Space Harrier |
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- This page is for the NEC TurboGrafx-16 version. For other games in the series, see Space Harrier.
Space Harrier or in Japanese (スペースハリアー - Supēsuhariā), is an official port of the arcade third-person shooter on a non-Sega console, licensed by Sega, developed by Dempa Shimbunsha Corp. and published/distributed by NEC and NEC Avenue for the NEC TurboGrafx-16 (in Japanese territory NEC PC Engine) in USA, Canada, Europe and Japan in 1988.
This port had many graphical changes to its base version but had a lot of quality from Dempa Shimbunsha Corp., although it lacked several things and technical details when ported to other hardware, NEC was the company who asked Sega to license the game for their system.
It had many graphical and sound changes to an equivalent 16 Bits system, the mechanics did not change but it made very different the constitution of the levels in this version very similar to the one that had been developed in the 32X, but neither bad nor good was very passable in quality although this hardware is very limited than that of Genesis is not known how the port was made to the console.
The work of the port was very important in the NEC console because it was one of the first ports that had come out after the computer versions which suffered very complicated technical limitations, saving this work to the last effort to have a decent adaptation on the console.
Among all the existing versions of the game this is the most important for the excellent work of Dempa Shimbunsha Corp. this one was very well in the sales of the console in Japan but in America and Europe if it suffered the attachment of the other consoles which could not the TurboGrafx 16 reach success that if it had in the country of the Rising Sun.
The game had more similarity to the version of aracde ie it was more faithful to its base version but it was still very excellent, although it had some flaws as its resolution was exaggerated as if it were of Genesis which had that feature, another negative point was for the controls because of this the button panel of the version of Sega Master System which was similar to operating keys was used.
The other mechanics were suddenly adapted to the console and the limited space of the Hu-Cards which were thin and very limited in space at that time of the console era by Hudson and NEC who provided support.
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This game in its Arcade version would later be released on the latest generation of consoles such as PS4, Xbox One, Wii U, Android, iPhone/iPadOS, Steam on Microsoft Windows and Linux by
Sega.
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Screenshots
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Title Screen.
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Gameplay 1.
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Gameplay 2.
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Gameplay 3.
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Gameplay 4.
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Gameplay 5.
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Music
VGMPF Album Art
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Nazo-1 Ken Ken, ROM Writer Nasu, X-Register Seno of Dempa Shimbunsha Corp. composed the music and sounds exclusively for this version. They used music composed directly from Hiroshi Kawaguchi's music for the original version that would be the basis for TurboGrafx-16.
Although the TurboGrafx-16 version would use its own sound hardware it was very similar to the arcade version in music, it had the characteristic of science fiction music which makes the player become very nostalgic when listening to the beautiful melodies that the NEC hardware transmitted.
This version would be updated to then be the basis for other versions exclusively which would be used for the Famicom version, the music was used all available tracks of its arcade version which orginally contained only 13 tracks but in this version of TurboGrafx-16 was used 15 exclusively in this hardware developed by Dempa Shimbunsha Corp which were in charge of the development in this console.
Recording
Credits
(Source: Manual, Game)
Both the game and manual have credits, and they have slight differences between the two; The manual credits all three sound designers for "Music", while the game gives more specific roles. Since Kenichiro Isoda is credited as the "Music Editor", he most likely did the arrangements. Also, Shinichi Senoo is is listed as "X-Register Seno" in the game's manual.
These recordings were made by GatoVerde95 using Retroarch as a base, VLC media player, Cheat Engine and HxD Editor, Audacity to transfer the music from RAW data to FLAC and foobar2000 to add metadata. Make List was used to encode the list recordings and Elisa Music Player KDE tool to test the audios to OGG.
Game Rip
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This conversion is due to the fact that the
HES files give errors when compressed in .zip so it was decided to use the .vgz as a base to be able to upload it to the site.
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Audio Devices
The HuC6280 is used by the NEC TurboGrafx-16/PC Engine for music and sound effects. The chip, which is similar to the Namco WSG, has six programmable waveform channels.
Releases
America
Europe
Asia
Links
Template:Series - Space Harrier