Difference between revisions of "Marshall Parker"
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'''''Marshall Parker''''' is an Australian composer and sound designer, known for his work at [[Beam Software]]. While he was still young, he played in bands with former Beam Software musician [[Gavan Anderson]]. When Gavan couldn't do the work by himself anymore, he had [[Tania Smith]] work on music, but when she was touring with Kylie Minogue as their keyboardist, she was forced to leave Beam Software. She asked Marshall if he would like to start working on music for games and Marshall started his work at Beam in November 1990. His first work was for the NES Star Wars game. Marshall Parker's video game music got popular when he composed the music to Shadowrun on the SNES, though he has worked on other memorable titles, such as Nightshade for the NES. It is interesting to note as soon as Marshall joined Beam, the company put credits in all of their NES games, though for some reason, Marshall wasn't credited in the NES port of Smash T.V. | '''''Marshall Parker''''' is an Australian composer and sound designer, known for his work at [[Beam Software]]. While he was still young, he played in bands with former Beam Software musician [[Gavan Anderson]]. When Gavan couldn't do the work by himself anymore, he had [[Tania Smith]] work on music, but when she was touring with Kylie Minogue as their keyboardist, she was forced to leave Beam Software. She asked Marshall if he would like to start working on music for games and Marshall started his work at Beam in November 1990. His first work was for the NES Star Wars game. Marshall Parker's video game music got popular when he composed the music to Shadowrun on the SNES, though he has worked on other memorable titles, such as Nightshade for the NES. It is interesting to note as soon as Marshall joined Beam, the company put credits in all of their NES games, though for some reason, Marshall wasn't credited in the NES port of Smash T.V. | ||
− | Later, Marshall joined Beam's UK division [[Teeny Weeny Games]], composing all of their GameBoy titles and their one NES title, while [[Matt Furniss]] composed the music to all of their Master System and Game Gear games. | + | Later, Marshall joined Beam's UK division [[Teeny Weeny Games]], composing all of their GameBoy titles (except Xenon 2, which was composed by [[David Whittaker]]) and their one NES title, while [[Matt Furniss]] composed the music to all of their Master System and Game Gear games. |
In the Game Boy version of Terminator 2: The Arcade Game, the music is ported from the arcade game NARC. It is possible that Beam Software was planning to develop that instead of Terminator 2. | In the Game Boy version of Terminator 2: The Arcade Game, the music is ported from the arcade game NARC. It is possible that Beam Software was planning to develop that instead of Terminator 2. |
Revision as of 17:49, 7 September 2013
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Marshall Parker is an Australian composer and sound designer, known for his work at Beam Software. While he was still young, he played in bands with former Beam Software musician Gavan Anderson. When Gavan couldn't do the work by himself anymore, he had Tania Smith work on music, but when she was touring with Kylie Minogue as their keyboardist, she was forced to leave Beam Software. She asked Marshall if he would like to start working on music for games and Marshall started his work at Beam in November 1990. His first work was for the NES Star Wars game. Marshall Parker's video game music got popular when he composed the music to Shadowrun on the SNES, though he has worked on other memorable titles, such as Nightshade for the NES. It is interesting to note as soon as Marshall joined Beam, the company put credits in all of their NES games, though for some reason, Marshall wasn't credited in the NES port of Smash T.V.
Later, Marshall joined Beam's UK division Teeny Weeny Games, composing all of their GameBoy titles (except Xenon 2, which was composed by David Whittaker) and their one NES title, while Matt Furniss composed the music to all of their Master System and Game Gear games.
In the Game Boy version of Terminator 2: The Arcade Game, the music is ported from the arcade game NARC. It is possible that Beam Software was planning to develop that instead of Terminator 2.
In 2007, Marshall left Beam Software and started working at RealU in June the same year and then left in February 2013. Marshall is currently working at UBISoft's Singapore division as an audio director. He is currently working on the sound for a new Assassin's Creed game, working with many different sound designers.
Music Composition
GB
Marshall wrote in Music Macro Language using Beam Software's GameBoy sound driver which was programmed by Brian Post.
GEN
Marshall wrote his music on his sequencers which were converted to Trevor Nuridin's sound driver.
NES
Marshall wrote the music in Music Macro Language using Brian Post's version of the Beam Software sound driver.
SNES
The music was sequenced. The instrument samples were taken from Roland's MIDI devices. Mainly the MV30, but also the MC500, D550, and S550. The sound driver was programmed by Andrew Bailey.
Gameography
Photo Gallery
- Mparker1.jpg
From Marshall's facebook page.
- Mparker2.jpg
Cropped image from Marshall Parker's facebook page.