Rolling Thunder (NES)

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Rolling Thunder
Rolling Thunder - NES.jpg
Platform: NES
Year: 1989
Developer: Arc System Works Corporation
Buy: Amazon
For other games in the series, see Rolling Thunder.

Rolling Thunder is an action-platformer and is a port of the Namco arcade game of the same name. It was ported to the NES by Arc System Works. It was released on the Famicom in Japan as a licensed game by Namco themselves, but when brought over to North America to the NES, it was released as an unlicensed title by Tengen.

The player takes the role of agent Albatross; the No. 1 operative of the secret task force Rolling Thunder. Leila Blitz, a member of the World Criminal Police Organization (WCPO) was gathering intel on an evil organization known as "Geldra" when she was captured, and is now being held captive and tortured by the organization's evil alien leader, Maboo. Because of the secrecy of the mission, Albatross is left to his own devices to infiltrate Geldra's facilities, thwart its plans, and rescue Leila.

The player controls Albatross throughout the levels. He can get an SMG upgrade that allows him to fire faster with limited ammo. His primary weapon, a pistol, has unlimited shots. The game is made difficult by the fact Albatross can only sustain two hits (one if hit by a bullet or weapon). Albatross can jump both upwards onto higher areas and downward onto the lower areas by pressing Up + A and Up + B respectively. Each time a level is completed, a control room is shown with a cutscene of Leila struggling. If the player is up for it, the game also has a second quest by entering the password 6692956. In this second quest, the game's color palette is skewed, all enemies have guns, are much more frequent, and faster than before, making it almost impossible to win. If you can beat it, you'll be treated to a different ending cutscene.

The NES version was praised by critics. However, the game has its share of flaws. For instance, you cannot control your jump in midair, which leaves you susceptible to enemies. Also, the bats later in the game are hard to hit, due to your inability to shoot up or at a diagonal angle. The game also features a short numbered password system, in which the player can resume at a later level. The Famicom and NES versions are largely the same, the biggest difference being the game's sound.

The NES version has received mixed reviews; some players liked the action of the game, and thought of it as a faithful port, while others criticized the controls and difficulty, not recommending the game to players.

Capcom later made their own version of the game for the NES and titled it Code Name: Viper (NES). The story, graphics, and music were completely altered, but the gameplay remains identical. Arc also worked on this title.

Screenshots

Rolling Thunder - NES - Title Screen.png

The title screen.

Rolling Thunder - FC - Title Screen.png

The Japanese version's title screen.

Rolling Thunder - FC - Main Theme.png

Shooting an enemy on the first stage.

Rolling Thunder - FC - Round Demo.png

One of the cutscenes that plays between levels.

Rolling Thunder - FC - Doukutsu BGM.png

Attacking a leopard in one of the cave levels.

Rolling Thunder - FC - Game Over.png

Game Over.

Music

Rolling Thunder has its music ported from the arcade game, which was composed by Junko Ozawa. Surprisingly, most of the arcade game's music is present here, the only exception being the name entry music, as well as the jingle that plays when Albatross defeats Maboo.

The Famicom and NES version soundtracks differ greatly; the Famicom version uses the NAMCO163 expansion chip which results in much higher fidelity, and more closely resembles the arcade version. When carried over to the NES, the music had to be completely rearranged for the 2A03 only. Interestingly, this results in the first stage theme using many arpeggios, something not typically used by Japanese sound designers at the time. Another interesting thing to note is that the ending theme in the Famicom version is in G major like the arcade, but the NES version pitches it up a whole step to the key of A major. Some of the N163 data appears to be left in the NES version, but is not used due to its incompatibility. This was likely the result of lazy programming.

Someone at Arc, either Junya Kozakai or Atsuko Iwanaga, ported over Ozawa's music. It was most likely Iwanaga, as the drumlines and tempos resemble her style more. But verification should be made first. The driver used is from Arc System Works, in which we have received verification from Minoru Kidooka that he programmed.

The NES version starts with a 1 and the Japanese version starts with a 2.

The song titles were taken from Game Sound Museum ~Namcot Edition~ 10 Rolling Thunder.

Recording

# Title ComposerArrangerProgrammer Length Listen Download
101 Round Start ~ Main Theme Junko OzawaUnknownMinoru Kidooka 3:24
Download
102 Round Demo Junko OzawaUnknownMinoru Kidooka 0:08
Download
103 Round Start ~ Doukutsu BGM Junko OzawaUnknownMinoru Kidooka 2:51
Download
104 Maboo BGM Junko OzawaUnknownMinoru Kidooka 0:48
Download
105 Congratulations Junko OzawaUnknownMinoru Kidooka 0:39
Download
106 Game Over Junko OzawaUnknownMinoru Kidooka 0:03
Download
# Title ComposerArrangerProgrammer Length Listen Download
201 Round Start ~ Main Theme Junko OzawaUnknownMinoru Kidooka 3:24
Download
202 Round Demo Junko OzawaUnknownMinoru Kidooka 0:08
Download
203 Round Start ~ Doukutsu BGM Junko OzawaUnknownMinoru Kidooka 2:51
Download
204 Maboo BGM Junko OzawaUnknownMinoru Kidooka 0:48
Download
205 Congratulations Junko OzawaUnknownMinoru Kidooka 0:39
Download
206 Game Over Junko OzawaUnknownMinoru Kidooka 0:03
Download

Credits

(Source: Game lacks credits.)

Both the Japanese and North American releases lack credits, even after beating the game's second quest. The manual also lacks credits in both versions. Junko Ozawa has been identified by many official sources (including herself) as the composer of the arcade game.

Other Arc titles on the Famicom mostly credit Junya Kozakai and Atsuko Iwanaga (as well as Yasushi Kawasaki in some instances), and they are both highly possible to be the NES/Famicom arrangers. However, verification should be made. Because the music is taken from the arcade version, a music comparison isn't quite possible, but the sound effects may be used in other Arc games.

We have received verification from Minoru Kidooka that he programmed Arc's NES sound engine.

Albums


Game Rip

Format

Download

NSF.png

Download

(Info)


Ripping NES music is a very arduous process that is beyond the scope of this site.

Audio Devices

The game uses Minoru Kidooka's sound driver. The Japanese version takes advantage of the NAMCO163 sound expansion hardware.

Releases

  Japan.svg   Japan
Rolling Thunder - FC.jpg
Title: ローリング·サンダー (Rolling Thunder)
Platform: FC
Released: 1988-03-17
Publisher: Namcot Co., Ltd.
  USA.svg   USA
Rolling Thunder - NES.jpg
Title: Rolling Thunder
Platform: NES
Released: 1989-??-??
Publisher: Tengen

Links


Rolling Thunder
Rolling Thunder Platform - ARC.png • Platform - AMI.png • Platform - AMI.png • Platform - C64.png • Platform - CPC.png • Platform - LYNX.png • Platform - NES.png • Platform - ZXS.png
Rolling Thunder 2 Platform - ARC.png • Platform - GEN.png
Rolling Thunder 3 Platform - GEN.png
Notable Personnel Junko Ozawa • Ayako Saso
Notable Companies Namco • Tiertex