Wolfenstein 3D |
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- This page is for the Atari Jaguar game version , For other games in the series, see Wolfenstein.
Wolfenstein 3D in Japanese (ウルルフェンシュタイン 3D - Urufenshutain 3 D) is a port of the Super Nintendo version for Atari Jaguar, developed by id Software, ported by John Carmack and released by Atari and Mummin in Japan, in collaboration with Imagineer in 1994, premiering a new enhanced engine exclusive to the console to be released with Doom (JAG) which was programmed at the same time.
The Jaguar version of Wolfenstein 3D is closer to Super Nintendo port than to the original DOS release. The graphics have higher resolution and the sound is of higher fidelity. However, the cost of these increases meant smaller maps, fewer levels, and enemy sprites that cannot rotate.
As in the original, you play a World War II prisoner trying to defeat a group of Nazis. You have to shoot your enemies from a first-person perspective, collect treasure, ammo and health, and find secret doors. At the end of each main section there is a big bad boss to fight. It retains the gameplay and first-person perspective of the original game. The player assumes the role of William "B.J." Blazkowicz, an American soldier who finds himself trapped in a Nazi castle and must fight Nazi enemies and mutant creatures while trying to escape.
If you've played the Jaguar version, you'll notice that it bears a striking resemblance to Doom (especially the weapons). This was because the team at id Software wanted to see if they could port Doom to Jaguar. They ended up releasing a version of Doom for Jaguar, but without in-game music.
This version has good sound, although John Carmack did the Doom port as well although this one did not include base music, Wolfenstein 3D did load it with everything and well adapted to the console as it was due and of very high quality.
The Atari Jaguar version of Wolfenstein 3D features improved graphics compared to previous versions of the game. It takes advantage of the graphics and sound capabilities of the Jaguar console to offer a more immersive experience.
It is important to note that the Atari Jaguar was not as commercially successful as other consoles of its time, and many of the games released for it failed to achieve the popularity that was expected. Although Wolfenstein 3D was an outstanding title at the time, the Atari Jaguar version did not have the same relevance as on other platforms.
In short, Wolfenstein 3D was ported to Atari Jaguar in 1994, offering a similar gameplay experience to previous versions, but with improved graphics to take advantage of the console's capabilities. However, due to the lack of commercial success of the Atari Jaguar, the version of Wolfenstein 3D for this platform did not have a significant impact compared to other versions of the game.
Screenshots
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The Jaguar title screen.
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Main menu.
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Prologue in mission.
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Starting off in level 1.
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More Level 1 Captures.
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Another capture of level 1.
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Music
VGMPF Album Art
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The music for the Jaguar port was taken from the original Wolfenstein 3D (DOS) and Spear of Destiny (DOS). However, only 15 of the original 37 tracks were used. Fortunately, the music was rearranged and higher quality instrument synthesizers were used. This gives the music a much richer timbre. Unfortunately, this recording was made from the game using an emulator that is not perfect, so the music is very choppy.
Bobby Prince composed the music in Sequencer Plus Gold, although Dave Taylor did the arranger work in adapting the music and sounds to the Jerry chip which works with the Tom chip in graphics and processing.
It is characterized by its battle style music and synthesized as if it was played by a duck, it's weird because it sounds like that. The music of "Wolfenstein 3D" is known for its frenetic pace and catchy melodies that fit perfectly with the intense action atmosphere of the game.
It is worth noting that although the music varies slightly between the different versions of the game due to the hardware limitations of the different platforms, the overall style and essence of "Wolfenstein 3D" music remains consistent across all of them.
Recording
Credits
(Source: Game)
The credits can be accessed by simply waiting at the title screen.
John Romero is credited in the SNES version for sound effects, most of which were carried over to the Jaguar version.
Game Rip
The soundtrack is compressed in the game ROM using an unknown form of compression. Project Tempest v0.95 and WinHex were used to extract the files after the game was loaded into memory. The game uses custom General MIDI instrument patches, so a recording can't yet be made outside of the game. The current recording was made during actual game play, but it is rather low quality. A new recording should be made once a proper driver can be developed.
The custom SF2 for Wolfenstein 3D and Doom was ripped and added into the rip, so the music should be re-recorded.
Releases
Japan |
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Title: |
ウルフェンシュタイン 3D (Wolfenstein 3D) |
Platform: |
Jaguar |
Released: |
1995-12-15 |
Publisher: |
Mumin Corp. Ltd |
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Links