Difference between revisions of "OutRun (ARC)"
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===Game Rip=== | ===Game Rip=== | ||
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The VGM rips were logged using MAME and recorded with [[VGM Input]] v0.40 in [[Winamp]]. A true program rip does not yet exist. Because the game has rather off timing near the ends of the songs, alternate rips were made with different timing. | The VGM rips were logged using MAME and recorded with [[VGM Input]] v0.40 in [[Winamp]]. A true program rip does not yet exist. Because the game has rather off timing near the ends of the songs, alternate rips were made with different timing. |
Revision as of 12:47, 6 November 2014
OutRun | ||||||
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- For other games in the series, see OutRun.
OutRun is a third-person driving game where you drive a Ferrari Testarossa down various roads in a race against time. As you reach the end of a road, you come to a fork where you can merge left for an easier road or right for a harder road. You must avoid other cars on the road and the numerous buildings and structures on the sides of the road. Crashing slows you down and wastes precious time. You can adjust the car's speed by moving between high and low gear.
OutRun was a highly successful game due in part to the beautiful graphics that fly past you at dizzying speed, and the sit-down arcade cabinet shaped like a car which offered force-feedback by moving as you turned sharply and shaking when you crashed. Stand-up cabinets were also made.
Contents
Screenshots
Music
OutRun made history by being the first game to let the player pick a radio station to listen to. When you deposit a credit, the game lets you use the steering wheel to choose one of three songs to play in the background. On sit-down cabinets, this music was played in stereo to two speakers behind the head rest.
The music was composed by Hiroshi Kawaguchi, and while there are only four songs, the three main driving songs are quite long. They do have an odd repetition near the end where, rather than repeating the entire track, they only repeat the last bit of each tune.
The song Last Wave exists in two forms, one with the wave sound effects played in the background as heard in the game, and one with just the music.
Recording
# |
Title |
Composer |
Length |
Listen |
Download |
01 | Splash Wave | Hiroshi Kawaguchi | 6:09 | |
Download |
02 | Passing Breeze | Hiroshi Kawaguchi | 6:00 | |
Download |
03 | Magical Sound Shower | Hiroshi Kawaguchi | 6:08 | |
Download |
04 | Last Wave | Hiroshi Kawaguchi | 1:32 | |
Download |
05 | Last Wave (No Waves) | Hiroshi Kawaguchi | 1:32 | |
Download |
(Source)
Credits
- Ripper: Valley Bell
- Recorder: TheAlmightyGuru
- Game Credits:
- Best OutRunners: Hiroshi Kawaguchi credited as MIY
(Source)
Back when games were made in this era, game credits were usually uncommon, but sometimes the developers would sneak their names in the high scores. "MIY" in the high score list is short for Kawaguchi's first family name, Miyauchi.
Albums
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Game Rip
The VGM rips were logged using MAME and recorded with VGM Input v0.40 in Winamp. A true program rip does not yet exist. Because the game has rather off timing near the ends of the songs, alternate rips were made with different timing.
Audio Devices
OutRun uses a YM2151 clocked at 4 MHz for music and the Sega PCM clocked at 4 MHz for sound effects and voice. One song in the game, Last Wave, uses both devices in tandem, the music uses the YM2151, while the roar of the waves uses the Sega PCM.
Releases
Links
- mobygames.com/game/arcade/outrun - Moby Games.
- gamefaqs.com/arcade/564002-outrun - GameFAQs.
- en.wikipedia.org/wiki/Out_Run - Wikipedia.