Andrew Bailey

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Andrew E. Bailey
Andrew Bailey - 1.jpg
Birth Place Caulfield, Victoria, Australia
Nationality Australian   Australia.svg
  • Andrew 1
  • AEB

Andrew Bailey is an Australian programmer. In September 1982, Andrew began programming his own games for many computer systems. In 1990, he started working for Beam Software, and he programmed the sound engine for the SNES. According to Andrew, Super Smash T.V. was the first game to use the sound driver. His first job at Beam was for the NES port of Days of Thunder where he programmed the pit stop. At the beginning of 1994, Andrew worked for Tantalus Interactive as the CTO. Near the end of 2009, he worked for Drop Spider games as the CEO and left in June of 2012. Bailey currently lives in Vancouver BC, Canada at Koolhaus Games as the technical director where he continues working on video games.


Released Title Sample
Unreleased Baby T-Rex (SNES) Sound Driver
1992-02-?? Super Smash T.V. (SNES) (スマッシュティーヴィー) Sound Driver
1992-09-?? George Foreman's KO Boxing (SNES) Sound Driver
1992-12-?? Cal Ripken Jr. Baseball (SNES) Sound Driver
1992-12-?? NBA All-Star Challenge (SNES) (NBAオールスターチャレンジ) Sound Driver
1993-??-?? Blades of Vengeance (GEN) Sound Driver
1993-??-?? MechWarrior (SNES) (バトルテック) Sound Driver
1993-05-?? Shadowrun (SNES) (シャドウラン) Sound Driver
1993-12-?? Super High Impact (SNES) (スーパーハイインパクト) Sound Driver
1994-??-?? Super International Cricket (SNES) Sound Driver
1994-01-?? Choplifter III: Rescue * Survive (SNES) (チョップリフターIII) Sound Driver
1994-01-?? Super Solitaire (SNES) (トランプアイランド) Sound Driver
1994-10-?? Radical Rex (SNES) Sound Driver
1994-11-?? WCW Super Brawl Wrestling (SNES) Sound Driver
1995-02-?? True Lies (SNES) (トゥルーライズ) Sound Driver

Picture Gallery