Ultima III: Exodus (PC98)

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Ultima III: Exodus
Ultima 3 - PC98 - Japan.jpg
Platform: PC-9801
Year: 1989
Developer: Newtopia Planning
For other games in the series see Ultima.

Ultima III: Exodus is an early RPG where you create and control a party of four adventurers who are trying to foil the plans of the dreaded Exodus, the spawn of Mondain and Minax from the first two Ultima games in order to save the land of Sosaria from certain destruction. You must talk with townsfolk, fight monsters, explore dungeons, and unravel various puzzles to do this.

Ultima III: Exodus was ported to the PC-9801 twice, once by StarCraft in 1985, and again by Pony Canyon in 1989. The StarCraft port more closely resembles the graphics of the original Apple II version, but it lacks music. The Pony Canyon port improves the graphics and has music at a higher fidelity sound.


Ultima 3 - PC98 - Intro.png

The introductory title screen.

Ultima 3 - PC98 - Title.png

The graphic title screen.

Ultima 3 - PC98 - Menu.png

Using the menu to put together my party of heroes (at least that's what I think I'm doing).

Ultima 3 - PC98 - Sosaria.png

Outside Lord British's castle in Sosaria.

Ultima 3 - PC98 - Talking to Lord British.png

Lord British's throne room has certainly received a visual upgrade.

Ultima 3 - PC98 - Dungeon.png

The dungeons have a gloomier feel in this port.


Each main section Ultima III: Exodus has its own music which continues to play in the background as the game unfolds. The PC-9801 port uses most of the same songs as the original version composed by Ken Arnold, only arranged for the OPN by an unknown arranger. Some of the songs are played in different locations, for example, Exodus' Castle is played in the dungeons and on Ambrosia. The original Dungeons theme is not present in this port, and the Ambrosia theme plays during the game's ending sequence. Most of the songs play at a noticeably faster tempo than the original ApplII version. There is also a remixed version of Lord British's Castle which plays during the game's ending credits.

The titles are based on popular names found on the Internet and where the songs appear in the game. The track order is based on when you'll likely hear the songs through normal game play.


# Title ComposerArranger Length Listen Download
01 Wanderer Ken ArnoldUnknown 3:36
02 Towne Ken ArnoldUnknown 1:32
03 Lord British's Castle Ken ArnoldUnknown 1:40
04 Rule, Britannia! Thomas ArneUnknown 0:37
05 Shopping Ken ArnoldUnknown 0:35
06 Combat Ken ArnoldUnknown 1:04
07 Exodus' Castle Ken ArnoldUnknown 1:45
08 Shrines Ken ArnoldUnknown 0:36
09 Ending Ken ArnoldUnknown 1:02
10 Credits Ken ArnoldUnknown 3:02



The game's music arranger was probably Kazuo Sawa, who did the music for the majority of games at Infinity. Although this game was not ported by Infinity, it uses their sound driver.

Game Rip








The game's music files are located on the Scenario disk. They are stored in INF format with a *.bin extension and are named M01.BIN-M11.BIN with M04.BIN missing, which was probably the Dungeons theme that is absent in this port. The music plays through version 2.00 of the Infinity Sound Driver to the PC-9801's OPN chip. Although the hackers in the Japanese Hoot project were able to play the music outside of the game, we have not been able to, so the tracks have also been logged to S98 format during actual game play and recorded from the S98 logs using S98 Input v1.11 in foobar2000.

The game has a built-in jukebox which can be used to play any of the game's songs at any time. When playing, if you press 'Y' to yell, select any party member, and yell the phrase "EDOMCISUM" (which is "music mode" spelled backward), the game will let you specify a new track and being playing it.


  Japan.svg   Japan
Ultima 3 - PC98 - Japan.jpg
Title: ウルティマ3 エクソダス (Ultima III: Exodus)
Platform: PC-9801
Released: 1989-11-21
Publisher: Pony Canyon, Inc.