Tetris: BPS (FC)
- This page is for the Japanese Famicom version of the game developed by BPS, for other releases see Tetris.
Tetris for the Famicom was released in 1988, a year before the International version. Instead of being developed by Nintendo, this version was developed by BPS, the same developer behind the Japanese computer versions such as the MSX, PC-9801, and Sharp X68000 versions.
The game plays similar to Type-B in the International release; The player selects a Round and Stage (the latter being the equivalent to 'Height' in the International version.) The player must clear 25 lines to beat the stage. However, this version of the game offers "lives"; when the player loses all three of their lives, the game is over. This feature is quite useless, as the player can continue from pretty much any level they like, but their score is lost. The game does not support two players. In addition to these issues, one of the most noted negative aspects of the Famicom version of Tetris is the controls; You cannot drop a piece faster with the Down button, as it instead rotates a piece 90 degrees to the right. You can also drop the piece instantaneously with the A button, resulting in a very awkward control scheme. Also, the game does not progress past Round 9 Stage 5.
The BPS version of Tetris borrows some of its music from arcade version by Atari; Kalinka, Troika, and Katyusha. In fact, the game plays all three songs note-for-note from the arcade version. The song Katyusha also has a C minor arrangement. It is also the first version of Tetris to play Korobeiniki, also known as the Tetris Theme. However, the game is best known for its original song, Technotris, which was used in later games in the series such as Super Tetris 3 (SFC) and Puyo Puyo Tetris 2. The game's music also received a CD release (see below) of synthesized arrangements of the song. The high scores music is a triumphant march to hammer in the fact that the player did a good job. All the other computer versions by BPS share the same soundtrack.
The game's audio was written by two members of the Goblin Sound audio team; Hisashi Yotsumoto and Hiroshi Taguchi. Taguchi wrote Technotris. The composers used a sound driver by Kazuya Takahashi. It is unknown how they input the note data, but it is likely, similar to the Sharp X68000 version, that they wrote in Music Macro Language.
|01||Title||Traditional||Hisashi Yotsumoto, Hiroshi Taguchi||0:25||Download|
|02||Technotris||Hiroshi Taguchi||Hisashi Yotsumoto, Hiroshi Taguchi||2:05||Download|
|03||Karinka||Ivan Larionov||Hisashi Yotsumoto, Hiroshi Taguchi||1:33||Download|
|04||Troika||Traditional||Hisashi Yotsumoto, Hiroshi Taguchi||2:18||Download|
|05||Level 9, Round 4 Complete||Matvei Blanter||Hisashi Yotsumoto, Hiroshi Taguchi||0:32||Download|
|06||Level 9, Round 5 Complete||Matvei Blanter||Hisashi Yotsumoto, Hiroshi Taguchi||1:04||Download|
|07||High Scores||Hisashi Yotsumoto, Hiroshi Taguchi||Hisashi Yotsumoto, Hiroshi Taguchi||1:28||Download|
- Ripper: N/A
- Recorder: Doommaster1994
- Game Credits:
- Manual Credits:
The game's credits can be accessed by waiting at the title screen. The manual credits the sound driver to Kazuya Takahashi, which is missing from the in-game credits.
This rip is missing songs.