RoboCop 3 (C64)
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- For other games in the series, see RoboCop.
RoboCop 3 is a video game based on the delayed 1993 film of the same name, in which RoboCop, a cyborg police officer, attempts to stop a corporation from forcing the relocation of Detroit citizens so it can build the new Delta City.
Contents
Screenshots
Music
Jeroen Tel was an employee of Probe at the time. He originally composed the soundtrack for the Nintendo Entertainment System and soon after converted it to the C64.
Like on Hawkeye (C64) four years earlier, all in-game songs are composed of one SID channel, and many sound effects of two channels. The in-game instruments change fast enough to be perceived as more channels.
As usual, Tel's C64 music is tuned at 424 Hz.
Recording
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There are issues with the timing of this recording. |
Tracks 2–6 should be re-recorded with two full loops because every loop lasts under two minutes.
| # | Title | Composer | Length | Listen | Download |
|---|---|---|---|---|---|
| 01 | Intro | Jeroen Tel | 4:06 | Download | |
| 02 | Stage 1 | Jeroen Tel | 0:34 | Download | |
| 03 | Repair | Jeroen Tel | 0:45 | Download | |
| 04 | Stage 2 | Jeroen Tel | 0:34 | Download | |
| 05 | Stage 3 & 4 | Jeroen Tel | 0:34 | Download | |
| 06 | Stage 5 | Jeroen Tel | 0:22 | Download | |
| 07 | Ending | Jeroen Tel | 0:16 | Download | |
| 08 | Game Over | Jeroen Tel | 0:10 | Download |
Credits
- Ripper: HVSC
- Recorder: IgoreshaZhu
- Game Credits:
- Music: Jeroen Tel credited as The Sonic Circle
(Source: title sequence)
Game Rip
Audio Devices
This game uses the computer's built-in SID chip. Track 1 sounds different on every machine because it uses SID's unstable notch filter. Tel gave HVSC two different answers as to which SID model he used, but the filter is only noticeable on the 6581.
An official NTSC release is unknown.
Releases
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Links
- en.wikipedia.org/wiki/RoboCop_3_(video_game) - Wikipedia.
- mobygames.com/game/50354/robocop-3/ - MobyGames.
- gamefaqs.gamespot.com/c64/584002-robocop-3 - GameFAQs.
