Unused - J.League Winning Goal (GB)

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Unused
Composer Shigenori Masuko, Yoko Kawashima
Released 1994-04-02
Title Origin Game Location

Unused is a song in both the Game Boy and Famicom versions of J.League Winning Goal. While it was not used in the Game Boy version, it was used in the Famicom version during the Goal Kick mode.

The song was written by either Shigenori Masuko and/or Yoko Kawashima in Music Macro Language using the second versions of the Graphic Research (GB Driver) and Graphic Research (NES Driver).

Composition

The song is in the 4/4 time signature, plays in the key of B minor, and plays at approximately 128 BPM.

Games

J.League Winning Goal (GB)

Platform - GB.png
J.League Winning Goal (GB)
Output - Game Boy.svg
J League Winning Goal - GB - Goal Kick.png
Arranger Shigenori Masuko, Yoko Kawashima
Released 1994-04-02
Length 0:26
BPM 128
Format GBS
Loops Yes

The song was most likely intended to be used during the Goal Kick mode. However, in the Game Boy version, Game Theme 2 plays instead.


J.League Winning Goal (FC)

Platform - FC.png
J.League Winning Goal (FC)
Output - NES.svg
J League Winning Goal - FC - Goal Kick.png
Arranger Shigenori Masuko, Yoko Kawashima
Released 1993-09-21
Length 0:26
BPM 128
Format NSF
Loops Yes

The Famicom version of the song is used in-game during the Goal Kick mode, which is played if too many extra innings with ties have been played. This most likely means the song was to be used in the Game Boy version for the same thing, but went unused.


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