Editing Rules: Recordings
Recordings of video game soundtracks can be submitted by any user but they must adhere to the following rules. For an example of a recording that meets the VGMPF standards, see Bionic Commando (NES).
Not all games are allowed to be recorded.
- All games must be at least 10-years-old
- The majority of video game soundtracks are still owned by their respective copyright holders, and a decade-long buffer will help alleviate legal issues. We will immediately comply with all copyright holders who ask to have their intellectual property removed and added to the blacklist.
- The 10-year buffer may be ignored if the game is not protected by copyright (freeware, GPL, public domain, etc.).
- If may also be ignored if the music's copyright holder has given explicit permission to the VGMPF to showcase their music.
- Songs MUST be recorded from the game
- Do NOT upload music from official soundtrack CDs, remixes, arrangements, etc.
- Don't add duplicated soundtracks
- Games with soundtracks that are identical to earlier ports should not be included.
- For example, many games are emulated in virtual consoles, but, since the sound chips are also emulated, they sound identical, and should not be added.
- Music MUST be recorded into Ogg Vorbis format.
- If you don't know what Ogg Vorbis is, see the Vorbis Tutorial.
- If you want to know a simple way to convert your existing music into Ogg Vorbis, see Foobar2000 Conversion Setup.
- Songs should be encoded with a quality level of 4 ( -q4 ).
- It is recommended that you keep your original recordings in FLAC format in order to have a lossless master file to work with.
- Strive for the most accurate sound
- Because this site is meant to preserve video game music as a historic media, all music should be recorded using the software that offers sound quality most accurate to the original.
- Update the file's meta data
The audio files should meet the following standard. If they do not, use the Issue Names template.
- Use the following naming convention for Ogg files
- "Track - Game Title - Platform Code - Song Title.ogg" The track should be two digits with leading zeroes, with the platform in all caps.
- For example: "05 - Chrono Trigger - SNES - Green Memories.ogg"
- For games that support multiple hardware outputs, add a disc number to the file name and put the highest-quality output first.
- For example:
- 102 - Ultima 6 - DOS - Ultima Theme.ogg (Roland MT-32 recording)
- 202 - Ultima 6 - DOS - Ultima Theme.ogg (AdLib recording)
- 302 - Ultima 6 - DOS - Ultima Theme.ogg (Creative Music System recording)
- 402 - Ultima 6 - DOS - Ultima Theme.ogg (Tandy 3 Voice recording)
Recordings should meet the following timing rules. If they do not, use the Issue Timing template.
- Songs that are looped in the game, should have looped recordings. To remain consistent, record two loops (one full play through, and then one full loop), and then a fade out of the first ten seconds of the third loop.
- Record non-looping songs as is.
- If a song's first play-through is over 2 minutes in length, don't bother with the second loop, just have a ten second fade out when the second loop starts.
- The 2-minute rule is not set in stone and you may want to forego it to keep consistency with a soundtrack (if all songs are 1 minute, but one song is 2:30, go ahead to loop it twice). You may also want to ignore it if the soundtrack has a small number of songs (if the entire soundtrack is a single 3:00 minute song, go ahead and loop it twice).