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- This page is for the Sega Master System - Mark III version. For other games in the series, see Space Harrier.
Space Harrier or in Japanese (スペースハリアー - Supēsuhariā), is an official port of the arcade third-person shooter on Sega's 8-Bit home console, developed by Sega R&D 2 and published/distributed by Sega for the Master System in America, Europe, Asia and Oceania in 1986 on home consoles.
This port had many too many graphical changes to its base version but had too much loss of quality due to limitations of the Master System hardware and then it happened the same to the Game Gear port, although it lacked several things and technical details to be ported to other hardware very inferior, it made that Sega could squeeze to the maximum the Master System as much as it was possible.
This port had many graphical and auditory changes to make it run on an 8 Bit system, though the mechanics did not change, it made the order of the levels in this version very different from the arcade, which would also be done in its version of Game Gear, but neither bad nor good in quality although this hardware is very limited than that of Genesis which leaves to think how they made this port with the limitations of the console.
The work of the port was very important, as it was one of the first ports that came out before the computer versions that later would suffer from very complicated technical limitations, saving this work for the first 8-Bit engine to have a decent adaptation on the console. Its reception was very varied, although it was not very faithful to its original version due to its loss of quality in many points to highlight. It did somewhat well on the system, but its Game Gear version received less reception from the press and critical users of the time.
The game had very little similarity to its arcade version due to a lot of changes it received because of the technical limitations of the 8-bit consoles that were available at the time, and even the computer versions had to be based on this version with some changes. Its other mechanics were adapted to the console and the limited space of the cartridges, its controls were a little rough when moving the character's position but the section where it did suffer a drop in quality was in its soundtrack but this would remain in its original position without losing any soundtrack but still this very work the port but if you saw that it lacked polish at the end of its development.
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This game in its Arcade version would later be released on the last generation consoles such as PS4, Xbox One, Wii U, Android, iPhone/iPadOS, Steam on Microsoft Windows and Linux by
Sega.
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Screenshots
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Title Screen.
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Gameplay 1.
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Gameplay 2.
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Gameplay 3.
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Gameplay 4.
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Gameplay 5.
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Music
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VGMPF Album Art
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Hiroshi Kawaguchi and
Tokuhiko Uwabo of
Sega R&D 2 composed and transferred the music and sound exclusively for this release. They used music composed directly from Kawaguchi's original music imported from the arcade version, and this is the main port of this "8-bit" mod with several changes. different.
Although the Master System version uses its own sound hardware in OPLL format, it is very similar to the arcade version in terms of music, but features "science fiction" music that makes the player feel very nostalgic when listening to the beautiful melodies issued by Sega but would not be repeated in its Game Gear version even if it had the same similar hardware the tones of the melodies were changed.
This version would be updated to later be the base of other versions exclusively, which would be used for the TurboGrafx-16/PC Engine version, in which music was used for all the available tracks of its arcade version, which originally contained only 13 tracks, but in this Master System version.
Seventeen new tracks were used exclusively in this version of the game, developed by the studio Sega R&D 2, compared to the original arcade release, which did not have those 17 tracks.
Recording
Credits
(Source: Game)
These recordings were made by GatoVerde95 using Retroarch as a base, MPC-HC and Audacity to transfer the music from RAW data to FLAC and foobar2000 to add metadata. Make List was used to encode the list recordings and the Elisa Music Player KDE tool was used to test the audios to OGG.
Game Rip
Audio Devices
The VGM audio system is used to be ripped, although the YAMAHA YM2413 based FM sound chip is used with which it was called OPNLL.
Releases
America
Europe
Asia
Singapore |
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| Title: |
空間鷂 (Space Harrier) |
| Platform: |
Mark III |
| Released: |
1986-12-26 |
| Publisher: |
Sega Co. Ltd |
Hong Kong |
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| Title: |
空間鷂 (Space Harrier) |
| Platform: |
Mark III |
| Released: |
1986-12-26 |
| Publisher: |
Sega Co. Ltd |
Thailand |
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| Title: |
สเปซแฮริเออร์ (Space Harrier) |
| Platform: |
Mark III |
| Released: |
1986-12-29 |
| Publisher: |
Sega Co. Ltd |
Japan |
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| Title: |
スペースハリアー (Space Harrier) |
| Platform: |
Mark III |
| Released: |
1986-12-21 |
| Publisher: |
Sega Co. Ltd |
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Oceania
Links
Template:Series - Space Harrier