Tetris 2 + Bombliss (FC)

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Tetris 2 + BomBliss
Platform: FC
Year: 1991
Developer: Chunsoft
Buy: Amazon
This page is for the Famicom version. For the Super Famicom version, see Super Tetris 2 + Bombliss (SFC) and Super Tetris 2 + Bombliss (PC98) for the PC-9801 version.

Tetris 2 + Bombliss (stylized as TETRIS 2 + BomBliss) is a puzzle game developed by Chunsoft and published by Bullet-Proof Software. It is not to be confused with Tetris 2, which was released a couple years later.

The game is divided into two games; Tetris and Bombliss. Each game has multiple play modes. Tetris's A-Type and B-Type modes play identical to the original game, which is a marathon and 25-line clearing mode, respectively. C-Type is similar to A-Type, except garbage blocks are added, the frequency of which depends on both the amount of lines cleared, as well as the stage.

Bombliss is an interesting take on Tetris. The goal of Bombliss is to clear everything off the playing field to advance a level. There are new Tetromino pieces (some of which contain more or less than four segments), and many have a red piece which acts as a bomb fragment. Forming four of these bomb segments together creates a bigger, stronger bomb. Getting lines doesn't clear them from the board unless there are bomb segments in the lines, though forming normal lines without bomb segments can help strengthen the explosion. Bombliss has three modes of play; Contest, Puzzle, and Construction. Contest mode is a standard exhibition game. Puzzle mode is where you are given a set amount of blocks, and must strategically place them to blow up all the blocks. Construction allows the player to create their own levels. While this version of Bombliss did not get an international released, Bombliss later was released for the Game Boy in North America as Tetris Blast (GB), and was also released for the Super Famicom as Super Bombliss.

Both Tetris and Bombliss feature two-player competitive play modes. The game can also save your progress via battery backup. Also, though the game was released exclusively in Japan, it is entirely in English, making it much easier to play.


Tetris 2 + Bombliss - FC - Title Screen.png

The title screen.

Tetris 2 + Bombliss - FC - Game Selection.png

The game selection screen.

Tetris 2 + Bombliss - FC - Gameplay 1.png

Playing the last level of Tetris.

Tetris 2 + Bombliss - FC - Gameplay 2.png

Playing BomBliss in Contest Mode.

Tetris 2 + Bombliss - FC - Bombliss Construction.png

You can create custom Bombliss levels.

Tetris 2 + Bombliss - FC - Tetris 2 Player.png

Two-player competition.


Tetris 2 + BomBliss features music by famed Dragon Quest composer Koichi Sugiyama. Already, the listener can expect great music from this fact alone. Each mode of Tetris and Bombliss have their own themes, but one important feature is the ability to switch songs during gameplay; something non-existent from the other Tetris games at the time. This is a nice feature, as it allows the player to listen to something new if they're playing for an extended period of time. However, some have criticized the game's music for including the Russian themes, and have said the music would be better suited in a Dragon Quest game, rather than a Tetris game.

The genre of music in the game varies. While there are no Russian-sounding themes, there is a nice mix between soft rock and orchestral tracks. Two of the songs in this game appear as arrangements on Koichi Sugiyama's Melodies of Game Music album; "Falling Tap Tap" and "Piece and Piece". There are also two unused pieces of music; One is a victorious fanfare, which may have originally been intended for clearing one of the modes, and the other is a short loop, which may have been written for one of the menus.

In the liner notes of Koichi Sugiyama - Melodies of Game Music, Koichi talks about doing music for the game:


"Tetris" is a game that everyone is familiar with, and in creating the music for "Tetris 2," I tried to create music that would be fun to listen to while playing the game.

We asked Masumi Takimoto before his unfortunate passing the development process of the game's music, and he said that Koichi would send sketches of his music on music manuscript paper, and these were ultimately sent to the developers. It was then up to him and Tadashi Fukuzawa to implement Koichi's music into their sound driver, in which they entered the musical data in a custom Music Macro Language.


# Title ComposerArranger Length Listen Download
01 Title Koichi SugiyamaMasumi Takimoto, Tadashi Fukuzawa 1:21
02 Falling Tap Tap Koichi SugiyamaMasumi Takimoto, Tadashi Fukuzawa 1:45
03 Tetris: B-Type Koichi SugiyamaMasumi Takimoto, Tadashi Fukuzawa 1:45
04 Tetris: 2 Player Koichi SugiyamaMasumi Takimoto, Tadashi Fukuzawa 2:15
05 Piece & Piece Koichi SugiyamaMasumi Takimoto, Tadashi Fukuzawa 2:23
06 Tetris: C-Type Koichi SugiyamaMasumi Takimoto, Tadashi Fukuzawa 1:28
07 Bombliss: Puzzle Koichi SugiyamaMasumi Takimoto, Tadashi Fukuzawa 2:23
08 Stage Clear Koichi SugiyamaMasumi Takimoto, Tadashi Fukuzawa 0:02
09 Congratulations Koichi SugiyamaMasumi Takimoto, Tadashi Fukuzawa 0:11
10 Unused Fanfare Koichi SugiyamaMasumi Takimoto, Tadashi Fukuzawa 0:28
11 Unused Song Koichi SugiyamaMasumi Takimoto, Tadashi Fukuzawa 0:27


(Source: Intro Screen, Composer, Programmer 1, Programmer 2, Bomb Sound)

The game has credits when you beat one of the modes in the game, but a music credit for Koichi Sugiyama can be found both on the game's packaging, and on the intro screen.

Game Rip






Ripping NES music is a very arduous process that is beyond the scope of this site.


  Japan.svg   Japan
Title: テトリス2+ボンブリス (Tetris 2 + BomBliss)
Platform: Famicom
Released: 1991-12-13
Publisher: BPS