Spear of Destiny (DOS)
Spear of Destiny | ||||||||
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Spear of Destiny is a prequel of Wolfenstein and was marketed as a Wolfenstein Adventure. The game used the same 3D engine and many of the same graphics and music as its predecessor, but added a small amount of new art and music. However, the additions are quite small, and it mostly feels like an add-on rather than a whole new game.
According to the story, Hitler has stolen the legendary "Spear of Destiny" in order to add power to the Nazi regime. You have to break into the Nazi fortress and bust them up a bit to get the spear back in order to prevent them from becoming unstoppable.
In 1994, Formgen released two mission packs endorsed by id Software; Mission Pack 2: Return to Danger and Mission Pack 3: The Ultimate Challenge. These mission packs use the same music, but the levels, art, and sound effects all received an overhaul. They also included hint books like the original. The level designs were made to be much more complex and difficult than the original game. However, both mission packs share the same assets, and only the level designs and some art were changed.
Contents
Screenshots
Music
The music is very similar in style to that of Wolfenstein 3D (DOS), in fact, much of it is carried over from the the first game. The new music was composed by the same artist, Bobby Prince, and it follows the same foreboding vein as the previous game.
The music was composed in Sequencer Plus Gold, and then Prince had to downgrade his music to sound proper on the OPL2. Prince never kept any of his original tracks, but he has since remade a couple of the songs to sound like how he originally intended. These remakes can be found in the rip.
The last two songs, however, are PCM encoded fanfares (originally stored in VOC files), given in two variants - the first is original game, the second is from FormGen Return to Danger and Ultimate Challenge games. We assume that the Spear of Destiny fanfares were also composed by Bobby Prince (or Tom Hall with John Romero, because they were responsible for voice actions and some other sounds), but the FormGen games' sound effects were done by its founder, Randy MacLean.
Recording
# | Title | Composer | Arranger | Length | Listen | Download |
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201 | Chaingun (Spear of Destiny) | Bobby Prince | Bobby Prince | 0:04 | Download | |
202 | Chaingun (Return to Danger and Ultimate Challenge) | Randy MacLean | Randy MacLean | 0:04 | Download | |
203 | Spear (Spear of Destiny) | Bobby Prince | Bobby Prince | 0:01 | Download | |
204 | Spear (Return to Danger and Ultimate Challenge) | Randy MacLean | Randy MacLean | 0:02 | Download |
(Source for song names: Spear of Destiny exclusive songs, Wolfenstein 3D (part 1, 2, 3), listening to Wolfenstein 3D songs reused in Spear of Destiny, official names from Bobby Prince's MIDI archive. For Award Ceremony and 201-204: file names and game location. See pages of songs for additional details.)
Credits
- Ripper: DarkOne and RichterEX2 (IMF), Bobby Prince (MIDI originals), M1911 (MIDI and WAV conversions)
- Recorder: TheAlmightyGuru (AdLib music), M1911 (PCM jingles)
- Game Credits:
- Composer: Bobby Prince credited as Robert Prince
- Not Credited Composer: Horst Wessel
- Sound Effects (Mission Packs): Randy MacLean
- Not Credited IMF Designer: Jason Blochowiak
- Not Credited Voice Actor: John Romero
- Not Credited Voice Actor: Tom Hall
- Voice Talent (Mission Packs): Chris Bissing
(Source)
John Romero said that he and Tom Hall were responsible for voice action in Wolfenstein 3D. Many of the voices (save for the boss enemies) were reused from Wolfenstein 3D.
In FormGen games, the credits menu is the same, as the music was taken from Spear of Destiny directly, but all the digital sounds differ. new jingles play when either chaingun or the Spear is taken. The manuals for the mission packs credit the sound effects to Randy MacLean and the voice talent to Chris Bissing.
Game Rip
The IMF files were ripped from the AudioHed.SOD and AudioT.SOD files using DarkOne's Wolfenstein music ripper. They were given the extension WLF instead of IMF in order to be played back at the proper speed. They were recorded using AdPlug 1.6 in Winamp.
The order of the music files is based on their order of play in the game. This differs from the order they appear in the game files. The song titles come from various sources including, Bobby Prince's released MIDIs, extrapolated meta tags, or popular online names. If the music is opened with ChaosEdit, the files can be played back properly on a Windows XP+ machine.
The originals are included in the rip. Also the rest of the music MIDIs has been added, converted from IMF using DRO to MIDI. Due to the same driver it would sound 1:1 to original MIDI files.
A VGM OPL2 log has also been made of the soundtrack.
With ChaosEdit a rip of digital sounds as WAV files, both original Spear of Destiny and FormGen games, also has been created. However, the native format is VOC, and these files still need to be ripped. The names and the order of digital sound effects were taken from Wolfenstein 3D Source code, WL_MAIN.C#L941, lines 913-955.
Audio Devices
Music |
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Sound |
(Source)
Releases
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Links
- mobygames.com/game/dos/spear-of-destiny - MobyGames.
- gamefaqs.com/pc/564605-spear-of-destiny - GameFAQs.
- en.wikipedia.org/wiki/Spear_of_Destiny_%28computer_game%29 - Wikipedia.
- DOS Games
- Games Released In 1992
- Games Developed By id Software
- Games
- Spear of Destiny (DOS)
- Games With Album Art
- Games By Bobby Prince
- Games By Horst Wessel
- Games By Randy MacLean
- Games By Jason Blochowiak
- Games By John Romero
- Games By Tom Hall
- Games By Chris Bissing
- Games That Use VOC
- Games That Use IMF
- MIDI Conversions
- VGM7Z Conversions
- WAV Conversions
- Games That Use AdLib For Music
- Games That Use Sound Blaster For Music
- Games That Use AdLib For Sound
- Games That Use The Sound Source For Sound
- Games That Use PC Speaker For Sound
- Games That Use Sound Blaster For Sound
- Games Released In USA
- Games Published By FormGen
- Games Released In UK
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