Shatterhand (NES)
Shatterhand | ||||||
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Shatterhand is an action game with eight-direction scrolling. You control Shatterhand in his quest to find and defeat General Grover, leader of the Metal Command. Through the game you’ll encounter all kinds of mechanical and biomechanical creatures. Shatterhand’s primary weapon is his cybernetic fists and therefore most enemies must be defeated by punching them.
Additional help can be given from any of the eight hovering satellite robots, each of which has it’s own weapon that fires automatically when Shatterhand throws a punch. These satellite robots can be obtained by collecting combinations of alpha-beta letters that appear when you punch some of the white boxes that are scattered throughout each stage.
The game has seven stages. The first and the last must be played first and last respectively, but the five middle stages can be played in any order. The path to the final showdown with General Grover leads through a factory, a refinery, an anti-gravity research facility, a submarine, a burning subway, a filtration plant and finally to General Grover’s missile launch complex.
Contents
Screenshots
Music
As given from a classic Natsume game, Shatterhand offers very awesome, intense and catchy music. The soundtrack was written by Iku Mizutani.
Recording
These recordings were made using foobar2000 with exporting to OGG (Vorbis) format.
# | Title | Composer | Length | Listen | Download |
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01 | Intro | Iku Mizutani | 0:21 | Download | |
02 | Game Start | Iku Mizutani | 0:08 | Download | |
03 | Area A | Iku Mizutani | 2:32 | Download | |
04 | Boss | Iku Mizutani | 1:02 | Download | |
05 | Area Clear | Iku Mizutani | 0:07 | Download | |
06 | Stage Select | Iku Mizutani | 0:39 | Download | |
07 | Area B | Iku Mizutani | 1:28 | Download | |
08 | Area C | Iku Mizutani | 2:16 | Download | |
09 | Area C, Area F (JP) | Iku Mizutani | 2:24 | Download | |
10 | Area D | Iku Mizutani | 2:13 | Download | |
11 | Area E, Area F | Iku Mizutani | 1:45 | Download | |
12 | Area G | Iku Mizutani | 2:09 | Download | |
13 | Ending | Iku Mizutani | 3:13 | Download | |
14 | Ranking | Iku Mizutani | 0:27 | Download | |
15 | Game Over | Iku Mizutani | 0:15 | Download |
Credits
- Ripper: Manbow-J
- Recorder: IgoreshaZhu
- Game Credits:
- Sound Program: Iku Mizutani
- Music Composer: Iku Mizutani
- Sound Effect: Hiroyuki Iwatsuki
(Source: Japan version; USA version; European version)
Game Rip
Shatterhand
Tokkyuu Shirei Solbrain
Audio Devices
The game uses the 2A03. The game uses Iku Mizutani's sound driver.
Releases
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Links
- en.wikipedia.org/wiki/Shatterhand - Wikipedia.
- mobygames.com/game/14056/shatterhand - MobyGames.
- gamefaqs.gamespot.com/nes/587608-shatterhand - GameFAQs.
- Games Released In 1991
- Games Developed By Natsume
- No Amazon
- Games
- Shatterhand (NES)
- Games By Iku Mizutani
- Games By Hiroyuki Iwatsuki
- Games That Use NSF
- Games Released In Japan
- Famicom Games
- Games Published By Bandai
- Games Released In USA
- Nintendo Entertainment System Games
- Games Published By Jaleco
- Games Released In EU