Difference between revisions of "Marshall Parker"
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In the Game Boy version of Terminator 2: The Arcade Game, the music is ported from the arcade game NARC. It is possible that Beam Software was planning to develop that instead of Terminator 2. | In the Game Boy version of Terminator 2: The Arcade Game, the music is ported from the arcade game NARC. It is possible that Beam Software was planning to develop that instead of Terminator 2. | ||
− | Marshall | + | In 2007, Marshall left Beam Software and started working at RealU in June the same year and then left in February 2013. Marshall is currently working at UBISoft's Singapore division as an audio director. |
==Music Composition== | ==Music Composition== |
Revision as of 15:35, 4 June 2013
Marshall Parker | ||||||||||
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Marshall Parker was born on August 20, 1952. While he was still young, he played in bands with former Beam Software musician Gavan Anderson. When Gavan couldn't do the work by himself anymore, he had Tania Smith work on music, but when she was touring with Kylie Minogue as their keyboardist, she was forced to leave Beam Software. She asked Marshall if he would like to start working on music for games and Marshall started his work at Beam in November 1990. His first work was for the NES Star Wars game. Marshall Parker's video game music got popular when he composed the music to Shadowrun on the SNES, though he has worked on other memorable titles, such as Nightshade for the NES. It is interesting to note as soon as Marshall joined Beam, the company put credits in all of their NES games, though for some reason, Marshall wasn't credited in the NES port of Smash T.V.
In the Game Boy version of Terminator 2: The Arcade Game, the music is ported from the arcade game NARC. It is possible that Beam Software was planning to develop that instead of Terminator 2.
In 2007, Marshall left Beam Software and started working at RealU in June the same year and then left in February 2013. Marshall is currently working at UBISoft's Singapore division as an audio director.
Music Composition
NES
Marshall wrote the music in Music Macro Language using Beam Software's audio driver.
SNES
The music was sequenced. The instrument samples were taken from Roland's MIDI devices. Mainly the MV30, but also the MC500, D550, and S550. The sound driver was programmed by Andrew Bailey.
Gameography
Photo Gallery
- Mparker1.jpg
From Marshall's facebook page.
- Mparker2.jpg
Cropped image from Marshall Parker's facebook page.