User talk:TheAlmightyGuru

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Sacred (W32)

I created the page to add a music from this game. But I don`t know, have some tracks loops, and what kind of this is music. Can I upload some of this without correct order, without the number of track in the name of the file? And also, can you help me with a text for this page - I know English, but I`m only 14, so I can make mistakes in the texts. --M1911 (talk) 02:19, 22 August 2014 (MDT)

Hi M1911! I looks like you've got a great start to your first game page! I'll direct you to the Editing Rules page, specifically the Music Submissions section which talks about how and why music must be submitted in Vorbis format rather than MP3. Don't worry, it's really easy to do! This will make the music visible and playable on the page for other visitors. Also, if there isn't a soundtrack to use as a guide for track numbers, just make up your own track numbers based on the order in which the songs appear in the game. I will gladly correct any grammatical errors after you're happy with the finished page. It's wonderful having your help on this project! --TheAlmightyGuru (talk) 08:47, 22 August 2014 (MDT)

OK, thank you. I though, it will be the most correct to upload music files (after comveting mp3s to oggs, of course), without numbers of tracks, because the order of appearance of it seriously depends on passage. As soon the page will be created, it will be easy to rename it. Right? -M1911 (talk) 09:06, 22 August 2014 (MDT)

Songs should always have track numbers, even if they don't appear in a particular order in the game. Just use your best judgment to create a play order. Renaming the file is pretty simple. Just go to it's file page, for example 00 - Sacred - W32 - Fanfare.ogg, and at the top there is a little drop-down arrow which contains the "Move" option. Then just move the file to the new name. You can uncheck the "Leave a redirect behind" box since there won't be any need for a redirect.--TheAlmightyGuru (talk) 14:47, 22 August 2014 (MDT)

Dean, I worked today for this page. The most loving for me tracks are there. Sorry, but for some reasons I won`t be able to work this page before the next sunday. How the page is looking now? --M1911 (talk) 07:52, 23 August 2014 (MDT)

It's looking great so far! One thing I noticed about the track order though, rather than sort the songs alphabetically, try to put them in order based on the order which they appear in the game. That way, when people listen to them, it fits with the game. --TheAlmightyGuru (talk) 09:40, 2 September 2014 (MDT)


An idea about non-game music

How about the additional .ogg files for this pages to listen the variant of original music (not only video game variants)? Like this. I thought about it. IMHO, this is interesting and doesn't lacks the common sence. People should know the original. What do you think about it? --M1911 (talk) 08:11, 30 August 2014 (MDT)

Last week, I went through each of the non-game songs and included a link to a professionally composed version on YouTube. Each page also contains a link to their corresponding Wikipedia page which often has a professional audio recording. I think this is enough for fans of the song to appreciate. That's a good idea, but we only have so much server space and bandwidth, and I would prefer it to be all about videogames for now. --TheAlmightyGuru (talk) 09:40, 2 September 2014 (MDT)

Formats

Hello, Dean!

Some formats have no icons.

Can you give some instructions or rules about adding new formats to Wiki, especially how to create format icons? I think it isn't so hard, but I can't find correct font name and size for it :) Thanks. --binarymaster (talk) 08:16, 12 October 2014 (MDT)

Here you go. --TheAlmightyGuru (talk) 20:13, 12 October 2014 (MDT)

Dean

I added an icon for NBS format (for Minecraft Note Block Studio (W32)). But I didn't understand, how to change this black space around the logo - I badly know about PNG transparent colour. Can you fix it, please?

And also, here is some question. You are the first man for me who speaks English as native language (other were Russian, Arabian, Indian, Chinese people). Can you describe my the most frequent mystakes in language (grammatic, words, common sense, etc.)? If you'll do it, I will be know now to change my practise for better. And, if you will note any my mistakes, please, fix it or report me - sometimes I don't see my mistakes a point blank in my English. --M1911 (talk) 06:14, 16 October 2014 (MDT)

M1911, I already corrected your icon :) --binarymaster (talk) 08:30, 16 October 2014 (MDT)

Heh heh, binarymaster made the image fix before I had a chance to do it! Yes, I can help you speak English more accurately. I applaud you that your English is clear enough that I can understand what you're saying, but as you point out, there are still issues with syntax. In your first sentence you wrote, "here is some question." I know what you mean, but the grammar is incorrect because it uses both singular and plural words for the same object. If you could correct this by writing, "here is a question," if you only had one question, or, if you had more than one question, you could write, "here are some questions." Remember that "is" is used for singular objects, while "are" is for plural objects. For another example, if you're talking about one man, you would say, "he is tall," but if you're talking about more than one man, you would say, "those three men are tall." I will try to give you corrections on your edits as well. I hope this helps you out! --TheAlmightyGuru (talk) 10:40, 16 October 2014 (MDT)

That is correct. Mincraft doesn't fit with the Music Submission guidelines because it is not 10 years old, freeware, or permission has not been given to us. --TheAlmightyGuru (talk) 19:01, 19 October 2014 (MDT)

  • Hmm. I added the note in the rules in the source come about the "games in a public domain". And also. The player called higher can convert NBS to MIDI. Should I add MIDI sountrack on the page and its icon in the statusbar? (In rip it will be added certainly)--M1911 (talk) 03:43, 24 October 2014 (MDT)

Typo in the game title

Hello!

Can you rename this page?

Asterisk and Obelix (DOS) => Astérix & Obélix (DOS) --binarymaster (talk) 13:40, 20 October 2014 (MDT)

All set. Also, I gave you the rights to move files, so in the future you can do this on your own! --TheAlmightyGuru (talk) 14:40, 20 October 2014 (MDT)

Oh, that's great! Thanks! --binarymaster (talk) 15:20, 20 October 2014 (MDT)

Format Headers

AIFF and XMI share the same header format - IFF. IFF (Interchange File Format) is not specific file format, it's a generic container file format with tree structure like RIFF, it begins with "FORM" signature, followed by big-endian length and FourCC ID.

AIFF is not derivative from IFF format, it just uses this structure. --binarymaster (talk) 16:22, 23 October 2014 (MDT)

UPD:

.iff extension sometimes used by ILBM graphic format (it uses IFF structure too).

I also added technical info on AIFF and XMI. --binarymaster (talk) 02:47, 24 October 2014 (MDT)

UPD 2:

AIFF-C uses custom header (with little-endian length encoding). --binarymaster (talk) 03:01, 24 October 2014 (MDT)

UPD 3:

I think it would be good to specify multiple headers for formats.

Example 1:

{{Infobox Format
| Title       = Audio Interchange File Format
| Format      = AIFF
| Developer   = [[Apple]]
| Header01    = IFF
| Header02    = AIFF-C
...

Example 2:

{{Infobox Format
| Title       = RIFF-based MIDI
| Format      = RMI
| Developer   = [[Microsoft]]
| Header01    = RIFF
| Header02    = SMF

--binarymaster (talk) 03:27, 24 October 2014 (MDT)

Thanks for the corrections to the headers. We may need to make a separate page for AIFF-C, as it looks to be a pretty different format all-together. Regarding multiple headers, I think we'll keep it with just one for now. An RMI file may contains an SMF header further inside the file, but it's not the true header of the file itself. The SMF header really belongs on the MIDI page or perhaps in its own page if it's different enough. --TheAlmightyGuru (talk) 10:42, 27 October 2014 (MDT)

403

When I'm trying to connect vgmpf from my ip, DNS gives me this error. From my school, all works normally (I'm writting this from there). I dunno what is this. What the problem? --M1911 (talk) 02:56, 27 November 2014 (MST)

Are you getting that error from your home? If so, can you give me your IP address? You can get it by visiting this web page: http://www.whatsmyip.org --TheAlmightyGuru (talk) 21:27, 27 November 2014 (MST)

Yes, I am. It's 95.170.103.197. If my prowider doesn't change it a little time ago, o' cource. --M1911 (talk) 22:07, 28 November 2014 (MST)

I see what the problem is. I recently blocked that IP due to unusually high traffic. I was seeing several gigabytes of traffic a day being downloaded from that IP--more data was being downloaded from that IP than the combined traffic of the entire USA! I've unblocked that IP, but you should check your computer for viruses or any software that may be trying to spider the site to make sure it doesn't happen again. --TheAlmightyGuru (talk) 08:53, 1 December 2014 (MST)

This is strange... OK, I'll check it. Thank you. --M1911 (talk) 01:36, 3 December 2014 (MST)

