Summer Carnival '92: Recca (FC)
|Summer Carnival '92: Recca|
Summer Carnival '92: Recca (サマーカーニバル'92 烈火, Samaa Kaanibaru '92 Rekka translated as "Blazing Fire") is a scrolling shooter for the Famicom that was released by Naxat Soft in 1992. The game was created for its namesake: the "Summer Carnival" competition that Naxat Soft held in 1992. It's an especially noteable game for the lack of lag that the game experiences despite the heavy amounts of enemies and bullets that can be on screen at any time. Pair this with amazing background effects and the fact that the screen can scroll at a breakneck pace, and one is only left to wonder how the poor little Famicom manages to keep up with it perfectly in all but a few fairly brief spots. Don't be fooled by the lack of lag though, the amount of sprite flicker is crazy but unfortunately can't be helped. While the game sure is amazing to look at, the chance of one actually seeing it all is pretty slim without a lot of practice: this game is HARD. And once you get to the second "Ura" loop of the game after being the first run-through, it almost requires inhuman skill. Despite the difficulty, there is no doubt that the game is a technical masterpiece, and that's before talking about the soundtrack...
The game was re-released for 3DS Virtual Console in Japan on December 12th, 2012, in Europe on August 15th, 2013, and in the US on September 5th, 2013.
While not as "This is an NES game?!" as the actual gameplay of Recca, this soundtrack takes most of the entire console's library and blows it clean out of the water. Nobuyuki Shioda's fast-paced techno soundtrack laden with crazy DPCM voice samples and drum tracks manages to fit the absolute chaos that the game almost too perfectly; the only drawback is the fact that the same chaos that compliments it manages to drown it out with the amount of sound effects that accompany it. Even though the full enjoyment of the soundtrack can only be fulfilled outside of the game, it does hold up incredibly well on its own without the game action, and should not be passed up by anyone who likes soundtracks like that of Streets of Rage.
Track 01 and 16~18 are all unused in the game with the exception of the Sound Test menu. Track 19 is used in a secret opening sequence that requires memory hacking to access.
Nobuyuki wrote the music in Music Macro Language which was later assembled. The sound engine is likely originate from Kaze, because it is very similar to the Zombie Nation sound engine (same sounding and samples), which was programmed by Kunihito Hiramatsu.
|01||AD 2302||Nobuyuki Shioda||0:55||Download|
|16||Lovin' You||Nobuyuki Shioda||2:04||Download|
|17||Dreamin' You||Nobuyuki Shioda||2:50||Download|
|18||Throbbin' You||Nobuyuki Shioda||1:37||Download|
|19||S?GA Logo||Nobuyuki Shioda||0:01||Download|
- Ripper: N/A
- Recorder: banshiryuu
- Game Credits:
The games credits are displayed at the end of the game. Though he is not credited, Kunihito Hiramatsu programmed the game's sound driver; The game uses the same sound driver as Zombie Nation (NES), in which we have received verification from Norio Nakagata that Hiramatsu programmed the engine. In addition, Shioda also confirmed that Hiramatsu programmed it. Hiramatsu was also credited as a programmer in Zombie Nation.
This rip is missing songs.
Ripping NES music is a very arduous process that is beyond the scope of this site.