Salute

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Salute
Composer Bobby Prince
Released 1992-05-05
Title Origin File Name
Loops Yes

Salute is one of the four unused songs in Wolfenstein 3D (DOS). It's a short fanfare, probably meant for an intermission or end of level music, though it's much slower than the song that was actually used.

John Romero said that there wasn't a particular reason why this song was excluded from the game. However, it seems superfluous since there is already music for the end of a mission and episode.

But this song found popularity in some games published later.

Composition

The song is quite simple; it plays at about 90 beats per minute, is in the 4/4 time signature with a swing element, and plays in the key of D minor. It is lead by a lead trumpet, accompanied by harmonizing trumpets that play the main chords of the song (Dm, C, B♭, Asus4, and A). A timpani playing a D note accompanies the song as well. However, during the Asus4 - A outro, it is pitched to A.

Games

Wolfenstein 3D (DOS)

Platform - DOS.png
Wolfenstein 3D (DOS)
Output - OPL2.svg
Released 1992-05-05
Length 0:10
Format WLF

Salute is track 11 in the game's data files, and the IMF meta tag title is "SALUTE".

Bobby Prince composed the song using Sequencer Plus Gold in MIDI format before it was converted to IMF.

Wolfenstein 3D (GBA)

Platform - GBA.png
Wolfenstein 3D (GBA)
Output - GBA.svg
Arranger Bobby Prince
Released 2002-04-02
Length 0:09
Format GSF

In this game Salute was left unused, just as any other track. Intrestingly, they decided to add track usused in original version, but also scrapped it.

Wolfram (W32)

Platform - W32.png
Wolfram (W32)
Output - PCM.svg
Released 2012-06-10
Length 0:11
Format OGG

Unlike the previous two games, this version doesn't loop. It appears when you are getting an achievement.

The in-game name is "salute.ogg".

Links