Abd also. Can you re-upload the crap version of Apache Strike (DOS) tune and loop the Apache Strike (MAC) tune? --M1911 (talk) 08:53, 3 December 2014 (MST)

I'm not sure what you're asking about the DOS version of Apache Strike. You uploaded this file back in October, and it still exists in the Wiki. If you want to loop the MAC song, it's really simple. Download Audacity, a full-featured free audio editor. In there you can copy and paste the audio to make it loop. Remember that music in this Wiki should have the original tune, a loop of the tune, and then a 10 second fade out. I'll probably add a guide soon, but I'm sure you'll be able to figure it out. --TheAlmightyGuru (talk) 10:09, 3 December 2014 (MST)

  • I corrected it. BTW, today's my birthday (5th of December). --M1911 (talk) 22:13, 4 December 2014 (MST)

Thank you very much, and happy birthday! --TheAlmightyGuru (talk) 08:30, 5 December 2014 (MST)

  • I saw an information that some Minecraft music is using by official sites without author's permission (Calm4 and 11). I contacted with them, and they said me that using this Minecraft music (not all, only this) can be played fully. Is this some sence in creating Minecraft page and adding this two tracks (another will be blank)? And adding another tracks as 10th of May 2019 (ten years after 0.00a version of Minecraft released)? Or I should contact with Notch and C418 for that? --M1911 (talk) 03:11, 9 December 2014 (MST)

Check the Music Submission rules. If you can get permission directly from the music's copyright holder, then you may add a game's soundtrack before the 10-year-mark. However, even after the ten-year-mark, if the copyright holder ever requests the music to be taken down, it must be removed! By the way, when you have general questions like this, please ask them in the Forum, that way everyone will be able to read the conversations and benefit from them! :-) --TheAlmightyGuru (talk) 08:49, 9 December 2014 (MST)

  • No problems. I'll try to contact C418 and Notch. If they allow me to do something with their music, I'll say about it. --M1911 (talk) 08:54, 9 December 2014 (MST)
    • I'm twittered to Notch yet. And another question. On the page with rules you said about the games in public domain. Do you think that this is a little mistake? Public domain comes after the 70 - 100 years from author's death, but the first computer game was maid in 1947 (its author died in 2009). Is it need to change it? --M1911 (talk) 09:24, 9 December 2014 (MST)

Changes

  • I answered on the forum for your questions.
    And also, I started to make the gameplay of computer games (firstly Sacred 2: Fallen Angel (W32)). Here is my first YouTube video (login may be silly, but it is temporary, I'll change it later, maybe). I know, it's russian version, but you can also sow it - and so I will ad anotations and video descriptions also in English. --M1911 (talk) 09:02, 12 December 2014 (MST)
    • And another question with the Sacred (W32). I tried to upload the MP3 rip (even not full!), but server wrote me that I can't upload so big ZIP files. Should I do anything to sdolve this problem or I shouldn't upload this rip? --M1911 (talk) 06:02, 13 December 2014 (MST)
    • You shouldn't upload MP3 rips because users already can download the game recording in free OGG format. --binarymaster (talk) 07:48, 13 December 2014 (MST)
      • I know, but some original music that lopps in game was different. I wrote about it on your page. --M1911 (talk) 07:53, 13 December 2014 (MST)
        • Good job on the gameplay video. I like how you annotated it with links so you can skip the intro. As for MP3 music, the only time MP3 music is allowed to be uploaded, is if the game music itself is in MP3 format. If the music that is currently uploaded to the site isn't looped correctly, just re-record the song correctly, save out a new OGG file, and upload the corrected song. Let someone on the forum know about it, so that the old version of the song can be deleted.
          • No, I asked for other question. MP3 files are too big for uploading - ten songs even in ZIP contains 50 MB. But in original MP3s it did not repeating and haven,t ten seconds after the second repeat (in file itself, not in game). Should I load additional tracks for music that is repeatin, but with single recording? P.S. thanks fot your thoughts about the video. I'm adding annotations now, and I uploaded the second video in the series yet. --M1911 (talk) 22:02, 15 December 2014 (MST)
            • Ah, I see what the problem is. There are a couple of format types which should not have their ripped music uploaded in a zip file. The the game uses OGG, WAV, MP3, CD, FLAC, WMA, AAC, or any other digital stereo audio format, do not upload the rip. Instead, explain in the Rip section that the music is already in a digital audio format and give instructions for where anyone who owns the game can get the music. Then, adjust the music as needed to get the loops and upload it as individual songs for the recorded soundtrack section. See Magic: The Gathering (W32) for an example.
  • Tnx. And, I see, you lives in the state Michigan? --M1911 (talk) 10:55, 16 December 2014 (MST)
    • Yes sir! --TheAlmightyGuru (talk) 15:43, 16 December 2014 (MST)
      • Emm... RAR is copyrighted?! And what about the DjVu? It's open format, has the same functions with PDF and less size of the files than PDF. --M1911 (talk) 08:12, 18 December 2014 (MST)
      • RAR is a proprietary format. About DjVu format, yes it's open, but I don't know about its importance to VGMPF. --binarymaster (talk) 09:50, 18 December 2014 (MST)
        • Made Bohemian Rhapsody page. Note that I reuploaded the Queen photo. It was shrinked by somebody. I returned them normal body proportions. --M1911 (talk) 09:04, 18 December 2014 (MST)
        • I just googled this photo and found one which looks better and higher in resolution. --binarymaster (talk) 09:50, 18 December 2014 (MST)
          • Yes, RAR is a closed-format. We'll try to keep the non-audio formats limited as there are plenty of other wonderful sites dedicated to compression, graphic, and document formats. We should only have pages for those common to this site with simple instructions for people who don't know how to open them.
            • Should I put Sacred OST with named tracks on the page Sacred (W32)? Or I should create another page for it? And another questing - should I creatte pages about JPEG, BMP, PNG and GIF files - there are using in the album arts and pages about music - and TXT - there are containing in the lot of rips? And what's about the support of DjVu - it's free format like PDF, but the fies with it are less than PDF? P.S. I remade the rip for Wolfenstein 3D (DOS) - added ripped sounding. Unfotunatelly I hasd to reupload it 'cos I couldn't find the old rip. Can you check it? --M1911 (talk) 05:15, 27 December 2014 (MST)

Delete unused redirect

Hi - Can you please delete File:01 - Word Rescue - DOS - I Can Spell "Reggae" - Can You?.ogg for me? This song was named incorrectly and I have now fixed everything, and just need this page deleted as it is only a redirect now. (Please make sure you delete the redirect itself and not the file it points to! The link above should take you to the redirect itself.) Thanks! -- Malvineous (talk) 03:21, 30 December 2014 (MST)

All set. --TheAlmightyGuru (talk) 09:28, 30 December 2014 (MST)

GIF

I added GIF because it is used in this sile. Like your avatar, e.g. --M1911 (talk) 09:02, 6 January 2015 (MST)

  • Yes, it is used for animated graphics in avatars, but they are not related to primary content of the web site. Remember, the Formats page is meant to explain audio formats used in videogame music. It's helpful for site visitors to have pages for other formats so our visitors will know how to open ZIP and PDF files, but we don't want to list every format the site uses, otherwise we'd have to start including PHP, HTML, JavaScript, and a bunch of other things that don't pertain to videogame music, and we'd be here all day! :-) --TheAlmightyGuru (talk) 09:11, 6 January 2015 (MST)

Add upload link to Template:Song-List

Hi - would it be possible to change Template:Song-List so that when the file doesn't exist, instead of a blank, you are given a link to upload it? It would just make it a little easier to upload new recordings. Here is an example of what I mean:

{{#ifexist:File:{{{1|}}}
 | [[File:{{{1}}}|100px|noicon]]
 | <span class="plainlinks">[{{fullurl:Special:Upload|wpDestFile={{{1|}}}}} Upload]</span>
}}

This will give you the word "Upload" if the file doesn't exist, and clicking on it takes you straight to the upload page with the target filename already entered. -- Malvineous (talk) 16:59, 10 January 2015 (MST)

On second thoughts, scratch that request - I just realised you're supposed to put a download link in the next table column and you can use that to upload the file. Sorry! -- Malvineous (talk) 17:02, 10 January 2015 (MST)
No worries. --TheAlmightyGuru (talk) 15:26, 11 January 2015 (MST)

Infobox Software template

The size of default empty screenshot is very big. And I think it needs something another than "NoPhoto.png".

