Eye of the Beholder III: Assault on Myth Drannor (DOS)
|Eye of the Beholder III: Assault On Myth Drannor|
Eye of the Beholder III: Assault On Myth Drannor is the third official installment of the Eye of the Beholder series. The game's storyline is mediocre; your party is in a tavern telling of their success when all of a sudden, you are approached by a robed man asking to collect an artifact from a Lich in Myth Drannor. The party blindly accepts the mission, only to find out the robed stranger is the Dark God. The party must explore many places in Myth Drannor; the graveyard, mausoleum, forest, city, Mages' Guild, and finally the Temple of Lathander to confront the Dark God who is one of the easiest bosses ever.
Instead of using Eye of the Beholder I and II's engine, the game uses a similar engine called AESOP. The engine however, functions inferior to the previous games' engines, as the game will lock up unexpectedly, resting is not possible when there's any monster within a huge radius, and some of the sound effects are a little mediocre. However, unlike the previous two games, all sound effects in Eye of the Beholder III are digitized, rather than being played on the AdLib YM3812 like the music.
Later, DreamForge released a game with the same engine and graphics called Dungeon Hack (DOS), a much superior game to Eye of the Beholder III.
This page needs more screenshots.
The game offers 26 orchestral tracks that fit the game, composed by Mason Fisher. There are a couple unused tunes. The music was composed in Digital Performer and then converted from MIDI to XMI. There are three versions of the soundtrack, Fisher said he had to make a different arrangement for each sound card type.
The AdLib/SoundBlaster and PC Speaker versions still need to be uploaded. When they do, the AdLib/SoundBlaster recording will start with a 2, and the PC Speaker recording will start with a 3.
There are two unused songs. Based on the PC98 version's XMI files (CHGE.XMI), the first one was intended as Character Generation music like the first two games had. However, the Character Generation in the game doesn't play any music or sound like the previous two games. The song only plays in the PC98 version of the game. The second unused song sounds like it was intended for one of the many encounter cutscenes in the game, but none of them seem to play this song and have their own song.
|01||Introduction||Mason Fisher||Ralph Thomas||1:55||Download|
|02||Theme of Florin Falconhand||Mason Fisher||Ralph Thomas||0:24||Download|
|03||Mausoleum||Mason Fisher||Ralph Thomas||0:07||Download|
|23||Theme of the Dark God||Mason Fisher||Ralph Thomas||0:24||Download|
|24||Ending Theme||Mason Fisher||Ralph Thomas||1:52||Download|
- Ripper: Doommaster1994
- Recorder: Doommaster1994
- Game Credits:
- Manual Credits:
For some reason, Brian Lowe only receives credit in the instruction manual, and more specific sound roles are presented in the game's staff credits. According to Brian, his only role in the audio portion of this game was sound effects.
The XMI files were extracted from the Eye.res, Dark.gff, Finale.gff, Intro.gff, and Lich.gff files in the root installation folder using EXTRACTOR. There are three versions of the soundtrack, one for the Roland MT-32, Ad Lib, and PC Speaker. The sound files have a SND extension, but are headerless PCM RAW files with a playback rate of 8000 Hz and 8-bit encoding.
The VGZ files were logged both in the game and through Midpak using the game's audio drivers which are installed in the game's directory.
Sound driver files for Midpak are included in the .zip file. STDPATCH.AD can be changed to MIDPAK.AD to play the AdLib music properly in Midpak.
Eye of the Beholder III uses a plethora of sound cards to play back music, but mainly SoundBlaster can only be used to play sound effects. It is interesting to note that out of the three games, this is the only one not to play sound effects through the PC speaker.