Difference between revisions of "VCL"

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| 1992-??-??
 
| 1992-??-??
 
| [[Jill of the Jungle (DOS)]]
 
| [[Jill of the Jungle (DOS)]]
|  
+
| Sound Effects
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
 
| [[Jill of the Jungle: Jill Goes Underground (DOS)]]
 
| [[Jill of the Jungle: Jill Goes Underground (DOS)]]
|  
+
| Sound Effects
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
 
| [[Jill of the Jungle: Jill Saves the Prince (DOS)]]
 
| [[Jill of the Jungle: Jill Saves the Prince (DOS)]]
|  
+
| Sound Effects
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
 
| [[Kiloblaster (DOS)]]
 
| [[Kiloblaster (DOS)]]
|  
+
| Sound Effects
 
|-
 
|-
 
| 1993-??-??
 
| 1993-??-??
 
| [[Xargon (DOS)]]
 
| [[Xargon (DOS)]]
|  
+
| Sound Effects
 
|}
 
|}
  

Revision as of 15:52, 16 August 2013

[[Category: Formats With {{{Header}}} Headers]] [[Category: Formats With {{{Content}}} Content]] [[Category: Formats With {{{Instruments}}} Instruments]]
VCL
VCL.png
Developer: Epic MegaGames
Header: {{{Header}}}
Content: {{{Content}}}
Instruments: {{{Instruments}}}
Target Output
Output - Digital Audio - No.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 1992-??-??
First Game: Jill of the Jungle (DOS)
Extensions
  • *.vcl

The VCL format stores text information and audio data. It is used by a few game created by Epic MegaGames in the early 1990s. The audio format used is 8 bit signed PCM data, the same settings found in the early VOC files, indicating that VOC files were stripped of their headers to be converted into VCL. The playback rate varies depending on the game.

One VCL file usually stores a large collection of sound effects and text messages.


Players


Games

Released

Title

Sample

1992-??-?? Jill of the Jungle (DOS) Sound Effects
1992-??-?? Jill of the Jungle: Jill Goes Underground (DOS) Sound Effects
1992-??-?? Jill of the Jungle: Jill Saves the Prince (DOS) Sound Effects
1992-??-?? Kiloblaster (DOS) Sound Effects
1993-??-?? Xargon (DOS) Sound Effects


Links