Spear of Destiny (DOS)
|Spear of Destiny
Spear of Destiny is a prequel of Wolfenstein and was marketed as a Wolfenstein Adventure. The game used the same 3D engine and many of the same graphics and music as its predecessor, but added a small amount of new art and music. However, the additions are quite small, and it mostly feels like an add-on rather than a whole new game.
According to the story, Hitler has stolen the legendary "Spear of Destiny" in order to add power to the Nazi regime. You have to break into the Nazi fortress and bust them up a bit to get the spear back in order to prevent them from becoming unstoppable.
The music is very similar in style to that of Wolfenstein 3D (DOS), in fact, much of it is carried over from the the first game. The new music was composed by the same artist, Bobby Prince, and it follows the same foreboding vein as the previous game.
The music was composed in Sequencer Plus Gold, and then Prince had to downgrade his music to sound proper on the OPL2. Prince never kept any of his original tracks, but he has since remade a couple of the songs to sound like how he originally intended. These remakes can be found in the rip.
The last two songs, however, are PCM encoded fanfares (originally stored in VOC files), given in two variants - the first is original game, the second is from FormGen Return to Danger and Ultimate Challenge games. We assume that the Spear of Destiny fanfares were also composed by Bobby Prince (or Tom Hall with John Romero, because they were responsible for voice actions and some other sounds), but that's improbable for FormGen games.
|Chaingun (Spear of Destiny)
|Chaingun (Return to Danger and Ultimate Challenge)
|Spear (Spear of Destiny)
|Spear (Return to Danger and Ultimate Challenge)
(Source for song names: Spear of Destiny exclusive songs, Wolfenstein 3D (part 1, 2, 3), listening to Wolfenstein 3D songs reused in Spear of Destiny, official names from Bobby Prince's MIDI archive. For Award Ceremony and 201-204: file names and game location. See pages of songs for additional details.)
- Ripper: DarkOne and RichterEX2 (IMF), Bobby Prince (MIDI originals), M1911 (MIDI and WAV conversions)
- Recorder: TheAlmightyGuru (AdLib music), M1911 (PCM jingles)
- Game Credits:
John Romero said that he and Tom Hall were responsible for voice action in Wolfenstein 3D. Many of the voices (save for the boss enemies) were reused from Wolfenstein 3D.
In FormGen games, the credits menu is the same, as the music was taken from Spear of Destiny directly, but all the digital sounds differ. It's unknown who provided voice to new actors and who composed short jungles to play when either chaingun or the Spear is taken.
The IMF files were ripped from the AudioHed.SOD and AudioT.SOD files using DarkOne's Wolfenstein music ripper. They were given the extension WLF instead of IMF in order to be played back at the proper speed. They were recorded using AdPlug 1.6 in Winamp.
The order of the music files is based on their order of play in the game. This differs from the order they appear in the game files. The song titles come from various sources including, Bobby Prince's released MIDIs, extrapolated meta tags, or popular online names. If the music is opened with ChaosEdit, the files can be played back properly on a Windows XP+ machine.
The originals are included in the rip. Also the rest of the music MIDIs has been added, converted from IMF using DRO to MIDI. Due to the same driver it would sound 1:1 to original MIDI files.
A VGM OPL2 log has also been made of the soundtrack.
With ChaosEdit a rip of digital sounds as WAV files, both original Spear of Destiny and FormGen games, also has been created. However, the native format is VOC, and these files still need to be ripped. The names and the order of digital sound effects were taken from Wolfenstein 3D Source code, WL_MAIN.C#L941, lines 913-955.
- mobygames.com/game/dos/spear-of-destiny - MobyGames.
- gamefaqs.com/pc/564605-spear-of-destiny - GameFAQs.
- en.wikipedia.org/wiki/Spear_of_Destiny_%28computer_game%29 - Wikipedia.