Shougi: Shoshinsha Muyou (PCE)

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Shougi: Shoshinsha Muyou
Shougi Shoshinsha Muyou - PCE - Japan.jpg
Platform: PC Engine
Year: 1990
Developer: Home Data

Shougi: Shoshinsha Muyou (Shogi: Beginners Useless) is a shogi simulation game developed and published by Home Data. It is one of three shogi games released for the PC Engine, and one of two to be by Home Data, the other being Shougi: Shodan Icchokusen (PCE). As a result, there are many comparisons to be made between the two games. The game was supervised by the Japan Shogi Association. However, unlike Shodan Icchokusen, a shogi degree could not be obtained from this game. This game also supports memory backup via the Memory Base 128 unit.

The game allows you to play a standard game of shogi but with various settings. You can play against the CPU from difficulties 1 to 8. You can also set the time limit for both yourself and the computer. However, the computer should be given either a long time or infinite time to make a move on harder difficulties if the player wishes for a true challenge.

The game also has other various settings; you can reposition the screen to your liking (the game uses the hi-res mode of the PC Engine), you can change the board and piece design, and if you wish, turn off music, sound, and voice dialog. The voice simply narrates all of the moves made both by the player and computer, but as a result, stops the game whenever it does so. Even then, it's impressive to hear clear voice on the PC Engine without the CD addon.


Shougi Shoshinsha Muyou - PCE - Title Screen.png

The title screen.

Shougi Shoshinsha Muyou - PCE - Main Menu.png

The main menu.

Shougi Shoshinsha Muyou - PCE - Victory.png

Winning a game of shogi.

Shougi Shoshinsha Muyou - PCE - Tsume Shougi.png

Solving a Tsume Shogi problem.

Shougi Shoshinsha Muyou - PCE - Out of Time.png

Time's up!

Shougi Shoshinsha Muyou - PCE - Clock.png

The clock mode.


Unlike Shodan Icchokusen, Shoshinsha Muyou has a minimal amount of music. There are four tracks in the game by Novko Hasebe. There's a title theme (which continues into the menus), a main in-game tune, as well as a fanfare that plays when a game has ended. There also appears to be a fourth fanfare not ever used in the game. If you have heard this track in the game, please contact us and let us know where it plays.

To create the game's music, Hasebe wrote on her Kawai Q-80 sound device. She then sent her compositions via sheet music to Home Data, and it was then converted into code by the Eurythm sound team. Hasebe stated that for the first song, it sounds like there were a few modifications made to her song.


# Title ComposerArranger Length Listen Download
01 Title Screen Novko HasebeHiroshi Endo, Kenichi Fujii, Takashi Nakajima 2:10
02 Main Theme Novko HasebeHiroshi Endo, Kenichi Fujii, Takashi Nakajima 2:19
03 Game End Novko HasebeHiroshi Endo, Kenichi Fujii, Takashi Nakajima 0:12
04 Unused Novko HasebeHiroshi Endo, Kenichi Fujii, Takashi Nakajima 0:06


  • Ripper: MusicFox (VGZ)
  • Recorder: Doommaster1994
  • Game Credits:
    • Uncredited Composer: Novko Hasebe
    • 音楽&効果音 (Music and Sound Effects): Hiroshi Endo credited as 遠藤 宏
    • 音楽&効果音 (Music and Sound Effects): Kenichi Fujii credited as 藤井 健一
    • 音楽&効果音 (Music and Sound Effects): Takashi Nakajima credited as 中嶋 孝志


There are no in-game credits like Shodan Icchokusen. Instead, surprisingly, a staff list can be found in the game's manual, complete with real names. As a result, the identity of Takashi Nakajima (credited in Mahjong Lemon Angel (ARC) and Tetra Star: The Fighter (FC)) is revealed. However, interestingly, the manual does not give credit to Novko Hasebe. We had Hasebe listen to the music and verify that she composed it.

Based on the credits of other Home Data games, Hiroshi Endo was the audio director and sound designer. In fact, this game shares sound effects with Shodan Icchokusen which credits Endo for sound effects, so it can be confirmed they are his. Kenichi Fujii and Takashi Nakajima also usually only received credits for arrangement, rather than composition, which further supports that they were music arrangers. However, Fujii has been credited for composition as well.

Game Rip



HES.png VGM.png

Ripping TurboGrafx-16 music is an arduous process that is beyond the scope of this site. The music was recorded using in_vgm for Winamp.

Audio Devices

The game uses the PC Engine's HuC6280. It uses the sound driver, possibly by Kazune Hiiragi.


  Japan.svg   Japan
Shougi Shoshinsha Muyou - PCE - Japan.jpg
Title: 将棋 初心者無用 (Shogi: Beginners Useless)
Platform: PC Engine
Released: 1990-11-29
Publisher: Home Data