Gun.Smoke follows the Capcom theme of the 1980s. It's really cool looking, but it's insanely difficult. Most people can make it through the first couple of stages without too much trouble. Comanche Village is tough, but doable. However, when you hit Death Mountain, all bets are off. The main problem comes from the gunslingers who always appear behind you and are very difficult to avoid. Only with extremely fast reflexes and an encyclopedic knowledge of the later maps will you ever beat the game.
Difficulty aside, the game is a lot of fun. You are a gun man who is trying to save the people of Hicksville from the evil gang of crooks, the Wingates. The game is a scrolling shoot 'em up, and as you kill off your opponents you receive money to buy better weapons, more ammo, and various other useful items. Each stage ends with a boss, and when you kill them you'll receive bonus reward money.
Gun.Smoke's music is very professional. The sound is fitting to the Western theme (as fitting as chiptunes can get, anyway), and the quality is above average, like most Capcom games. The soundtrack is also pretty grandiose, with each stage having its own sound, and even each boss having their own theme.
As traditional with most games at the time, Junko Tamiya had to painstakingly write the music in 6502 assembly macros using hexadecimal numbers. She used Yoshihiro Sakaguchi's sound driver.
Though the Japanese version of the game was released for the Famicom Disk System, it does not use the RP2C33 chip's expansion audio channel, leaving it unchanged from the NES version.
- Ripper: Chris Covell
- Recorder: TheAlmightyGuru
- Game Credits:
Junko Tamiya has personally acknowledged that she is the person behind the alias Swimmer Tamichan.
Ripping NES music is a very arduous process that is beyond the scope of this site.