Teeny Weeny Games

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Teeny Weeny Games
Teeny Weeny Games.png
Founded 1991
Closed 1999
Headquarters United Kingdom
Other Names
  • TWG
  • T.W. Games

Teeny Weeny Games was the British division of the Australian game developer Beam Software and was founded by Angela Sutherland. Greg Holland was the main programmer and Paul Mitchell was the main artist. The company usually handled conversions from console games to other consoles or handhelds. They rarely ever put staff credits in their games, and sometimes didn't even credit themselves, similar to Tose. The only hint of credits they would use occasionally is the developers first names or initials in the games' high scores. It is unknown why they didn't put credits in their games. The company later formed with Perfect Entertainment and became Perfect 10 Entertainment, and has since been that company. Teeny Weeny Games is known for their game Discworld.


Music Development


Teeny Weeny Games outsourced their audio to Beam Software in which Marshall Parker composed the music and Gavan Anderson created the sound effects using Beam's sound driver programmed by Brian Post. The only exception to this is Xenon 2, which was composed by the infamous David Whittaker, in which David typed the music in assembly.


All of Teeny Weeny Games' Game Gear and Master System games were composed by Matt Furniss, who used a tracker on an Atari Mega ST computer programmed by Shaun Hollingworth.


Matt Furniss composed the music to most of TWG's Genesis games. He used a tracker programmed by Shaun Hollingworth. Other games were mostly composed by Jason Page and Rob Lord, who both used TWG's custom sound driver. It is unknown who programmed the sound driver.


The only game Teeny Weeny Games developed for the NES was Last Action Hero (NES). The music was outsourced to Beam Software, in which Marshall Parker did the music and Gavan Anderson did the sound effects. Music was written in Music Macro Language using Brian Post's version of Beam's sound driver.

Audio Personnel