Difference between revisions of "GBR"
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{{Infobox Format | {{Infobox Format | ||
− | | Title = Game Boy Ripped Format | + | | Title = Game Boy Ripped Format |
− | | Format = GBR | + | | Format = GBR |
− | | Developer = ? | + | | Developer = ? |
− | | Header = Custom | + | | Header = Custom |
− | | Content = Unknown | + | | Content = Unknown |
− | | Instruments = Combined | + | | Instruments = Combined |
− | | OutputDA = ? | + | | OutputDA = ? |
− | | OutputMIDI = ? | + | | OutputMIDI = ? |
− | | OutputFM = ? | + | | OutputFM = ? |
− | | OutputPSG = Yes | + | | OutputPSG = Yes |
− | | Released = ? | + | | Released = ? |
− | | FirstGame = N/A | + | | FirstGame = N/A |
− | | Extension01 = *.gbr | + | | Extension01 = *.gbr |
}} | }} | ||
The '''''Game Boy Ripped Format''''' is a file that contains the code and data responsible for producing sound in a Game Boy ROM. A player must emulate the Game Boy's CPU and audio chip, the [[DMG-CPU B]], and execute the code from the GBR file to play the music. | The '''''Game Boy Ripped Format''''' is a file that contains the code and data responsible for producing sound in a Game Boy ROM. A player must emulate the Game Boy's CPU and audio chip, the [[DMG-CPU B]], and execute the code from the GBR file to play the music. | ||
− | The format has been superseded by [[GBS]] which is essentially the same format, only with a more detailed header allowing it to play more complicated rips. As such, all Game Boy music on the | + | The format has been superseded by [[GBS]] which is essentially the same format, only with a more detailed header allowing it to play more complicated rips. As such, all Game Boy music on the Video Game Music Preservation Foundation should be in the more versatile GBS format. |
==Players== | ==Players== | ||
Line 31: | Line 31: | ||
===? to GBR=== | ===? to GBR=== | ||
+ | |||
+ | == How to Obtain == | ||
+ | Ripping GBR files requires an intimate knowledge of the DMG-CPU B and its APU, but there is no need to do it, since the [[GBS]] format made it obsolete. On the page of that format you'll find the information about the archives of the music rips in GBS format. | ||
==Technical== | ==Technical== |
Latest revision as of 10:56, 11 January 2017
Game Boy Ripped Format | |||||
Developer: | ? | ||||
Header: | Custom | ||||
Content: | Unknown | ||||
Instruments: | Combined | ||||
Target Output
| |||||
Released: | ? | ||||
First Game: | N/A | ||||
Extensions |
|
The Game Boy Ripped Format is a file that contains the code and data responsible for producing sound in a Game Boy ROM. A player must emulate the Game Boy's CPU and audio chip, the DMG-CPU B, and execute the code from the GBR file to play the music.
The format has been superseded by GBS which is essentially the same format, only with a more detailed header allowing it to play more complicated rips. As such, all Game Boy music on the Video Game Music Preservation Foundation should be in the more versatile GBS format.
Players
- NEZ Plug - Winamp
Converters
GBR to ?
? to GBR
How to Obtain
Ripping GBR files requires an intimate knowledge of the DMG-CPU B and its APU, but there is no need to do it, since the GBS format made it obsolete. On the page of that format you'll find the information about the archives of the music rips in GBS format.
Technical
All files begin with "GBRF".