Tasmania Story (GB)
Tasmania Story | ||||||
![]() |
||||||
|
Tasmania Story (Tasmania Monogatari in Japan) is an arcade-style action game released by Pony Canyon in 1990. Despite it being based on a Japanese movie, the game was also released in North America. In the game, you play as Shouichi Shounen from the movie, who is in search of his father. His father (who is never seen or referred to in the game) is looking for the rare Tasmanian tiger.
The object of each level is similar to Pac-Man, in that you must collect all the objects whilst avoiding enemies, but it is also similar to Mappy in that you must bounce on trampolines to reach higher platforms. You can also use dynamite to hinder enemies. However, you must also rescue a certain animal in each of the ten stages to see the game's ending, otherwise, the stages repeat endlessly. To do this, you must strategically jump onto enemies to temporarily stun them. After you jump on a certain amount, the animal will spawn in a random area of the map and you must quickly grab it. You can also use bombs to stun the enemies, but these don't trigger the animals to appear, only jumping on the enemies does. There is a slow and fast mode as well.
Tasmania Story is actually a Game Boy port of an MSX game released in the early 1980s known as Fruit Panic, developed by Opera House programmer Makoto Ichinoseki. However, it is unknown if Makoto ported over his own game, or if it was developed by another company.
Contents
Screenshots
Music
For 1990, the game's music leaves a lot to be desired. The prologue music is simply an 8-bit rendition of the Australian folk song Waltzing Matilda. The stage theme is a short loop that will get annoying, as it plays in each stage nonstop. The game's ROM also has an alternate version of Waltzing Matilda, which is the same as the one that plays in the game's prologue, but with the wave channel added for better harmonies. This was probably intended for the game's ending, but the ending just uses the prologue's version of the song.
It is likely the programmer had to write the game's audio, most likely in modified Z80 assembly.
Recording
# | Title | Composer | Arranger | Length | Listen | Download |
---|---|---|---|---|---|---|
01 | Waltzing Matilda | Christina Macpherson | Unknown | 1:19 | Download | |
02 | Stage Theme | Unknown | Unknown | 0:36 | Download | |
03 | Waltzing Matilda (Alternate) | Christina Macpherson | Unknown | 1:19 | Download |
Credits
- Ripper:
- Recorder: Doommaster1994
- Game Credits:
- Unknown Composer: Unknown
- Unknown Arranger: Unknown
- Not Credited Composer: Christina Macpherson
There are no credits neither in the game or the North American or Japanese manuals, so it is unknown who did the audio. It is possible Makoto Ichinoseki ported his own game, but not even a developer is credited, so it is anyone's guess as to who worked on the game.
(No source; Game lacks credits.)
Game Rip
Audio Devices
The game uses the Game Boy's DMG-CPU-B. It uses a custom driver that doesn't appear to be used in any other game.
Releases
|
Links
- gamefaqs.gamespot.com/search?game=Tasmania+Story - GameFAQs.
- mobygames.com/game/gameboy/tasmania-story - MobyGames.