Sculptured Software

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Sculptured Software, Inc.
Sculptured Software - 03.jpg
Founded 1984-??-??
Closed 1995-10-09
Headquarters 3269 S. Main St. Suite 270 Salt Lake City, UT 84115
Other Names
  • Iguana West
  • Acclaim Studios Salt Lake City

Sculptured Software was an American game developer founded by Bryan Brandenburg, George Meteos, and Peter Adams. The company was known mostly for porting arcade games to home consoles. One for example is Pac-Mania. In the NES days, Paul Webb was the only sound designer for Sculptured Software. Later, Neuromantic Productions and other composers worked there with Webb. Neuromantic Productions would usually port Webb's Nintendo music to Sega consoles. Due to the success of the company, in October 1995, Acclaim bought out the company and renamed it to Acclaim Studios Salt Lake City, but closed down a few years later in December 2002 due to Acclaim closing its doors. Some staff moved on to Avalanche Software, Saffire, Flashpoint Productions, Kodiak Entertainment, Xantera, Semi Logic Entertainments, Alpine Studios and MachineWorks Northwest.

In the early '90s, Active Enterprises sent their developers over to Sculptured Software so they could use their official Nintendo development systems to make NES games.

Games

(Note: Sculptured Software did not publish games.)

Music Development

Amiga

This section includes games for Arcadia, a coin-op platform based on the Amiga 500.

The following games use the same driver:

Magic Johnson's Fast Break (ARC) a.k.a. Magic Johnson's Basketball (AMI) uses Sonix.

NES

Paul Webb used his Ensoniq EPS sampler to sample the sounds of the NES, so he could get a better idea on how to make music on it. Ken Moore programmed Sculptured Software's sound driver, with supervision by Webb. The music then had to be painstakingly entered in 6502 assembly machine code.

When Active Enterprises developed their unlicensed video games Action 52 and Cheetahmen II at Sculptured, they used the company's development systems, including their audio driver. While the source code for the driver was never released, its audio code has been reverse engineered. For Action 52, Mario would compose his music on an Alesis sequencer and then code his music into Sculptured's sound driver.

Game Boy

Ken Moore developed sound driver in 6502 assembly, which similar to his NES sound driver.

Outside of company, this sound driver was used by Origin Systems on Ultima: Runes of Virtue.

The driver was also used on Total Carnage, as well as the unreleased Akira. We contacted the programmer of both of these games, Stephen Curtis, but he said he didn't know who did the music and guessed it was outsourced.

It was most probably supplied by the commissioning company in the States and supplied as a small code module I could include. I was employed by International Computer Entertainment based in Stroud, UK, who were commissioned to do the game, but they’re long gone. Can’t remember who commissioned ICE to do the game, but definitely was States based.

It is very likely Sculptured Software themselves did the music and sound for both games.

Genesis

The company used GEMS, but Paul Webb used a custom sound engine for Pac-Mania. Because of how much time has passed, Paul Webb does not remember who programmed the sound driver, though it could have been the game's programmer Arti Haroutunian. It can be Mark Miller's SEGA Music Development System, a precursor of GEMS.

Most of Sculptured's Genesis games were composed by Neuromantic Productions, and if the game was a port of a SNES game, Dean Morrell would usually (but not always) arrange the music.

SNES

Paul Webb designed and wrote some pieces of software with the other Sculptured developers. One of these was BMus (the B meaning Berlioz, referring to Hector Berlioz), which was used to create music and sound effects. It was a very tedious program to use, according to some of the audio staff that used it. Another program was Wolfgang (presumably named after Wolfgang Amadeus Mozart) which sampled the instruments. He would then convert MIDI files to Sculptured's sound driver. Three versions of the driver are known to exist: The first by David Ross and Bill Williams; the second by Ross, Steve Aguirre and Ricky Loynd, and the third by Aguirre.

BMus was licensed to several different developers including Mindscape, and Synergistic Software.

The documentation for it was released by Rob Schmuck on 2023-06-04 and announced on Twitter.

Nintendo 64

The composers used Iguana Entertainment's sound driver, since the company was bought by Acclaim.

Audio Personnel

These are the composers that worked for Sculptured Software:

Picture Gallery

Links