Example: Minecraft Note Block Studio

--binarymaster (talk) 15:20, 11 January 2015 (MST)

Thanks for pointing that out to me. It's fixed now. --TheAlmightyGuru (talk) 15:26, 11 January 2015 (MST)

Found the same issue with Infobox Platform, examples: Amiga CD32 and Commodore CDTV. --binarymaster (talk) 16:35, 16 January 2015 (MST)

Infobox Game template

I found a bug that if game page doesn't use "Publication" (release) template, it isn't included in the category {{{PlatformPage}}} Games.


"Infobox Game" code sample:

'''Platform:'''
[[{{{PlatformPage}}}|{{{PlatformName}}}]]

"Publication" is more correct:

'''Platform:'''
[[{{{PlatformPage}}}{{!}}{{{PlatformName}}}]] <includeonly>[[Category: {{{PlatformPage}}} Games]]</includeonly>

--binarymaster (talk) 06:38, 14 January 2015 (MST)


So how about this? Here is example page: Adventure Cavern (WEB), it isn't included in the category Category: Web Games.

--binarymaster (talk) 15:28, 26 January 2015 (MST)

Fixed. -- Malvineous (talk) 07:59, 1 February 2015 (MST)
Thanks! -- binarymaster (talk) 08:33, 1 February 2015 (MST)

Max uploading size

Hello, Dean!

Max uploading size is equal to 2 MB now, I can't upload my new recording :) --binarymaster (talk) 11:51, 23 January 2015 (UTC)

It seems like after updating the Wiki, some parameters were restored to its defaults. --binarymaster (talk) 20:23, 23 January 2015 (UTC)

I've bumped up the max-upload size again, so you should be all set. --TheAlmightyGuru (talk) 14:56, 26 January 2015 (UTC)
The problem still exists. (Screenshot) --binarymaster (talk) 20:43, 26 January 2015 (UTC)
Yes. I fixed the Wiki's settings, but the bottle-neck is in PHP. I've changed the settings, in the php.ini file, but they are not taking effect. Give me a moment to research this. --TheAlmightyGuru (talk) 21:09, 26 January 2015 (UTC)
All set now. There was a malformatted line in my php.ini file which was causing it to revert to the default 2MB limit. Everything should be back to 20 MB. --TheAlmightyGuru (talk) 14:53, 26 January 2015 (MST)
Thanks! --binarymaster (talk) 15:01, 26 January 2015 (MST)

TOR

Congratulations! Dean, I'm finally installed TOR browser, as you recommended, and I'll use it for VGMPF. It works slower than Yandex, but the problem has gone. Thanks. --M1911 (talk) 10:26, 26 January 2015 (UTC)

Yeah, TOR is pretty slow because it has to bounce its packets all around, but glad to hear you're back online! I'm still not sure what's blocking you, but at least you can edit once more! --TheAlmightyGuru (talk) 14:56, 26 January 2015 (UTC)

Social userpage

Now another question... how do I access my previous user page, or move it to UserWiki page?

It's very interesting to use social features (I think I will use it), but I can't get diff history or my page source.

--binarymaster (talk) 15:02, 26 January 2015 (MST)

There is a yellow button on the top-right of your user page which reads Use wiki userpage. Click that, and you'll see your original user page, and it's discussion page. --TheAlmightyGuru (talk) 15:06, 26 January 2015 (MST)

The longest music ever?

  • I tried to find the longest music (the length of it without the loop):

The shortest is File:01 - Bionic Commando - ARC - Coin Jingle.ogg - 0:01.

About the longest...

File:01 - Nemesis the Warlock - C64 - Nemesis the Warlock.ogg - 6:52;

File:00 - Sacred - W32 - Desert.ogg - 7:31;

File:01 - DX-Ball 2 - W32 - BeatWave.ogg - 7:42;

Did you find the track longer uploaded it on VGMPF? More then 7:42? --M1911 (talk) 06:35, 27 January 2015 (MST)

Special Ending 4 for Tetris Attack (SNES) is around 10 minutes long, however, the first 5 minutes is very similar to the last 5 minutes (just variations in the background accompaniment). But it doesn't truly loop until after the 10 minute mark. --TheAlmightyGuru (talk) 14:06, 27 January 2015 (MST)

Cite extension

Hi - any chance you'd be able to enable the Cite extension, so that I can add references to pages like this one? I believe it's included in the MediaWiki distribution now so you probably already have it installed, you just have to add a line to LocalSettings.php to enable it. Thanks! -- Malvineous (talk) 21:03, 31 January 2015 (MST)

All set. Good suggestion too, our site could really benefit with some more professionalism. --TheAlmightyGuru (talk) 09:25, 2 February 2015 (MST)

An offer

I described it in the last two sections in binarymaster page. Malvineus said to discuss about it with you.--M1911 (talk) 10:10, 5 February 2015 (MST)

This site's primary goal is about the music and sound capabilities of videogames throughout history. As a gamer, I love seeing games placed back-to-back to see their differing capabilities, but that's really about their graphics rather than their sound. However, what you suggest is already available in the songs pages. Take a look at the Peter Gunn Theme. Notice the screenshots from the various ports of Spy Hunter. You'll see similarities in other songs that are reused across many ports like Get Them Before They Get You or Game Start - Arkanoid. The objective is to have a screenshot from every port of the game. While I don't think these comparisons fit on the Games pages, they do make sense in the song pages. Let me know if this is what you were expecting. --TheAlmightyGuru (talk) 10:29, 5 February 2015 (MST)
  • Hmm, you are right. It can be also the way to reduce the size of the pages, pictures and the traffic (one pucture will be loaded faster).
    I tried to make the example of the feature. It's it on this page. Only swap the DOS and JAG to keep alphabetic order. And add other game I didn't screened yet. As you can see, all sizes were rediced to minimum size of some of this pictures - DOSBox connot screen more then 640px. --M1911 (talk) 09:34, 7 February 2015 (MST)
I see what you mean. However, this site is not about showcasing graphical differences between various game ports. The individual song pages allow screenshots from various games, so you're welcome to include comparative screenshots (as long as they fit with the songs), but for the time being, Series pages will not have comparative screenshots. For an example of how a mature Series pages should look, see the Times of Lore Series page. --TheAlmightyGuru (talk) 09:10, 9 February 2015 (MST)

Country flags in SVG format

Hello, Dean!

M1911 suggested to use SVG format instead of PNG for country flags. What do you think about this idea?

Love the idea. I already got a collection of SVG format flags, I'm just renaming them to get them uploaded. --TheAlmightyGuru (talk) 13:21, 11 February 2015 (MST)
Dean, I uploaded the Russian flag. But the testing of it shows some issues:
The black border of it is much better. Can you draw it on new SVGs? And get to the Belgium flag the ratio aspect of 2:3, as it was on the old flags (it's not real ratio for real flag, but it do flags more ordered)?
And about this. Strange Asia picture, because it lacks many contries: Afghanistan, all Arabean countries, Turkey, all CIS countries placed on the Asia (Kazakhstan, Uzbekistan, Tajikistan, Turkmenistan, Armenia, Azerbaijan), Georgia, Russia, Iran, Philippines, Indonesia, East Timor, Brunei Darussalam... LOL, really, it's not Asia? --M1911 (talk) 02:45, 12 February 2015 (MST)

I found that Template:Infobox Album needs to be updated with new flags. -- binarymaster (talk) 05:11, 14 February 2015 (MST)

Fixed the flag problem and added a better graphic for missing cover art. --TheAlmightyGuru (talk) 08:07, 16 February 2015 (MST)

404 on ogg image

Also I found one unrelated small problem. File "fileicon-ogg.png" is 404 Not Found (example). -- binarymaster (talk) 07:24, 11 February 2015 (MST)

