Set Start

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Set Start
Composer David Whittaker
Released 1986-??-??
Title Origin Game Location

Set Start is a ditty that plays in 180, usually after a human player wins a leg.

The song was not arranged for World Darts (AST) and World Darts (DOS).

Title

The VGMPF made "Set Start" up, not knowing an official title.

Composition

The composition is very similar to Game Over - BMX Simulator, also by Whittaker and from autumn 1986.

All arrangements were typed in the key of C, but most ended up transposed due to technical oversights or limits.

Games

180 (C64)

Platform - C64.png
180 (C64)
Output - SID.svg
Output - SID.svg
180 - C64 - Great.png
Arranger David Whittaker
Programmer David Whittaker
Released 1986-1?-??
Length 0:07.66 (PAL)
0:06.42 (NTSC)
0:06.30 (old NTSC)
BPM 125 (PAL)
150 (NTSC)
152 (old NTSC)
Format SID
Loops Yes

Set Start loops about twice when a human wins a leg, or about five times when it's the last one.

The song was recorded:

  1. in PAL. It plays in C as intended.
  2. from an American compilation in VICE 3.7.1 with C64 NTSC. Since nobody adjusted the audio to NTSC, it is 19% faster and tuned at 457 Hz, making it closer to C♯.
    • On old NTSC C64s, it is instead 22% faster, arguably too similar for an extra recording.

It sounds otherwise the same on every SID chip and is track 2 in the rip.

180 (A8)

Platform - A8.png
180 (A8)
Output - POKEY.svg
180 - A8 - Game Set.png
Arranger Jason Brooke
Programmer Jason Brooke
Released 198?-??-??
Length 0:07.20
BPM 125
Format SAP
Loops No

Unusually, Set Start plays at the beginning of every leg. When a human wins, only a sound effect plays.

For unknown reasons, Brooke's driver is transposed one semitone down.

The song is rendered on Atari's POKEY chip and track 2 in the rip.

180 (CPC)

Platform - CPC.png
180 (CPC)
Output - AY.svg
180 - CPC - Won.png
Arranger David Whittaker
Programmer David Whittaker
Released 1986-??-??
Length 0:07.07
BPM 125
Format AY
Loops Not in game

Set Start starts when a human wins Around the Clock or a leg in 501.

The song was recorded in WinAPE Version 2.0 Beta 2. It is rendered on the CPC's AY-3-8912 chip and track 2 in the rip.

180 (ZXS)

Platform - ZXS.png
180 (ZXS)
Output - AY.svg
180 - ZXS - Next.png
Arranger David Whittaker
Programmer David Whittaker
Released 1986-??-??
Length 0:07.70
BPM 125
Format AY
Loops Not in game

Set Start starts as usual when a human wins a leg, but is always stopped before it finishes.

Due to a porting oversight, Whittaker's driver was tuned at 390 Hz (or transposed down two semitones and then tuned at 438 Hz).

The song was recorded from Game Emu Player. It is rendered on the AY-3-8912 chip in 128K Spectrums and track 2 in the rip.

180 (MSX)

Platform - MSX.png
180 (MSX)
Output - AY.svg
Arranger Unknown
Released 1987-??-??
Format KSS
Loops No

Due to a porting oversight, Binary's driver was tuned at 390 Hz (or transposed down two semitones and then tuned at 438 Hz).

The song is rendered on the MSX's AY-3-8910 chip. There is no known rip so far, although the sound can be potentially logged into VGM.

World Darts (ARC)

Platform - ARC.png
World Darts (ARC)
Output - Paula.svg
UnusedSong.png
Arranger Jason Brooke
Programmer Jason Brooke
Released 198?-??-??
Length 0:07.49
BPM 128
Format JCB
Loops No

Set Start is unused.

The coin-op is based on an Amiga 500 at NTSC. Brooke transposed his driver four semitones down to G♯, because the Amiga hardware would have detuned too high notes.

For recording, the opponent screen was modified to play this song, stand still, and then watched in WinUAE 5.1.0 with NTSC on, Audio filter at Emulated (A500), and Stereo separation at 100%.

In the JCB rip, the song is track 2, but plays too slow as no known player supports NTSC.

World Darts (AMI)

Platform - AMI.png
World Darts (AMI)
Output - Paula.svg
World Darts - AMI - Main Menu.png
Arranger Jason Brooke
Programmer Jason Brooke
Released 1988-0?-??
Length 0:04.99
BPM 214
Format JCB
Loops No

The audio data is identical to the above coin-op original, but used differently.

When you press joystick 1 button 1 at the main menu, this song plays (stopping Title), the menu scrolls out again, and the title screen fades back in and then flips. This home computer port has two bugs:

  • It calls the music driver twice as often.
  • The screen flips during the last chord and tries to play two sound effects, but since Brooke did not yet support simultaneous Amiga music and sound effects, the chord is distorted instead.

For recording, the game was modified not to trigger the sound effects, and then the button was pressed in WinUAE 4.3.0 with NTSC off, Audio filter at Emulated (A500), and Stereo separation at 100%.

In the JCB rip, the song is track 2, but plays too slow.

Links