Thomas Detert

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Thomas Detert
Born 1969-11-26
Birth Place Kamen, North Rhine-Westphalia, West Germany
Nationality German   Germany.svg

Thomas Detert is a German music producer who began his career as computer games music composer.

Detert was always influenced by music, specifically Vangelis, Jean-Michel Jarre, Howard Jones, Art of Noise and Pet Shop Boys. When he heard Martin Galway's arrangement of Jarre's Magnetic Fields, Part 4, he became fascinated with the sound of the Commodore 64 and taped the arrangement. When he got Soundmonitor, he started composing himself.

In summer 1988, Michael Satzer (his brother, a graphic and foley artist) and Helge Kozielek (games and sound programmer) and he founded the demo groups Omega 8 and X-Ample Architectures, which turned into a game development group for C64, Amiga, PC and Playstation.

After leaving school, he did some jobs to earn money and to build up his own little studio. In 1993 he founded his own records company: Activate Music Productions. In 1994 he created the A-Team with producers and songwriters Mike Griesheimer, Andreas Hoetter and Alexander Stiepler. The fruit of their collaboration was the eurodance project Activate. Then he started his act, 666, which sold several millions records worldwide. In May 2004, he founded Airbase Recordings with Alfonso Bernasconi and Griesheimer. He owns Airbase Media GmbH with Griesheimer.

Audio Development

Commodore 64

In 1987, Detert got a Commodore 64 with an 8580. On Title (Digisounds) - Quadrant (C64), he used a 6581.

On his first two games (one delayed, one unreleased), he used RoMuzak V6.3. Afterwards, he used Compotech.

According to Satzer, Detert did not enjoy making sound effects.

His biggest influences are Martin Galway, Jeroen Tel and Rob Hubbard, but he also liked some game tunes by Markus Schneider and Chris Hülsbeck.


Detert used CMF (Macs Opera) and TBSA.


Released Title Sample Notes
1989-12-?? Blue Angel 69 (C64)
1990-05-2? Gordian Tomb (C64) Arranged by Michael Satzer.
1990-06-22 Dynamoid (C64)
1990-0?-?? Starforce (C64)
1990-10-?? B-Bobs (C64)
1991-01-?? Cyrus (C64)
1991-03-?? Eskimo Games (C64)
1991-0?-?? The Power (C64)
1991-05-?? Mark Set Go (C64)
1991-06-?? Clystron (C64)
1991-08-1? Coalminer (C64)
1991-10-?? The Lost Ninja (C64)
1991-1?-?? Another World (C64)
1991-??-?? P.P. Hammer (C64)
1992-0?-?? Neuronics (C64)
1992-06-1? Stoppt den Calippo Fresser (C64)
1992-0?-?? Stone Age (C64)
1992-11-?? Plexonoid (C64)
1992-11-?? Hyper Aggressive (C64)
1992-12-18 Kick and Kill (C64)
1992-??-?? Hopp oder Top (C64)
1992-??-?? Punkt Punkt Punkt (C64)
1992-??-?? Stone Age (DOS)
1993-02-?? Frogger'93 (C64)
1993-02-?? Bounce! (C64)
1993-0?-?? Circuit (C64)
1993-0?-?? Mega Starforce: Return to the Great Star (C64)
1993-0?-?? Eon (C64)
1993-07-23 Karamalz Cup (C64) Menu songs.
1993-09-0? Tenract 2: The Evil is Back Again (C64)
1993-09-20 Parsec (C64)
1993-10-22 Quadrant (C64) Music coordinator/Audible Management by: Michael Satzer.
1993-11-?? Magnetic (C64)
1993-??-?? Tales of Boon (C64)
1993-11-2? The Darksword (C64)
1993-12-?? Zillion (C64)
1993-??-?? Dimo's Quest (DOS)
1993-??-?? Magnetic (DOS)
199?-??-?? Genloc (C64) Sound-Check: Michael Satzer.
1994-11-1? Bronx Medal (C64)
1994-??-?? Doofus (DOS)
Unreleased Bamboo (C64)
Unreleased Hydrogenese (C64)
The game was cancelled and its remains were split into Greystorm (C64), Hyper Aggressive (C64), Parsec (C64), Tales of Boon (C64) and The Darksword (C64)
Unreleased Mega Starforce Remix (C64)
Unreleased Quo Vadis (C64)

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