Strange, I'm not getting that error. Could you take a screenshot of your browser and post it, so I can see what it looks like? --TheAlmightyGuru (talk) 13:21, 11 February 2015 (MST)
Yes, here it is: 1, 2. -- binarymaster (talk) 15:54, 11 February 2015 (MST)
I'm loading the page correctly now Screen. Try clearing your cache and trying again. --TheAlmightyGuru (talk) 16:10, 11 February 2015 (MST)
Rechecked, cleared entire cache, but it's the same. One interesting thing that the problem is only with Chrome browser. Firefox displays it correctly. Here is the source code of a page:
<div id="ogg_player_2"><div><img src="/Wiki/skins/common/images/icons/fileicon-ogg.png" width="125" height="125" alt="Thumbnail for version as of 20:21, 10 January 2015" /></div>
The reason is when Firefox can't load image, it displays alternative name. But Chrome doesn't display it, only shows broken image. -- binarymaster (talk) 02:35, 12 February 2015 (MST)
I'm getting a 404 Not Found (with Firefox) also for this URL, but oddly I can still see a speaker image on the Doofus .ogg page. Right-clicking on that image and choosing "view image" did work initially, but when I reloaded the picture it changed to a 404. Maybe when the wiki was upgraded the image file went away, but everyone had it cached so nobody noticed until now? -- Malvineous (talk) 05:09, 12 February 2015 (MST)
Update: Looks like there's no "common" folder inside /Wiki/skins/ anymore. -- Malvineous (talk) 05:55, 12 February 2015 (MST)
Got it. Turns out the old OggHandler extension was dependent on a skin that is no longer supported in WikiMedia 1.24. I've temporarily fixed the problem by uploading the missing file into the extension folder and changing the code to its new path. A better fix is to ditch OggHandler and use the new TimedMediaHandler instead. Last time I tried this, I couldn't get it to work, but that was years ago and there may be a more user-friendly version now. --TheAlmightyGuru (talk) 10:54, 12 February 2015 (MST)

Game updates

Hello!

I updated game pages, so Template:Release and Template:Screenshots are not used anymore and can be deleted. -- binarymaster (talk) 07:19, 14 February 2015 (MST)

Template:Table Albums too. -- binarymaster (talk) 12:56, 14 February 2015 (MST)

And finally I cleared Category: Old Format :) -- binarymaster (talk) 05:44, 15 February 2015 (MST)

Thank you so much! I had been chipping away at those for years now, and it's so nice to know they're finally done! --TheAlmightyGuru (talk) 07:53, 16 February 2015 (MST)

YM Format

Loak also on the first CPC game, Highlander (CPC), new format and way to log it. I think, no we can at least make a soundtrack for Bionic Commando (CPC), ain't it? --M1911 (talk) 08:01, 16 February 2015 (MST)

Wonderful! I thought the Amstrad CPC ripping scene was just dead compared to the Spectrum ZX scene because there were so few AY files for it. Turns out, people had been logging them to YM instead. I'll definitely have to start recording some CPC games now! Thanks for adding this. --TheAlmightyGuru (talk) 08:11, 16 February 2015 (MST)
The only problem that's impossible to trip YM files. if the music is looping. In this example, I just recorded it once. --M1911 (talk) 08:14, 16 February 2015 (MST)

Get Them Before They Get You

I thought about the feature with multiple shots in one and uploaded it. Is this good?

I see what you're trying to accomplish with the image comparison, and I appreciate the time you spent trying out this new layout. However, combining the images like this makes it difficult to tie the images to each game and makes it impossible to see the screenshots in their original unmodified format. This site is not meant to showcase comparative graphics, but rather, comparative music. The screenshots are just a helpful reminder to the reader when they can expect to hear the songs. Please return the former screenshots, but thank you again for trying. --TheAlmightyGuru (talk) 08:49, 18 February 2015 (MST)
    • Returned. But please, don't delete this file - I placed it on my subpage. --M1911 (talk) 05:40, 19 February 2015 (MST)
No problem. It's a cool graphic! --TheAlmightyGuru (talk) 11:53, 19 February 2015 (MST)

Some rights

For the last time, I'm usually in the situations when one or more files should be deleted. But as I don't have rights to delete files, pages, etc., I have to wait for you or Stas Motylkov. What's your thoughts about this? --M1911 (talk) 06:04, 26 February 2015 (MST)

No problem; I've made you a power user. You now have delete rights. Use them wisely my young Padawan. --TheAlmightyGuru (talk) 08:59, 26 February 2015 (MST)

Dean, I'm stuck

Wolfenstein 3D (PSP) and Wolfenstein 3D (AND) have the same music emulated IMF files in the same order (because using shareware Wolfenstein 3D (DOS) files). Android version seems to be more official, but PSp was relesed in 2005 or 2006, while Android in 2013. Which page should I choose to create? Or should I create both? --M1911 (talk) 07:28, 12 March 2015 (MDT)

UPD: Other thing to compare:

AND: Emulated PC Speaker/Sound Blaster/AdLib for sound, all but PCS for music (no Disney from DOS).

PSP: Probably SB/AdLIb for music (both emulated), sounds - I dunno.

AND: Digital WAV from Sound Blaster.

PSP: Dunno. --M1911 (talk) 07:31, 12 March 2015 (MDT)

It really depends on the sound of the music. If a recent port of a game has identical sounds music to an earlier version, there is no point in making a page for it. For example, the version of Metroid released on the Nintendo Wii Virtual Console is just an emulated version of the NES Metroid game. The Wii emulates the audio chips of the NES almost perfectly, so the music sounds identical. So, why bother recording music for the Wii if it's going to sound exactly the same as the NES? However, the Metroid game released on the Game Boy Advance sounds a little different. Even though the Game Boy Advance used an emulator to play the game, the GBA had different audio hardware. It wasn't able to emulate the NES hardware perfectly, so the music is noticeably different. Because of this, a GBA Metroid page is acceptable. You should listen to the music on the PSP and Android ports. If one is noticeably different, make a page for it, but it they sound pretty much identical to the DOS version, don't bother creating a new page. Instead, mention on the DOS page that the PSP and Android ports have identical music. --TheAlmightyGuru (talk) 09:46, 12 March 2015 (MDT)
  • PSP chip and chips of the systems which can have Android as OS are different. So the sounding isd different. But it's impossible to record sound as it's played on real Android - it will be recorded as DOS version, or the recording won't be proper and have bad quality of the sound. It seems to be both pages are acceptale, but what's your opinion about? --M1911 (talk) 02:57, 13 March 2015 (MDT)
  • UPD: I found probably the true Alpha version of Wolfenstein 3D (DOS): [1] (with link to download). Is this true version made by idSoft. or another fake? Can you contact about this with John Romero or somebody from the idSoftware who might know about this (with written proof, if this is true, for sites like Wikipedia)?

The IMF files on this Alpha (or not?) shows this (in the original order, verified with XWE):

WONDERIN.IMF

VICTORS.IMF

SUSPENCE.IMF

NAZI-NOR.IMF

SALUTE.IMF

POW.IMF

CORNER.IMF

GETTHEM.IMF

Only Get Them Before They Get You is playing. It's identical to the final version, but I didn't check the others.

Android and PSP devices use full stereo audio hardware. By contrast, the AdLib uses FM Synthesis through a chip known as the OPL2. If the Wolfenstein 3D version you're looking at uses the same IMF files as the original game, the programmer is probably emulating the OPL2, which means the PSP and Android devices will probably produce nearly-identical music to the DOS version of the game. I can't verify this, as I haven't played either.
Also, recording music on an Android device is probably possible with the right software. If regular software can't do it, modified firmware probably can. Failing that, you can always use a stereo patch cable to go from the Android device's headphone jack to the input jack of a sound card (although this is not recommended since a digital-to-analog-to-digital recording will be of lower quality).
Regarding the alpha version of Wolfenstein 3D, I can't validate its legitimacy. John Romero would probably know, and it would be good to quote him on the site if you can contact him. Although, if all the music is the same, there is no point in making the recording. --TheAlmightyGuru (talk) 08:40, 13 March 2015 (MDT)
I can contact with him. But I'm afraid that he wouldn't keep the diagol seriously because I'm 15. I tried to contact Bobby Prince, Daniel Rosenfield and Marcus Persson last year. No one aswered to me. I thought that's your trying will be more successful. About the game: the recordings are the same (I checked it), but validating the date could change the date of publishing this songs earlier than 5th of MAy 1992. --M1911 (talk) 08:49, 13 March 2015 (MDT)

What's your thoughts about

As for VGMPF, I saw, that many of the pages are incomplete. Missing shots, incomplete rips, too few infos, etc.... There are no time for them, because the projects need in new pages, but how 'bout the idea of announcing the April and the May the months of project's inmprovement? Not to create anything new (pages, etc.), before at least the most of old pages will be complete?

