Takayuki Iwabuchi
Takayuki Iwabuchi | ||||||||||
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Takayuki Iwabuchi is a Japanese sound designer and programmer. He joined Hudson Soft around 1987. During most of his career, his credits included sound programming and design. His most significant contributions included programming the audio engines used by Hudson Soft including the TurboGrafx-16 and SNES. He stayed with Hudson all the way until they were bought by Konami. Tetris Axis for the Nintendo 3DS appears to have been his last game, and it appears he retired from the game industry afterwards.
Audio Development
TG16
For the TurboGrafx-16, Iwabuchi programmed a sound driver, likely in 65C02 assembly language. According to various sound designers, the music was written on a PC-9801 in a custom Music Macro Language, and subsequently assembled for playback on the target console.
Gameography
Released | Title | Sample | Notes |
---|---|---|---|
1987-10-30 | Shanghai (PCE) (上海) | |
Sound Driver |
1987-11-21 | China Warrior (TG16) (THE 功夫) | |
Sound Driver |
1987-11-30 | J.J. & Jeff (TG16) (カトちゃん ケンちゃん) | |
Sound Driver |
1987-12-28 | Victory Run (TG16) (ビクトリーラン 栄光の13、000キロ) | |
Sound Driver |
1988-04-22 | Yuuyuu Jinsei (PCE) (遊々人生) | |
Sound Driver |
1988-07-08 | Sengoku Mahjong (PCE) (戦国麻雀) | |
Sound Driver |
1988-06-24 | World Class Baseball (TG16) (パワーリーグ) | |
Sound Driver |
1988-09-23 | The Legendary Axe (TG16) (魔境伝説) | Sound Driver | |
1988-11-18 | Sadakichi Seven: Hideyoshi no Ougon (PCE) (定吉七番 秀吉の黄金) | |
Sound Driver |
1988-12-04 | Fighting Street (TCD) (ファイティング・ストリート) | Sound Effect | |
1989-02-09 | Military Madness (TG16) (ネクタリス) | Sound Driver | |
1989-04-27 | Susanoou Densetsu (PCE) (凄ノ王伝説) | Sound Unit | |
1989-05-25 | Power Golf (TG16) (パワーゴルフ) | |
Sound Driver |
1989-06-30 | Tengai Makyou: Ziria (ROM2) (天外魔境 自来也) | Sound Program | |
1989-08-10 | Break In (PCE) (ブレイクイン) | |
Sound Driver |
1989-10-31 | Cratermaze (TG16) (ドラえもん 迷宮大作戦) | Sound Program | |
1989-10-31 | Doraemon: Meikyuu Daisakusen (PCE) (ドラえもん 迷宮大作戦) | Sound Program | |
1990-07-06 | Super Star Soldier (TG16) (スーパースターソルジャー) | Sound | |
1992-04-24 | Star Parodier (ROM2) (スターパロジャー) | S.E. | |
1992-07-10 | Soldier Blade (PCE) (ソルジャーブレイド) | Sound System Programming | |
1993-12-24 | Shin Momotarou Densetsu (SFC) (スーパー桃太郎伝説) | Technical Staff: Sound | |
1995-01-16 | UNDAKE 30: Same Game Daisakusen: Mario Version (SFC) | SFX SOUND DRIVER Version 1.12a (BS-X Version): Program | |
1995-04-28 | Super Bomberman 3 (SFC) (スーパーボンバーマン3) | SFX SOUND DRIVER Version 1.16: Program | |
1995-07-07 | Caravan Shooting Collection (SFC) | SFX SOUND DRIVER Version 1.17s: Program | |
1995-08-12 | Vertical Force (VB) (バーティカルフォース) | Sound Creator | |
1995-12-21 | Tengai Makyou Zero (SFC) (天外魔境 ZERO) | Sound Unit: System Program | |
1996-03-22 | Do Re Mi Fantasy: Milon no DokiDoki Daibouken (SFC) (ドレミファンタジー ミロンのドキドキ大冒険) | Sound programmer | |
1996-04-26 | Super Bomberman 4 (SFC) (スーパーボンバーマン4) | SFX SOUND DRIVER Ver 2.28: Program | |
1997-01-14 | Tengai Makyou: Daiyon no Mokushiroku: The Apocalypse IV (SAT) (天外魔境 第四の黙示録) | Sound: Engineering | |
1997-02-28 | Super Bomberman 5 (SFC) (スーパーボンバーマン5) | Sound / Music Technical Programming | |
1997-09-26 | Bomberman 64 (N64) (爆ボンバーマン) | Sound Program | |
1998-07-24 | Super B-Daman: Battle Phoenix 64 (N64) (スーパービーダマン バトルフェニックス64) | Sound System | |
1998-07-10 | Star Soldier: Vanishing Earth (N64) (スターソルジャー バニシングアース) | Sound Programmer | |
1998-12-18 | Mario Party (N64) (マリオパーティ) | Sound System Programmer | |
1999-12-03 | Bomberman 64: The Second Attack (N64) (爆ボンバーマン2) | (Sound) System Supporter | |
1999-12-17 | Mario Party 2 (N64) (マリオパーティ2) | Sound Programmer | |
2000-11-07 | Mario Party 3 (N64) (マリオパーティ3) | Sound Programmer | |
2000-12-?? | Bloody Roar 3 (ARC) (ブラッディロア3) | Sound System Programmer | |
2001-03-01 | Bloody Roar 3 (PS2) | Sound System Programmer | |
2002-12-21 | Mario Party 4 (GC) (マリオパーティ4) | Sound Programmer | |
2003-10-31 | Frogger's Adventures: The Rescue (GC) | Sound Programmer | |
2003-11-10 | Mario Party 5 (GC) (マリオパーティ5) | Sound Program | |
2003-11-11 | Bloody Roar 4 (PS2) (ブラッディロア4) | Sound Support | |
2004-11-18 | Mario Party 6 (GC) (マリオパーティ6) | Sound System | |
2005-04-14 | Tengai Makyou III: Namida (PS2) (天外魔境III NAMIDA) | Sound Section: System Program | |
2005-11-07 | Mario Party 7 (GC) (マリオパーティ7) | Sound Programming | |
2006-02-23 | Suikoden V (PS2) (幻想水滸伝Ⅴ) | Sound System Programmer | |
2006-08-03 | Bomberman: Act:Zero (X360) | Sound Programmer | |
2007-09-25 | Dance Dance Revolution: Hottest Party (WII) (ダンスダンスレボリューション ホッテストパーティー) | Sound Programmer | |
2010-10-20 | Dream Chronicles (X360) | Sound Programming | |
2011-10-02 | Tetris: Axis (3DS) | Sound Programming |
Aliases
Iwabuchi used several aliases throughout his career, possibly at the behest of Hudson. He was usually credited as Lu Iwabuchi. The etymology for this name is unknown.
AX-1 Iwabuchi most likely refers to the Roland AX-1, a keytar made by Roland Corporation.
Image Gallery
Colorful Pieces Of Game [1].