Eye of the Beholder (DOS)
|Eye of the Beholder|
Eye of the Beholder is an Advanced Dungeons & Dragons game made by Westwood studios and has a first person view in-game. The game was also released for Amiga, GBA, Sega CD, SNES, The mages of Waterdeep summon four adventurers (your party) to investigate an evil that has been lurking around the city. The king tells the party about it and then sends you down into the sewers to look for the evil. When the party takes a few steps inside the sewers, the sewer door closes and a barricade of rocks follow. The party must find the evil and defeat it to get back to the surface.
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The music features only three songs: The intro sequence music, the character generation music, and the ending music which is the same as the character generation music, just with less channels. The preferences in the Camp mode have an option to turn on and off the 'tunes', so there may have originally been more music, but the developers weren't able to fit them all onto the disks. The game itself doesn't have credits, but the manual does, attributing Paul Mudra for the music. He also did some level design for the game. According to Paul, he wrote the sound effects in a program called ALFX and composed the music in AdLib Visual Composer, using his own patches. Paul said this about the music:
The AdLib recording starts with a 1, the PC speaker recording starts with a 2, and the Tandy recording starts with a 3. Because the ending music is the same as the Character Generation music except it doesn't loop, it has been excluded from the recording.
The Tandy recording has a glitch in the "Introduction Part 1" song, where it does not play the low G note, and instead plays a low A. This may have been to the Tandy's limitations in not being able to play notes lower than A.
|101||Westwood Associates Logo||Paul Mudra||0:32||Download|
|102||Introduction Part 1||Paul Mudra||1:29||Download|
|103||Introduction Part 2||Paul Mudra||0:31||Download|
|104||Character Generation||Paul Mudra||3:30||Download|
|201||Westwood Associates Logo||Paul Mudra||0:08||Download|
|202||Introduction Part 1||Paul Mudra||0:20||Download|
|301||Westwood Associates Logo||Paul Mudra||0:08||Download|
|302||Introduction Part 1||Paul Mudra||0:20||Download|
- Ripper: Doommaster1994 (VGZ), binarymaster (ADL)
- Recorder: Doommaster1994
- Manual Credits:
- Music & Sound Effects: Paul Mudra
There are no credits in the game itself, but they can be found in the game's rulebook.
The game uses the standard ADL format that Westwood used in many of their games.
- ADLIB.ADL was extracted from EOBDATA1.PAK.
- PCGAMESN.SND was extracted from EOBDATA1.PAK.
- PCSOUND.SND was extracted from EOBDATA1.PAK.
- SOUND.ADL was extracted from EOBDATA4.PAK.
Since the VGZ files are sound effect free, the music should be re-recorded.
The VGZ files were logged using ValleyBell's version of DOSBox 0.74. DRO files were logged during gameplay, and hacking was used in order to stop sound effects from playing during parts of the songs where sound effects interrupt.
You can learn how to rip VGM files here.