That's not a long ltime, but the result would be the better quality at all. And it may result to the increasing the VGMPF's popularrity in the interet. --M1911 (talk) 08:20, 17 March 2015 (MDT)

Funny you should mention that; I've been thinking about doing this for awhile now. I'm even working on a new set of templates that will make the missing information a bit more obvious. I too would like to have everyone work together for just a little while to try and polish the less finished pages. Although, it's important to remember that the work people are contributing to this site is a gift, and I certainly don't want to presume on their efforts. So, while I'd like to see cleaner pages, I'm fine with everyone editing at their leisure. --TheAlmightyGuru (talk) 12:42, 17 March 2015 (MDT)
  • If the music is mono (Wings of Death 7 from Amiga), should I convert it to the stereo? --M1911 (talk) 21:57, 20 June 2015 (MDT)
    I would say yes - some devices have problems playing mono audio, and providing you don't add any enhancement and have the exact same audio in both channels, the redundant data gets removed during compression so the stereo .ogg file should be barely any larger than the mono one. -- Malvineous (talk) 16:21, 21 June 2015 (MDT)
Agreed. I convert all the audio I upload to the site to stereo. --TheAlmightyGuru (talk) 09:07, 27 June 2015 (MDT)

A bug of uploading OGV files

I uploaded OGV video for Thunderstruck version for the test. It plays, but has no miniature; only the link gives the video. Is this a bug? --M1911 (talk) 02:14, 28 July 2015 (MDT)

I love that song! Unfortunately, I don't have any plans to support video uploading. I have to pay for server space myself, and I only make about $2 a month from the Google ads, so I really can't afford to host music videos in addition to the music. Instead, please upload your videos to YouTube, and link to them in the links section of the song page. --TheAlmightyGuru (talk) 11:31, 28 July 2015 (MDT)
Ok. But therefore the feature ofvuploading OGV files is excess. --M1911 (talk) 12:02, 28 July 2015 (MDT)
One question... If this feature is useless, why it exists? --M1911 (talk) 04:45, 14 September 2015 (MDT)
It's just part of the OGG extension I installed. It includes both the audio and video formats together. I never bothered to restrict the video. --TheAlmightyGuru (talk) 06:51, 14 September 2015 (MDT)

_____________

Now I'm 16. Looking at my fist experience on VGMPF, I think, that sometimes I was writting nonsense, creating pages with few useful information. Sorry if I irritated you last two years with grammatical errors and other such things.
Happy Birthday! I appreciate everything that you've done to help the site! A few grammatical errors is no reason to feel bad, and as you learn to speak English more efficiently, you can always fix up any past mistakes. Cheers! --TheAlmightyGuru (talk) 09:08, 15 December 2015 (MST)
I noticed that theme to Times of Lire (especially played on CMS chip) sound like the beginning of Every Breath You Take. SHould I write a notice about it, or this resemblance is not strong enough? --M1911 (talk) 00:33, 8 February 2016 (MST)
Now that you point it out, I hear it too. Yes, go ahead and add it to the Title song page. --TheAlmightyGuru (talk) 07:37, 8 February 2016 (MST)
What your thoughts about the style of Sacred (W32) soundtrack? I described it as "eerie mostly", but I'm not sure that it's the actual style. I dunno with what should I compare this... --M1911 (talk) 08:49, 10 February 2016 (MST)
P.S. Sorry for using old treads, don't want to litter in discussion page.

AdLib image not showing?

Hello I noticed that the AdLib Icon, in the audio devices list (64x64 pixels) never shows up in pages. I've tried in Firefox and Chrome, somehow there's no difference. It only shows up in IE.

I have downloaded the file, and reuploaded a version compressed differently here : http://www.vgmpf.com/Wiki/index.php?title=File:Icon_-_AdLib.png

But to no avail. I don't know what's wrong with that file. -- Beegle (talk) 08:38, 6 January 2016 (MST)

Hi Beegle, that's certainly strange! I've tried Fire Fox, Chrome, and IE on one computer, Fire Fox and IE on another computer, and Chrome on my phone. In every instance, the image displays correctly. Can you try from another computer/tablet/phone and see if it displays correctly on another device? Thanks! --TheAlmightyGuru (talk) 08:48, 6 January 2016 (MST)
The problem was happening on both my home and work PCs - work PC configured by the IT guys. And I've found the culprit : AdBlock Plus. Apparently the file 'Icon - AdLib.png' is getting blocked from appearing on the pages. If I disable AdBlock, I see the image.
Strange thing is that 'Icon - AdLib Gold.png' does not get blocked so I don't know why it's treated differently. Beegle (talk) 16:02, 9 January 2016 (MST)
I had this problem once before as well. I reported it as a problem to the AdBlock people but it looks like it was never fixed. From memory there's a regular expression that matches the folder name of the image which is why it gets blocked. You can whitelist the image which is what I ended up doing - don't think there's an easy fix otherwise. -- Malvineous (talk) 14:49, 10 January 2016 (MST)
Yeah, it probably has something to do with a short file name containing "ad" causing AdBlock assuming it's an advertisement. --TheAlmightyGuru (talk) 08:29, 11 January 2016 (MST)

Upload Warning?

Hello, sorry to bother again! One of the songs for Galactix I'm trying to upload gives me an error when uploading.

"The file is a corrupt or otherwise unreadable zip file. It cannot properly be checked for security." http://www.vgmpf.com/Wiki/index.php?title=File:Upload_warning.PNG

Has this ever happened to you? The file is effectively an OGG file, and plays well in foobar2000 Beegle (talk) 17:28, 9 January 2016 (MST)

It's not a bother, I assure you! The fact that you're here and trying to help the project is wonderful and I love solving technical issues like this! I have seen messages before when I tried to upload a file with a header that didn't match the file type (like a file with a .jpg extension, but actually contained a zip file's data). It may also be something as simple as a corrupt file header. foobar2000 is really good at being able to successfully play files with corruption. What program did you use to record or convert the file, and did you run it through an optimizer that may have altered it? Also, can you email me the file so that I can take a look at the header? --TheAlmightyGuru (talk) 08:29, 11 January 2016 (MST)
Thank you. I am sending you the file by email as I write. The file was recorded in uncompressed .wav at 44k/Stereo. I then used a tool named Audio Conversion Wizard to convert it to ogg, and finally Foobar2000 to add tags (composer, album, etc.) in the file.
I did the very same thing with all other songs for Galactix and as you can see, the other files had no problems uploading. - Beegle (talk) 19:18, 11 January 2016 (MST)
After looking at the file, I think the culprit is the Audio Conversion Wizard using an out-of-date Vorbis encoder. I ran the file you sent me through OggInfo (a program created by the developers of Vorbis) and it reports the following warning, "Stream 1 has serial number 0, which is legal but may cause problems with some tools." Checking the file properties, it says the encoder used to make the file is from 2004. I'm assuming the Wiki software is running a check on the file to make sure it's valid, and this is throwing up a red flag. We can test this by using foobar2000 to convert the WAV file to OGG with an updated encoder. foobar2000 has the ability to convert to a number of different formats, including OGG, it just requires the user to supply an encoder. You can download the latest encoder here. Get the Oggenc2.88 for libVorbis v1.3.5 Generic version and unzip it in your foobar2000 folder, then, convert the file to OGG with foobar2000. You will be prompted to locate the oggenc2.exe file. When completed, the file should be formatted properly for uploading. If you have trouble with this, I'm working on a step-by-step guide for future users and will supply a link when I'm finished. --TheAlmightyGuru (talk) 11:30, 14 January 2016 (MST)
Okay, I've created the guide: Foobar2000 Conversion Setup. It's far more wordy than you'll need, but I wanted to make it as basic as possible for other contributors who aren't as tech savvy. --TheAlmightyGuru (talk) 13:42, 14 January 2016 (MST)
I'm happy that you found the culprit, and also the reason why the file didn't want to work. Also, very informative guide. I will use that method for the next soundtracks I encode for the VGMPF. Thank you so much! Beegle (talk) 13:19, 16 January 2016 (MST)

Table layout for Recordings

Good day to you! I tested a table layout for recordings where each sound card has its own table on Dune (DOS) and shown it to binarymaster. He seems to like it. The goal is just to have better visual clarity and distinguish more easily each version of the soundtrack. What do you think? We wanted to get your input/approval before going further. I have looked at the rules and didn't find anything specifically against doing this (but nothing allowing it either). -- Beegle (talk) 09:14, 20 January 2016 (MST)

I love it! We should definitely use this layout for games with multiple outputs. --TheAlmightyGuru (talk) 09:26, 20 January 2016 (MST)
Great! -- Beegle (talk) 10:51, 20 January 2016 (MST)

Windows 3 (DOS)

Hello!

