
2009-10-21 Panzer General: Allied Assault (X360)
2016-04-22 8-Bit Armies (W64)

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