Shogo: Mobile Armor Division (W32)

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Shogo: Mobile Armor Division
BoxMissing.png
Platform: Windows 32
Year: 1998

Shogo: Mobile Armor Division is a first-person shooter heavily influenced by anime, where depending on the level the player is either "on foot" or inside a giant robot (an MCA, or Mobile Combat Armor).

Screenshots

256px

The title screen.

256px

The game's main menu.

Music

Shogo is one of the few games that use Microsoft DirectMusic, a feature added in DirectX 6 (and discontinued not long after). This provided somewhat interactive music, where songs could have different sections and the game could seamlessly transition between them.

In Shogo, these sections were used to set a mood, with most songs having sections named A (for "ambient"), C (for "cruising"), H (for "hard driving") and S (for "silent", used when starting or stopping playback). When the player moved to a particular part of the map, the game would finish the current "segment" (approx 5-10 seconds in length), then play a short transition segment (A to C, A to H, C to H, etc.) and then continue playing from the new section.

Each section had a number of different segments (usually around 8 to 12) and these could be played in any order to make the songs sound slightly different in each level. Furthermore, each segment had a number of variations within it, so playing the same segment twice wouldn't always produce the same sound. These variations usually consisted of additional and/or missing backing instruments.

The instruments for the song were stored in DLS format, which was an interesting choice as this was the era in which the Sound Blaster Live! was predominant, and it had hardware acceleration for the equivalent SF2 format. But as it did not support DLS, DirectMusic was never able to be hardware accelerated beyond what could be done with DirectSound.

Recording

Tracks 1-6 are from the soundtrack CD, released shortly after the game.

# Title Composer Length Listen Download
01 Negai (Wish) Yohei Takashima, Miho Nemoto 3:28
Download
02 Akuma Guy Whitmore, Daniel Bernstein 3:59
Download
03 Kumoblade Guy Whitmore, Daniel Bernstein 2:41
Download
04 Red Riot Guy Whitmore, Daniel Bernstein 4:57
Download
05 Maritropa Guy Whitmore, Daniel Bernstein 3:06
Download
06 Informant Guy Whitmore, Daniel Bernstein 3:54
Download

The rest of the tracks are from the DirectMusic version included in the game. There are multiple versions of each song in an attempt to capture as many of the variations as possible, as well as as many transitions as possible. For example the "complete" songs start with section A, then transition to section C, then H, allowing the transitions S-A, A-C, C-H and H-S to be heard. The alternative versions vary, and try to capture as many unique transitions as possible (transitions that are the same as ones already heard are not necessarily included).

# Title Composer Length Listen Download
201 Akuma (Alternate) Guy Whitmore, Daniel Bernstein 1:21
Download
202 Akuma (Complete) Guy Whitmore, Daniel Bernstein 2:09
Download
203 Akuma (Complete, Alternate) Guy Whitmore, Daniel Bernstein 2:09
Download
204 Akuma (Complete, Double Bass) Guy Whitmore, Daniel Bernstein 2:09
Download
205 Akuma (Complete, Double Bass, Alternate) Guy Whitmore, Daniel Bernstein 2:09
Download
206 Informant (Alternate) Guy Whitmore, Daniel Bernstein 3:44
Download
207 Informant (Complete) Guy Whitmore, Daniel Bernstein 3:33
Download
208 Kumoblade (Alternate) Guy Whitmore, Daniel Bernstein 3:26
Download
209 Kumoblade (Complete) Guy Whitmore, Daniel Bernstein 3:25
Download
210 Kumoblade (No Ambient) Guy Whitmore, Daniel Bernstein 2:33
Download
211 Maritropa (Alternate) Guy Whitmore, Daniel Bernstein 2:58
Download
212 Maritropa (Complete) Guy Whitmore, Daniel Bernstein 3:37
Download
213 Red Riot (Alternate) Guy Whitmore, Daniel Bernstein 1:54
Download
214 Red Riot (Complete) Guy Whitmore, Daniel Bernstein 2:08
Download
215 Shogo (Alternate) Yohei Takashima, Miho Nemoto 3:12
Download
216 Shogo (Complete) Yohei Takashima, Miho Nemoto 2:51
Download

The non-CD songs were recorded using Winamp with the Microsoft DirectMusic plugin.

Credits

Game Rip

Format

Download

DLS.png File:SEC.png STY.png

Download

(Info)


Links