Difference between revisions of "SC68"

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| Title      = SC 68000
 
| Title      = SC 68000
 
| Format      = SC68
 
| Format      = SC68
| Developer  =  
+
| Developer  = Benjamin Gerard
 
| Header      = Custom
 
| Header      = Custom
 
| Content    = Programmatic
 
| Content    = Programmatic
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SC68 also has header information that allows you to store meta data about the game, composer, and song timing.
 
SC68 also has header information that allows you to store meta data about the game, composer, and song timing.
  
While the SC68's highly-technical format allows for optimal configuration of the audio, it's complicated method of ripping music has caused the format to grow into obscurity and few new SC68 soundtracks have been ripped since 2003. Thankfully, Atari ST music continues to be ripped in the [[SNDH]] format, but there don't appear to be any other single-platform formats available for Amiga music.
+
While the SC68's highly-technical format allows for optimal configuration of the audio, it's complicated method of ripping music has caused the format to grow into obscurity and few new SC68 soundtracks have been ripped since 2003. Thankfully, Atari ST music continues to be ripped in the [[SNDH]] format, and some Amiga music is ripped in the [[CUST]] format.
  
 
==Players==
 
==Players==
 
<div style="float:right;">([[:Category: SC68 Players|Category]])</div>
 
<div style="float:right;">([[:Category: SC68 Players|Category]])</div>
 +
 +
* [[Game Audio Decoder]] - foobar2000
 +
* [[SC68 Player]] - Dreamcast, foobar2000, Winamp, Windows, XMMS
  
 
==Editors==
 
==Editors==
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===SC68 to ?===
 
===SC68 to ?===
 +
* [[SC68 Player]] - foobar2000 - [[WAV]]
  
 
===? to SC68===
 
===? to SC68===
  
 
==Games==
 
==Games==
<div style="float:right;">([[:Category: Games That Use SC68|Category]])</div>
+
<div style="float:right;">([[:Category: SC68 Conversions|Category]])</div>
 +
 
 +
All games released for the [[Atari ST]], [[Atari STE]], and [[Amiga]] platforms can be ripped to SC68.
 +
 
 +
==How to Obtain==
 +
SC98 ripping requires an intimate knowledge of the YM2149, 8364, Motorola MC68000, MFP 68901, and Microwire chips. Luckily, most popular games have already had their soundtracks ripped to SC68 and can be downloaded:
 +
 
 +
* [http://sc68.atari.org/download.html sc68.atari.org/download.html] - SC68 archive.
  
 
==Technical==
 
==Technical==
 +
All SC68 files begin with "SC68 Music-file" and have "SCEF" near the end.
  
 
===Chips===
 
===Chips===
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! Devices
 
! Devices
 
|-
 
|-
| [[YM2149]]
+
| [[YM2149]] (SSG)
| [[Yamaha]] (SSG)
+
| [[Yamaha]]
 
| [[Atari ST]], Atari STE
 
| [[Atari ST]], Atari STE
 
|-
 
|-
| [[8364]]
+
| [[8364]] (Paula)
| [[Commodore]] (Paula)
+
| [[Commodore]]
 
| [[Amiga]]
 
| [[Amiga]]
 
|}
 
|}

Revision as of 06:50, 1 December 2018

SC 68000
SC68.png
Developer: Benjamin Gerard
Header: Custom
Content: Programmatic
Instruments: Combined
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG.png
Released: c. 2001
First Game: N/A
Extensions
  • *.sc68

The SC 68000 format houses portions of software from games written for a platform that utilized a Motorola MC68000 CPU, specifically the Atari ST, Atari STE, and Amiga. Playback requires the emulation of several chips to achieve proper output. All three platforms need MC68000 emulation, but each other platform requires specialized chips. Atari ST playback requires emulation of the MFP 68901 for timing and the YM2149 for audio. Atari STE playback requires emulation of a Microwire for timing and the YM2149 for audio. Amiga playback requires emulation of the 8364 for audio.

SC68 also has header information that allows you to store meta data about the game, composer, and song timing.

While the SC68's highly-technical format allows for optimal configuration of the audio, it's complicated method of ripping music has caused the format to grow into obscurity and few new SC68 soundtracks have been ripped since 2003. Thankfully, Atari ST music continues to be ripped in the SNDH format, and some Amiga music is ripped in the CUST format.

Players

(Category)

Editors

(Category)

Converters

(Category)

SC68 to ?

? to SC68

Games

(Category)

All games released for the Atari ST, Atari STE, and Amiga platforms can be ripped to SC68.

How to Obtain

SC98 ripping requires an intimate knowledge of the YM2149, 8364, Motorola MC68000, MFP 68901, and Microwire chips. Luckily, most popular games have already had their soundtracks ripped to SC68 and can be downloaded:

Technical

All SC68 files begin with "SC68 Music-file" and have "SCEF" near the end.

Chips

Chip Manufacturer Devices
YM2149 (SSG) Yamaha Atari ST, Atari STE
8364 (Paula) Commodore Amiga

Links