I just found that Windows 3 (DOS) has more than one song, especially "with Multimedia Extensions". These songs are located in \MWINDOWS\MMDATA directory, and they all are from Passport Designs, like the Trip Through the Grand Canyon.

I would like to remake Windows 3 recording including the new songs, and also with 3 different devices. How about that? --binarymaster (talk) 08:38, 5 February 2016 (MST)

Wow, I never knew that! Yes, please do! --TheAlmightyGuru (talk) 08:42, 5 February 2016 (MST)
Done! Hope you like it. ;) --binarymaster (talk) 19:27, 5 February 2016 (MST)
That's so cool, I never knew what I was missing! --TheAlmightyGuru (talk) 07:37, 8 February 2016 (MST)

Help with A-Train (DOS)

Since this game is Most Wanted, I made a game rip for it, and also I can record the full game soundtrack, but... I don't know how to name the tracks correctly. :) Only one of them have the name in meta data, other names we can only obtain from file names. Hope you can help with naming the tracks. --binarymaster (talk) 03:59, 13 February 2016 (MST)

Wow, how did you rip them? I looked all around for an Art Dink archive extractor and never found one. Did you have to write your own? I started trying to record the music directly from the game, but after the seventh track, I eventually gave up not knowing how many more there would be. I can probably help with the track names, I played the game a fair amount when I was a kid. Can you email me the tracks? (thealmightyguru@gmail.com) --TheAlmightyGuru (talk) 07:36, 14 February 2016 (MST)
Well, I already uploaded it: A-Train (DOS)#Game Rip - I extracted it from the memory. And it's possible to play different music at game title by changing internal music name. :) The only small problem - instrument definitions are stored elsewhere, and proper recording can be made only from game. --binarymaster (talk) 11:04, 14 February 2016 (MST)
Several of the songs have fitting names. The season tracks play at intervals during their season. Title is played at the title screen, Deck the Halls is played on Christmas, I assume Jingle Bells is too. The shorter tunes don't sound familiar, but let me play the game a bit more and see if they play. --TheAlmightyGuru (talk) 12:22, 16 February 2016 (MST)

Mag Fest

I'm going to be at MAG Fest from February 17-21. I'll be promoting this site and handing out cards to people in hopes of drumming up more interest in the site. Please be friendly to any new-comers! I should get a fair amount of updates during the downtime between events. If anyone else here is going to be there, find me and say hello! --TheAlmightyGuru (talk) 12:22, 16 February 2016 (MST)

PNGs

It is a nice little site you got here. I've been adding some missing screenshots and I saw that lots of the already existing PNG file sizes can be reduced losslessly with the help of pngcrush. Depending on the files it can be everything from no change at all to a few kilobytes. A kilobyte per picture may not sound much, but we are talking about many pictures so it quickly adds up. Just wanted to ask if it is alright to replace other peoples screenshots with the exact same pictures where the only difference is the smaller filesize or if that counts as stepping on somebody else toes. --MillionGamer (talk) 14:51, 12 March 2016 (MST)

By all means, please do! I've been using PNGOut for all my uploads, which does a great job (here's a comparison site), but AFAIK, nobody else uses an optimizer. It would certainly help my overhead costs! :-) It would be best if you downloaded the existing PNG images, used PNG Crush, and then re-uploaded them in order to preserve the existing image. All editors are free to replace a screenshot if it better represents the game/song than an existing one. However, I noticed you were replacing some of the NTSC screenshots with PAL screenshots (256x224 vs. 256x240), while PAL format is preferred for games that were first released in the PAL region, you should try to keep the NTSC resolution for games first released in Japan or North America. When you replace an image with an identical one, please delete the old one so we don't have too many files on the server. And thank you very much for your contributions and making our site more complete! --TheAlmightyGuru (talk) 14:41, 13 March 2016 (MDT)
I hate to burst your bubble, but 256x224 is actually NOT the NTSC resolution. The actual NTSC display is 242 pixels tall. 240 lines of picture, and 2 vertical lines of border, even if TVs do cut off the edges. Information from the well-researched team at the NesDev Wiki. --Famulator (talk) 14:56, 13 March 2016 (MDT)
Burst away! I love learning interesting facts about old hardware, and I really enjoyed the link you sent me about how emulators have historically handled the over-scan areas of the NES. However, I still think the site should stick to a resolution of 256x224 for NTSC region screenshots. This is because, as you and the NESDev Wiki point out, NTSC televisions of the time displayed only about 224 lines. This meant that developers often didn't bother to fix display artifacts in the over-scan regions at the top and bottom like this [:File:Teenage Mutant Ninja Turtles - NES - Menu.png|TMNT screenshot] shows. I'm looking forward to replaying through some of my favorite games to see what might be hidden in the edges, but this site is meant to be accessible to average gamer who won't want to see screenshots with garbage in the edges. As the Myths page points out, even the Wii Virtual Console does away with the outer rows so the garbage isn't visible to the players. --TheAlmightyGuru (talk) 16:00, 13 March 2016 (MDT)

Happy birthday!

I dunno when you will read this (because we are living almost on the opposide sides of the Earth - 83° W and 84° E), so I decided to write this now.

I wish you success with any work IRL and with developement and expanding of VGMPF. It has the most patient community I've ever seen (sometimes I even speak with people about the project as the great example of how the community with no permanent disputs, abusing and swearing between users). I saw many admins during circa 6 years; I think, you are the most polite.

Writing pages on this site, I also improved my knownledge of written English - I don't know other effective and aviable ways to do it. Typos on my text are more rare then it was about 1.5. The only problem is no practise of spoken English; sometimes I can't answer the question if it was spoken, even if it's quite a simple. :(

Curiously, that because of VGMPF I started to like Queen music. I firstly heard A Kind of Magic from Highlander (C64), I like it much (even downloaded it for MP3 player) and than heard an original, and other songs from this band... And MOS Technology 6581 songs also. that's why I love Commodore 64 platform. The Police also :D

Thank you a much for this project! I hope, someday it will get into the lane with largest and well-known projects in the web. --M1911 (talk) 10:23, 9 April 2016 (MDT)

Wow, I don't really know what to say! Thank you so much for the birthday wishes, and thank you also for the kind words! I try my best to foster an online environment that is friendly to everyone. I also understand that everyone who helps the project is taking time out of their busy lives for the videogame music they love, so I'm not about to berate anyone for a spelling error or punctuation misuse. I'm glad to hear that this site is helping you expand your knowledge of a foreign language, and glad to hear that you like Queen, they're my favorite band! Some of my other favorites by the group include The Show Must Go On, She Makes Me (Stormtropper In Stilettos), Friends Will Be Friends, White Queen (As It Began), and Long Away. And slowly, but surely, with help from you and all the other editors, our site is becoming a force to be reckoned with! --TheAlmightyGuru (talk) 06:31, 12 April 2016 (MDT)

SC68

  • Thanks for finding the SC68 file format and archive! Working with it with foobar2000 is much easier than in JAM For Windows of DeliPlayer, and it plays music better, although there are not many tunes ripped in it. Even while the CUST is more destibuted, it can be played only with DeliPlayer.

P.S. Send you a Steam friend request --M1911 (talk) 01:34, 10 June 2016 (MDT)

Slowly, but surely, DeliPlayer is being usurped by foobar2000 as the most complete videogame music player, which I'm happy about because I much prefer the UI in foobar2000. What is your Steam name? I'll add you! --TheAlmightyGuru (talk) 06:13, 10 June 2016 (MDT)
Staufen. There are 20 of them, I'm the only russian with russian text on my page. --M1911 (talk) 06:37, 10 June 2016 (MDT)

MultiTrack

How do you meet the idea of selecting file formats into four groups - able to be multi-track (SID, AY. MOD, OGG, NSF, SC68, SNDH...), single-track only (VGM, SPC, YM, WAV, CD, RAW, IMF, MIDI, S3M, MIA, SGC...), unidentified/with unknown abilities (FMF...), other (no music/sfx only mostly, DP, BNK, SYX, SND (AdLib)...)? --M1911 (talk) 10:24, 17 June 2016 (MDT)

That's an interesting proposal. Some of the information you're requesting is already available in the Format template. For example, BNK and SYX have their content listed as "Instrument" to denote that they only contain instrument data, not music, sound effects, or programmatic instructions. Some formats have only been used in games for sound effects, like DP, but they actually -can- support music if someone wanted to make a DP song. Multi-track is something that currently is not displayed in the template, so that might be worth adding. One thing that I try to do before adding another field to a template is to consider the benefit visitors will get from it. Do you think users will be helped by seeing which formats support multi-tracks, and which ones don't? --TheAlmightyGuru (talk) 11:22, 17 June 2016 (MDT)
Well, I don't know for sure. Maybe yes, maybe no.
P.S. Wrote it originally in old topic because there are already many of them on your page, and didn't want to litter on the page, but since it's your, I don't want myself to archive it. --M1911 (talk) 11:31, 17 June 2016 (MDT)
I think adding multi-track support is a smart idea, I just want to make sure we have a good reason for adding another field into the template. If you can think of a good reason, I'll certainly add it. --TheAlmightyGuru (talk) 11:38, 17 June 2016 (MDT)

Make List v3.1

Hello, Dean!

