Paul Wilkinson started working on video game music in the early 90's at Radical Entertainment. Most of the games he wrote music for were poor quality, mainly because they were movie licenses. Paul currently works at PlayFirst as a Senior Software Engineer and is an accomplished C++ programmer. Wilkinson is also fluent in Swedish.
Paul started off writing music for The Terminator in assembly. Later, he created a MIDI conversion tool which would convert his MIDI files to the NES. He used Cakewalk to create his MIDI files. Ever since Rocky & Bullwinkle, he used this method.
Like his NES music, Paul wrote MIDI files on Cakewalk and converted them to the Game Boy using his own conversion tool called readmidi.
|1992-12-??||The Adventures of Rocky and Bullwinkle and Friends (NES)|| |
|1992-12-??||The Terminator (NES)|
|1993-??-??||The Battle of Olympus (GB)|
|1993-07-??||Mario is Missing! (NES)|
|1993-11-??||Wayne's World (GB)|
|1993-11-??||Wayne's World (NES)|| |
|1994-??-??||Beavis and Butt-head (GEN)|
|1994-??-??||Brett Hull Hockey 95 (PC)|
|1994-04-??||Bebe's Kids (SNES)|
|1994-06-??||Mario's Time Machine (NES)|
|1994-11-??||Al Unser Jr.'s Road to the Top (SNES)|
|1994-11-??||Cannondale Cup (SNES)|
|1994-11-??||Speed Racer in My Most Dangerous Adventures (SNES)|
|1995-??-??||Exertainment Mountain Bike Rally (Cannondale Cup) (SNES)|
|1995-01-??||Brett Hull Hockey 95 (SNES)|
|1996-05-??||Power Piggs of the Dark Ages (SNES)|
|1998-03-15||SimCity 3000 (PC)|
|1999-04-30||Alexi Lalas International Soccer (PS1)|
|2000-01-31||The Sims (PC)|
|2003-01-02||SimCity 4 (PC)|
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