Wordtris (SNES)
Wordtris | ||||||||
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- For other games in the series, see Tetris.
Wordtris is a puzzle game developed and published by Spectrum Holobyte. It was released for MS-DOS and the Macintosh before arriving on the SNES in 1992. There is also a Game Boy version.
The game is a spin-off of the Tetris series, but has nothing to do with Tetris. All the letters of the English alphabet fall down a well and the player must arrange them to form words. Every now and then, a block marked with a "?" is a block where the letter can be chosen by the player, but they must quickly do so before the block drops in an undesirable spot. Naturally, the goal is to make the longest words you can. Each stage also has a certain word for you to spell for even more points, but most of the time, you will never get the right letters to form the word. The game has ten total levels, but rather than using numbers to denote a level, the game instead names them from A to J. Once the player reaches Level J, the game stays at that level until the player loses.
The game received negative-to-mixed reviews from critics. Some have described it as "if Tetris and Scrabble had a baby." However, it was panned for the idea being executed poorly.
The game uses its level backgrounds from a previous title, Super Tetris (DOS). This version of the game also removes the dictionary where the player can add words.
Screenshots
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Music
Wordtris has a soundtrack by Paul Mogg, and this game is his most popular work. As a result, the soundtrack has been covered by many fans. None of the music from the computer versions by Ed Bogas was carried over to the SNES version, although Mogg was a sound designer for those versions. The music ranges from carnival and orchestra pieces to fast-paced rock. Some have even compared songs in the games to other songs. For example, Level D seems to sound very similar to The Police's Every Breath You Take. Each of the ten levels has its own theme.
To create the soundtrack for Wordtris, Paul composed MIDI files in Studio Vision Pro, in which David Warhol arranged the songs and converted them to his sound driver. According to Warhol, he used instrument samples from different SNES games for his sound driver.
Recording
# | Title | Composer | Length | Listen | Download |
---|---|---|---|---|---|
01 | Title Screen | Paul Mogg | 1:41 | Download | |
02 | Level A | Paul Mogg | 1:29 | Download | |
03 | Level B | Paul Mogg | 1:04 | Download | |
04 | Level C | Paul Mogg | 1:21 | Download | |
05 | Level D | Paul Mogg | 2:00 | Download | |
06 | Level E | Paul Mogg | 1:09 | Download | |
07 | Level F | Paul Mogg | 1:58 | Download | |
08 | Level G | Paul Mogg | 1:51 | Download | |
09 | Level H | Paul Mogg | 1:59 | Download | |
10 | Level I | Paul Mogg | 1:43 | Download | |
11 | Level J | Paul Mogg | 1:22 | Download |
Credits
- Ripper: Datschge
- Recorder: Doommaster1994
- Game Credits:
- Music: Paul Mogg
- Sound Driver in Collaboration With: David Warhol credited as Realtime Associates
(Source)
The game's credits can be viewed by waiting at the title screen, as well as in the game's manual. We have received verification from David Warhol that he is Realtime Associates.
Game Rip
Format |
Download |
Audio Devices
The game uses the SNES' S-SMP sound chip.
Releases
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