I downloaded latest version of Make List program, however it doesn't work on my Windows 7 32-bit. It seems like executable is compiled for 64-bit platform.

Can you reupload 32-bit version? -- binarymaster (talk) 10:54, 25 June 2016 (MDT)

No problem! There is now a 32-bit version of the program available for download. It's nice to see someone else using it, I think you'll find it speeds up the game creation process quite a bit. Let me know how it works for you and if you have any problems with it. --TheAlmightyGuru (talk) 14:40, 27 June 2016 (MDT)
Now it works, many thanks! It really saves time while making recording tables. -- binarymaster (talk) 14:24, 29 June 2016 (MDT)

Guidelines for moderators

Since users can sign up themselves, VGMPF needs more active moderators.

I didn't find any guide on what should do moderator in different cases, and what kind of cases are possible.

As an example case, a new page was created today by a newbie user. It's about an artist and game designer, and not related to the music composition / arrangement / programming / etc. One of the links points to *game music*, however it seems not the case, it's just a slideshow with a random music. What should do I in this situation as a moderator? --binarymaster (talk) 05:45, 19 September 2016 (MDT)

Agree with the topicstarter. Had almost the same thoughts when I've read it, but didn't delete because the situation isn't clear enough to do anything with it wihout the wiki master's permission. Maybe, some wiki rules will make it easier? --M1911 (talk) 06:39, 19 September 2016 (MDT)
Indeed we are going to need some moderator guidelines. I'll get started on a guide for dealing with off-topic pages and let the user know what types of pages are acceptable. Thanks for bringing this to my attention! --TheAlmightyGuru (talk) 11:16, 19 September 2016 (MDT)
Okay, I've added a new section for moderators. Let me know if you think it's missing anything. --TheAlmightyGuru (talk) 12:48, 19 September 2016 (MDT)

Hi Dean! I've noticed there are two newbie users (Special:Contributions/148426, Special:Contributions/Videogamer) who always broke wiki markup, I also wrote a message to one of them, but looks like my message was ignored :/ --binarymaster (talk) 11:36, 15 January 2018 (EST)

Thank you very much for pointing out the error in his additions, and you worded it quite well, both helpful and respectful. I'll send him another warning. Hopefully, he will comply. --TheAlmightyGuru (talk) 14:28, 15 January 2018 (EST)
He added more incorrect editions today... --binarymaster (talk) 04:26, 21 January 2018 (EST)
Problem persists... I'm just rolling back his edits, most of them are not just markup mess, but an incorrect information (according to MobyGames and other sources). --binarymaster (talk) 08:56, 3 March 2018 (EST)
I've blocked him again for another week with the same note as before. If this keeps up, I'll just ban him. Either this person can't read English, or they're ignoring everything we write. It's a shame. --TheAlmightyGuru (talk) 15:28, 12 March 2018 (EDT)
Yeah... still there :/ --binarymaster (talk) 08:20, 17 April 2018 (EDT)
Thanks everyone for staying on top of this. I have banned the user permanently. --TheAlmightyGuru (talk) 09:01, 24 April 2018 (EDT)

Wave of spammers

There was a wave of spammers in this site - they published texts with LGBT theme and linked to the appropricite sites (JoanBroadway06‎ and MariamTaft64‎ users respectively). I deleted it, but since I couldn't ban them, I wrote about it there.

Is it a real problem that after opening the opportunity to registrate account on VGMPF not by hand most of registrated users were nothing by bots or spammers? I don't found it a large problem, but it's the thing that worried. --M1911 (talk) 06:46, 3 November 2016 (MDT)

Thanks for helping to keep them at bay. The accounts are most likely being created by a botnet since blocking their IPS isn't helping. I've deleted those two users, and will continue to delete others as they pop up. I would like to keep the user creation open for the time being since it has brought in several new real users in the past couple months. I'll see what I can do to increase the level of spam filtering. --TheAlmightyGuru (talk) 07:29, 3 November 2016 (MDT)

Error creating thumbnail

Hello! There are strange errors on these pages:

Error creating thumbnail: 
Error code: -1

--binarymaster (talk) 06:43, 26 November 2016 (EST)

This can be due to a database being maintained. The same issue is with my images I recently uploaded: none of them at all have a thumbnail! Please take a look at this.--Cancer (talk) 13:46, 26 November 2016 (EST)
Thanks for the head's up guys. Looks like it was a bad setting that got flipped after switching web hosts. My new host doesn't allow Image Magick through exec(), so I have to use the PHP version of it (ImagickExt). I've been trying to get it to properly create transparent PNG thumbnails, and I messed up the thumbnail process all together. It should be back to normal now. --TheAlmightyGuru (talk) 23:18, 27 November 2016 (EST)

Hello Dean!

I've found a new problem with media files, see this game page: Astérix & Obélix (DOS).

Looks like the wiki cannot read filenames with non-ASCII characters. I also tried to rename File:Asterix & Obelix - DOS.jpg, but that does not help. --binarymaster (talk) 05:44, 25 July 2017 (EDT)

That's an interesting bug. I've been putting off upgrading to the latest version of the MediaWiki software, and this might be the reason I need to actually do it. Even if it doesn't fix the problem, at least I can be sure I'm not chasing a bug that has already been fixed. I'll try to get the upgrade done before the end of the week, and if the problem persists, I'll track it down then. Thanks for letting me know! --TheAlmightyGuru (talk) 10:37, 25 July 2017 (EDT)

SC2000 + DB error

Hey Guru, I made some contributions to the SimCity 2000 page. What do you think of them?

Also, my SC2000.DAT does not contain BNK files, but does contain GM.AD and GM.OPL, which is interesting. None of these files appear to be actual BNK format.

Finally, when go to User:TheAlmightyGuru I get a db error. Prog (talk) 22:43, 11 December 2016 (EST)

Howdy Prog! Thanks for updating the SimCity 2000 sound file info. I had been meaning to get to it eventually, but so many other projects with the site were more pressing. Your contributions are very helpful! As for the database error, I'm still fixing a couple bugs that were introduced when I switched web hosts, and that is one of them (as well as the avatars not displaying properly). I'm pretty sure I know what the problem is and how to fix it, but I've got a lot of big events happening in my life until mid-January, when I will tackle it. Thanks for the updates! --TheAlmightyGuru (talk) 14:53, 12 December 2016 (EST)

Frankenstein Jr. (or: The bride of Frankenstein)

I have another game(s) for your list of games that uses toccata and fugue in D minor from Bach. These are Frankenstein Jr. (or The Bride of Frankenstein) for the C64. I believe older systems also had a similar game, but I do not know if they used this toccata and fugue as well.

Hello BramV, thanks for the information. This is a perfect opportunity for you to make your first update to the Wiki! I noticed the Toccata and Fugue In D Minor page was a little out of date, so I cleaned it up a bit, and it's ready for your additions. Feel free to add the new games you know have the song in them to the page! It's really easy, just copy and paste an existing game, and change the values. Also, this Wiki has a feature so you can add your signature to any post you make on another editor's page. In the edit box, you can click the signature button (second from the right) to add two dashes and four tilde's (--~~~~). When you click save page, it will get converted into your name and and a time stamp so the reader will know who you are and when you posted! --TheAlmightyGuru (talk) 15:21, 14 February 2017 (EST)

Playlist mode for recordings

Hello, Dean!

