Pool of Radiance (NES)

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Pool of Radiance
Pool of Radiance - NES - USA.jpg
Platform: NES
Year: 1991
Developer: Marionette
Buy: Amazon

Pool of Radiance is quite large in scope for early RPGs, and does a good job of translating the rules of AD&D into a videogame. For some reason the team that ported the game to the NES thought that a brown background would look good for most of the game. Luckily, the music department upped the ante and gave the game some atmosphere. Your team of adventurers must clear the city of Phlan from monsters and then search for the legendary Pool of Radiance. Combat is turn-based, offering you plenty of time to plan ahead, but there is an unfortunately large amount of combat. There is also a rather small amount of gold early in the game which makes equipment and leveling up a bit slow. All-in-all, the game offers many hours of adequate adventure.

While the Nintendo version is a great port, it has several things missing from the computer ports; you can't customize your character's portrait, spells like "Bless" have been replaced with "Empower" (due to Nintendo of America's censorship policy), not being able to gamble in the city taverns, slightly subpar graphics, only one save feature (the computer featured ten) and the random caves that can be found in the computer versions were removed. Though the Nintendo version has some advantages of its own; there's no copy protection so you don't have to pull out the instruction manual to hear what people are saying, the game has a better difficulty than the NES version, gold as your only form of currency (in the computer versions, you had electrum, copper, silver, gold and platinum) and the addition of in-game music really helped the game's atmosphere.

Though the game says it was developed by Strategic Simulations, one of the programmers has said that it was developed by Marionette.

Screenshots


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Music

Pool of Radiance has a large soundtrack for the NES era, and Seiji Toda did a good job composing the numerous tracks. None of the music is particularly memorable, but the music is very cohesive through the game, fitting to the action on the screen. When you're walking around the civilized and safe area of Phlan, the music sounds happy and upbeat. When you're in a dungeon, or other place where there's enemies, the music is suspenseful, and when you encounter an enemy, or what could be an enemy if you don't make the right decisions, the music sounds scary. When you're fighting Tyranthraxus, the song is an action-packed scary-sounding song. There is also an unused song. It sounds like it was a possible in-game theme when you're in a certain shop or temple, but it also sounds like it was used just to test the audio driver of the game to make sure it was working correctly. It could have also been used in the random caves in the wilderness in the computer versions that was taken out of the NES version. Seiji Toda later went on to compose the music for Ultima: Quest of the Avatar (NES).

Seiji says he wrote the music in Music Macro Language. Hironari Tadokoro programmed the sound driver while Yoshiyuki Ishii programmed the music into the game.


Recording

#

Title

Composer

Arranger

Programmer

Length

Size

Listen

01 Intro Seiji Toda Seiji Toda Hironari Tadokoro 1:40 1.5 MB
02 New Phlan Seiji Toda Seiji Toda Hironari Tadokoro 1:49 1.6 MB
03 City Hall Seiji Toda Seiji Toda Hironari Tadokoro 0:47 719 KB
04 Inn Seiji Toda Seiji Toda Hironari Tadokoro 0:51 771 KB
05 Shop Seiji Toda Seiji Toda Hironari Tadokoro 1:00 853 KB
06 Tavern Seiji Toda Seiji Toda Hironari Tadokoro 0:54 704 KB
07 Temple Seiji Toda Seiji Toda Hironari Tadokoro 1:12 1.1 MB
08 Training Fanfare Seiji Toda Seiji Toda Hironari Tadokoro 0:02 42 KB
09 Training Hall Seiji Toda Seiji Toda Hironari Tadokoro 0:56 811 KB
10 Dungeon 1 Seiji Toda Seiji Toda Hironari Tadokoro 1:36 1.2 MB
11 Dungeon 2 Seiji Toda Seiji Toda Hironari Tadokoro 2:25 2.2 MB
12 Dungeon 3 Seiji Toda Seiji Toda Hironari Tadokoro 1:48 1.6 MB
13 Gypsy Seiji Toda Seiji Toda Hironari Tadokoro 0:36 576 KB
14 Wilderness Seiji Toda Seiji Toda Hironari Tadokoro 1:44 1.4 MB
15 Diogenes Seiji Toda Seiji Toda Hironari Tadokoro 1:54 1.7 MB
16 Valhingen Graveyard Seiji Toda Seiji Toda Hironari Tadokoro 1:13 1.1 MB
17 Yarashi's Pyramid Seiji Toda Seiji Toda Hironari Tadokoro 1:46 1.6 MB
18 Stojanow Gate Seiji Toda Seiji Toda Hironari Tadokoro 1:37 1.5 MB
19 Tyranthraxus Seiji Toda Seiji Toda Hironari Tadokoro 1:32 1.1 MB
20 Encounter Seiji Toda Seiji Toda Hironari Tadokoro 1:05 1.0 MB
21 Battle Begins Seiji Toda Seiji Toda Hironari Tadokoro 0:02 31 KB
22 Combat Seiji Toda Seiji Toda Hironari Tadokoro 1:32 1.4 MB
23 Tyranthraxus Combat Seiji Toda Seiji Toda Hironari Tadokoro 1:22 983 KB
24 Victory Fanfare Seiji Toda Seiji Toda Hironari Tadokoro 0:01 39 KB
25 Battle Won Seiji Toda Seiji Toda Hironari Tadokoro 0:56 930 KB
26 Game Over Seiji Toda Seiji Toda Hironari Tadokoro 0:29 490 KB
27 Ending Seiji Toda Seiji Toda Hironari Tadokoro 2:34 2.5 MB
28 Unknown Seiji Toda Seiji Toda Hironari Tadokoro 1:33 1.3 MB

Credits


(Source: USA 1 USA 2 USA 3, Japan 1, Japan 2, Japan 3)

The credits in the USA version give the real names of everybody involved with the sound except for Hironari Tadokoro, who goes by "H. Tadokoro". The Japanese version contains the names in hiragana and gives Hironari's full name, and he was also later credited with his real name in Phantom Fighter (NES). Hironari probably had nothing to do with programming the sound other than making the music play in areas of the game.

Game Rip

Format2

Download

Size

NSF.png

Download 6 KB

Ripping NES music is a very arduous process that is beyond the scope of this site.

Releases

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Links