Stuck in Castle Nessenstein (NES)
|Stuck in Castle Nessenstein|
- For another games inspired by Wolfenstein 3D, see Wolfenstein. For another official and fan games about Mario, see Super Mario Bros.
Stuck in Castle Nessenstein is more of the demo test, namely the test of Wolfenstein 3D-esque raycasting on the NES, than a game. Actually the game has only title screen and one level.
The in-game GUI looks like the version in the Wolfenstein 3D (DOS) game, but it's actually fake. You cannot change your weapon, increase or lose health (it's always "6502 %"), life (you'll always have 3). You cannot fight, and the sprite of your fist can't move. The GUI shows the sprite of Mario from Super Mario Bros. (NES) instead of William Jozepf Blazkowicz. There are no enemies. No sprites on the level, no chance to exit without the reboot of the system or the emulator itself. The walls have no shading or picture on it - only colored with one or two colors. Due to this features, this game may be considered as the very loose NES port of Wolfenstein 3D (DOS).
The title of the game is an obvious play-on-words between "Castle Wolfenstein" and "NES" platform.
The in-game music has nothing with the original music of Bobby Prince or Koji Kondo. Actually, it only consists of the covers from other video games, namely Lemmings (AMI) and Last Ninja 2: Back with a Vengeance (C64). But, due to the clever programming of NES sound chip, both track work as if they were made exclusively for that demo.
There are two tracks in-game - title and level. They were recorded during game play using FCEUX v2.2.2.
|01||Title (March of the Mods)||Tony Carr||Micol972||0:57||Download|
|02||Level (Mansion Loader)||Matt Gray||Micol972||2:34||Download|
- Ripper: Sal7
- Recorder: M1911
(Game lacks audio credits.)
The game only credits the programmer, who appears to be the arranger also. Proper composers were identified via listening the original music, used for cover creation for this game.
Ripping NES music is a very arduous process that is beyond the scope of this site.
The game use standard RP2A03 for music. The game doesn't have any sounds, instead, the music plays during the whole gameplay. The game doesn't use RP2A03's triangle and DPCM channels.
- youtube.com/watch?v=tPlZI1OTSvY - The gameplay (or gametest - no matter).