I've made a small modification to OggPlayer extension:

It allows to play all songs on the page in playlist mode. If this mode is enabled, when the track ends, it automatically switches to the next track! And if playlist repeating is enabled, when the last song is played, it will jump to the first track. The behaviour is controlled by two variables: playlistEnable and playlistRepeat.

Note that this method will work only in modern web browsers with HTML5/audio support. If you're like it, you may update OggPlayer.js on the server side :) --binarymaster (talk) 16:25, 23 March 2017 (EDT)

Wow, this was a feature that I had in my original VGMPF wed site, but had to lose when I switched over to the Wiki. I'd been hoping someone would figure out a way to make it, and I'm very pleased that you have! Sorry it took so long for me to respond, I've been busy with a lot of non-VGM related things (shocking, I know!). Once I update the Wiki to the current version, I'll also implement your code update. --TheAlmightyGuru (talk) 09:04, 5 April 2017 (EDT)
Ok, thanks! --binarymaster (talk) 11:26, 5 April 2017 (EDT)

Idea about conversions

Some game rips include conversions to different formats.

I think it would be better to add optional column "Conversion" to Template:Rips to distinguish between original game music format and conversions. Also this would help to clean up "Games That Use X" categories, since those doesn't actually use some formats.

I created Template:Conversion for this, but I have no suffient privileges to edit existing templates. --binarymaster (talk) 04:48, 28 April 2017 (EDT)

I agree, it never did sit well with me that we were listing games incorrectly like that. I've made you an administrator, so you should be able to update the template as you need. Just make sure that you change its permissions to prevent non-admins from editing it. --TheAlmightyGuru (talk) 13:30, 28 April 2017 (EDT)
I think it's a great a helpful idea. Will the template also have the place for original files, that were converted to the game music fortmats, but didn't used in the game in original form (e.g. SkyRoads (DOS) with OKT format)? --M1911 (talk) 06:34, 29 April 2017 (EDT)
Not sure about it, I think such kind of game rips should be separated into two different rips (the original game rip must be on original game page - SkyRoads (AMI)), and you can make link to it. --binarymaster (talk) 07:55, 2 May 2017 (EDT)
Many thanks! --binarymaster (talk) 07:51, 2 May 2017 (EDT)

Maybe make pages that list minor composer profiles?

so I was thinking about this dude Iwao Mitsunaga, and it seems like there are only two games he is known to have worked on, with no details available that provide context. Rather than have a whole page for this guy, maybe it would make more sense to have his name redirect to an entry on some kind of Other_Composers_(M) page, where you could put the basic stuff that goes in the composer box and a list of what he worked on, with a link or two? This could be done for anyone who is relatively obscure and has less than a half-dozen known works. Then if enough new info is discovered about them, they could be promoted to a full page. Decent idea? OSVGI (talk) 07:57, 12 June 2017 (EDT)

Hello OSVGI! Thanks for the suggestion, and I see what you mean; with so little info about him, why make a whole page? Although, I wonder if having to maintain a list of "minor" composers would create more work for us. We'd have to debate about when enough info if discovered to move a composer to their own page, then move the info from the minor list to their own page. Not to mention, the minor composer list would be enormous trying to list all known information about every composer. Although, I do like the idea of keeping track of composers with very little information to know who needs to be improved upon. Wikipedia does this by listing the article as a stub, and we use a similar system here for games. I've added a new template which you can put at the bottom of each person's biography section to indicate that they need more information. I've added a few composers to the category so far, what do you think? --TheAlmightyGuru (talk) 14:05, 12 June 2017 (EDT)

Renaming an account:

Hi!

I'm just wondering, is it possible to rename your account here, or do you have to make an entirely new account? Thanks!

--Star 18:50, 20 April 2018 (EDT)

There is. Your current user name is "VHS Headlines." What would you like it to be changed to? --TheAlmightyGuru (talk) 09:04, 24 April 2018 (EDT)
I would like my account to be renamed to "Dr. Z" please --Star 19:27, 24 April 2018 (EDT)
Hi, I'd like mine renamed to 0minus0, if you wouldn't mind. Thank you! --Minus0 (talk) 20:49, 24 April 2018 (EDT)
Both of your user names have been changed. Please trying logging in with your new names to verify that they work. --TheAlmightyGuru (talk) 09:13, 25 April 2018 (EDT)
It worked! Thanks so much! --Star 18:53, 25 April 2018 (EDT)

José Rafael Cordero Sánchez

Hi! I would like to request a deletion of the José Rafael Cordero Sánchez article and its picture. José Rafael is a long term vandal that has published his autobiography everywhere he could have since 2011, wasting many volunteers' time. In this wiki, he has done the same in a promotion attempt. For more info, see the discussion in Wikipedia. --Jamez42 (talk) 23:16, 13 June 2018 (EDT)

Problem with uploading

Due to the 25:50 lenth of Tetris (C64) title track, it has lenght of 90 MB and therefore it cannot be uploaded into VGMPF.com. Are there ways I can solve this problem? --M1911 (talk) 08:41, 1 July 2018 (EDT)

Is it actually 25 minutes of non-repeating music? Remember, if a song exceeds 2 minutes, don't bother looping the recording. If it really is that long, the only thing you can do is decrease the quality of the Vorbis file. Although we encourage a quality level of 4, try encoding in Vorbis with a quality around 1 or 2 which will decrease the file size. Unfortunately, my web host limits the size of uploaded files, so that's the best I can do. --TheAlmightyGuru (talk) 14:33, 1 July 2018 (EDT)
Yes, it is. Probably the longest videogame song ever made. In q3 it became 19 MB, so the problem is solved (I just noticed I always use q10, that was the reason). Thank you. --M1911 (talk) 02:24, 2 July 2018 (EDT)
Wow, that's amazing! Glad to hear it the problem is resolved, and you should switch to q4 for all your future soundtrack recordings. q10 is overkill for regular music, let alone video game soundtracks which usually use lower-quality audio to begin with. --TheAlmightyGuru (talk) 17:49, 7 July 2018 (EDT)

Same song, different games, what tags?

Hi Dean! What's the best way to tag recordings used in several games (example), please? --Professor Chaos (talk) 10:49, 8 July 2018 (EDT)

Please check the Yie Ar Kung-Fu II (C64) talk page for my answer. --TheAlmightyGuru (talk) 20:46, 8 July 2018 (EDT)

Paula and GF1 options for output

Platform - DOS.png
Blahblah (DOS)
Output - GF1.svg
Output - Paula.svg
Output - PCM.svg
Released 1992-11-??
Length 2:08
Format MOD

In song pages we have an option to choose GF1 for Gravis UltraSound output and paula for Amiga games (you can see an example to the right). But on many song pages editors instead choose PCM output. I understand it, since Sound Blaster's DAC, PC Speaker RealSound, Tandy DAC with PCM output only differs from Gravis Ultrasound in a form of inferior speaker, so maybe for DOS games with digital output where GUS is the best, but not the only option, PCM output would be better option. But what's about Amiga? And should we keep such options or PCM would be just enough for it all? --M1911 (talk) 13:22, 6 August 2018 (EDT)

I believe editors are using the PCM icon because the Amiga's Paula chip is composed of 4 PCM channels, or, 4 DACs. It makes sense why they've done this, but the correct way to signify the output for the GUS or Amiga is to used the provided GF1 and Paula icons. It makes it clear to visitors that the audio isn't just raw PCM--the audio went through the necessary processing of the GF1 and Paula chips respectively. --TheAlmightyGuru (talk) 14:38, 9 August 2018 (EDT)
Just remembered. What to do with Commodore plus/4 (its output doesn't have an icon still) and Macintosh SE, Plus systems (we don't even know the actual sound chip, although for now it's referred as digital PCM audio, despire it's most probably was synthesed, judjing by the sound)? --M1911 (talk) 14:53, 9 August 2018 (EDT)
I've added new output icons. Use "TED" as the output name for the Commodore 16 and Plus/4. Use "Macintosh" as the output name for Macintosh 128K, 512K, Plus, and SE. Use "ASC" as the output name for the Macintosh SE/30. --TheAlmightyGuru (talk) 16:34, 13 August 2018 (EDT)
Thank you! --M1911 (talk) 02:36, 14 August 2018 (EDT)

Witchaven I & II

Here's a feedback topic to your one you left on my talk page.

Currently, both soundtrack pages have explanations I've just added about recording prefixes (as you politely requested). Already played those games? ;)

Happy to contribute to VGMPF! --Cancer (talk) 16:54, 14 August 2018 (EDT)