Zelda II: The Adventure of Link |
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- For other games in the series, see The Legend of Zelda.
- For the Famicom Disk System version, see Link no Bouken (FDS).
Zelda II: The Adventure of Link is the second game in The Legend of Zelda series. It was seen as a letdown to many fans of the first game, in particular because the entire game engine shifted from a top-down view, to a side-view platform. Zelda II also has a sharper learning curve and incorporates RPG elements like experience points, levels, and spells.
However, the story elements are all there, and the game is actually pretty solid and a lot of fun, if you can forget that it's a Zelda game. However, the game tends to cover in the mighty shadow of the original.
Many games would go on to copy the Zelda II style such as Rambo (NES), The Battle of Olympus (NES), and Dragons of Flame (FC).
Screenshots
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The title screen.
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Princess Zelda is trapped in a deep sleep.
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Wandering around the land of Hyrule.
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This old woman can refill my magic power.
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Battling spiders and moblins.
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Fighting a stalfos in the labyrinthine temples.
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Music
Zelda II borrows several themes from the first Legend of Zelda. It has a couple of fun tracks and some good mood music, but in 1986 when the music was created, the composers were still too inexperienced with the audio chips to make legendary orchestration. Unlike the first game which was composed by Koji Kondo, Zela II had its music scored by Akito Nakatsuka, known for his work on many of the "black-box" games such as Excitebike (NES), Ice Climber (NES), and Clu Clu Land (NES). Like many other composers at the time, he had to write the music in 6502 assembly macros on his sound driver. The titles come from the soundtrack, but a few tracks from the album--that were merely sound effects--were left out.
The music has been criticized for its use of the vibrato in the square waves, as some say it sounds too "twangy". The Famicom Disk System version not only reduces the amount of vibrato, but also plays a bit quieter, some of the music is different, and the title music uses the Famicom Disk System's expansion sound channel, while in-game it's used for sound effects. The Disk System version also uses the RP2C33 for enhanced music and sound effects.
Temple BGM would go on to be featured in Super Smash Bros. Melee (GC) as a full orchestral arrangement.
Recording
Credits
(Source)
Akito Nakatsuka not only composed and arranged the music for Zelda II, but he also programmed the audio driver.
Albums
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1987-11-28
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2004-03-24
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2004-04-28
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2004-12-22
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2010-07-18
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Game Rip
Ripping NES music is a very arduous process that is beyond the scope of this site.
Releases
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Title: |
Zelda II: The Adventure of Link |
Platform: |
NES |
Released: |
1990-??-?? |
Publisher: |
Nintendo Co., Ltd. |
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Links