Quake II (W32)
Quake II | ||||||||
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- This is the page for the Microsoft Windows 16-32 version, For other games in the series see Quake.
Quake II in Chinese (雷神之锤II - Léishén zhī chuí II) is the sequel to Quake (DOS). The story has nothing to do with the first game, but the name was used for marketing reasons. It is a first-person shooter and used the id Tech 2 engine, which was state-of-the-art in 1997, developed, published and licensed by id Software for Windows 16 computers in different regions of the world.
In Quake II you play a marine named Bitterman who tries to save the Earth from an alien invasion by cybernetic Stroggs. There are several new weapons in the game, including an homage to Doom (DOS), with the BFG 10K. Aside from the single-player gameplay, Quake II offered a very strong multiplayer environment that helped maintain the game's popularity for so long.
The original version of Quake II was designed to run on Windows 95 and Windows 98. It was developed with the id Tech 2 game engine and featured advanced 3D graphics for its time, along with fast and frantic gameplay.
In addition to the original version, there was also an expansion called "The Reckoning" that was released in 1998. This expansion required the full version of Quake II to play and added new levels, weapons and enemies to the game.
Later, id Software released an updated version of Quake II called "Quake II: Quad Damage", which included the base game, "The Reckoning" and "Ground Zero" expansions, as well as some additional expansion packs. This version was also designed to run on Windows systems.
As for more recent versions and adaptations of Quake II, there is a version called "Quake II RTX" that was released in 2019. This version uses real-time ray tracing technology to enhance the graphics and lighting effects of the game. It requires a graphics card compatible with NVIDIA's RTX technology to enjoy these visual enhancements.
The Windows version of Quake II has been praised mostly for its intense gameplay, fast-paced action and level design. The game manages to capture the essence of the first-person shooter genre of the time and provides a satisfying gaming experience for fans of frantic action.
One of the highlights of the Windows version of Quake II is its graphics engine, which was quite advanced for its time. It offers a solid three-dimensional rendering with proper lighting and shading effects, which contributes to the game's dark and futuristic atmosphere. In addition, the game was optimized to run on Windows systems of the time, ensuring a smooth gaming experience on compatible hardware.
However, one criticism that can be leveled at the Windows version of Quake II is its lack of support for higher screen resolutions and limited graphical customization capabilities. Because the game was originally released in 1997, it does not take full advantage of modern graphics technologies and can look visually outdated compared to newer games.
In addition, in terms of content, some players may find Quake II's single-player campaign to be relatively short compared to other contemporary games. While the game offers an intense and challenging experience, the lack of a deep narrative or complex story may leave some players looking for a more immersive experience.
Despite these criticisms, the Windows version of Quake II remains a classic and highly regarded game in the video game industry. Its solid gameplay and immersive atmosphere continue to appeal to gamers, especially those looking for a retro first-person shooter experience. In addition, the modding community has created a wide variety of modifications and enhancements for the game, allowing players to customize their experience and extend its lifespan.
Screenshots
Music
The music of Quake II is similar to that of the original Quake (DOS); both have a heavy industrial soundtrack. Prior to the game's release there was talk that Trent Reznor would compose the music for the sequel, but in the end the German industrial group Sonic Mayhem composed most of the game's music.
The heavy, harsh noise of their music greatly aids the fast pace of Quake II. Jer Sypult, an amateur composer, also got a chance with this game and his song, Climb, was also used. Bill Brown, a professional composer, composed the more traditional aspects of the score, including Ntro, Final Showdown and Ending.
The credits for Quake II list Rob Zombie as the composer of the Quake II theme song (Ntro). Although part of Ntro is obviously the work of Bill Brown, there are some notable differences, which are undoubtedly Rob Zombie's contribution.
The sound ambience in the Windows version is a key component of the gameplay experience. The game was originally released in 1997, so audio quality may vary depending on systems and sound cards of the time. In addition to the music, Quake II uses detailed sound effects to increase immersion.
It is important to note that audio quality may vary depending on system configuration and sound options selected. At the time of Quake II's release, Sound Blaster sound cards were popular and offered better sound quality compared to the sound options built into motherboards. Today, however, emulators and tweaks can be used to improve audio quality in newer versions of the game.
Recording
# | Title | Composer | Length | Listen | Download |
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01 | id Logo | Sonic Mayhem | 0:05 | Download | |
02 | Ntro | Bill Brown, Rob Zombie | 3:30 | Download | |
03 | Operation Overlord | Sonic Mayhem | 3:30 | Download | |
04 | Rage | Sonic Mayhem | 2:19 | Download | |
05 | Kill Ratio | Sonic Mayhem | 2:34 | Download | |
06 | March of the Stroggs | Sonic Mayhem | 2:53 | Download | |
07 | The Underworld | Sonic Mayhem | 2:36 | Download | |
08 | Quad Machine | Sonic Mayhem | 3:37 | Download | |
09 | Big Gun | Sonic Mayhem | 3:06 | Download | |
10 | Descent Into Cerberon | Sonic Mayhem | 2:37 | Download | |
11 | Climb | Jer Sypult | 2:02 | Download | |
12 | Showdown | Sonic Mayhem | 2:01 | Download | |
13 | Ending | Bill Brown | 0:51 | Download | |
14 | Ntro Score | Bill Brown | 1:03 | Download |
Credits
- Ripper: TheAlmightyGuru
- Recorder: TheAlmightyGuru
- Game Credits:
- Sound Design: Soundelux Media Labs
- Music Composed and Produced By: Soundelux Media Labs
- Special Thanks To: Bill Brown
- Special Thanks To: Tom Ozanich
- Special Thanks To: Brian Celano
- Special Thanks To: Jeff Eisner
- Special Thanks To: The Soundelux Players
- "Level Music" By: Sonic Mayhem
- "Quake II Theme Song": Rob Zombie
- Track 10 ("Climb") By: Jer Sypult
(Source)
Game Rip
Tracks 3-12 exist as CD audio tracks on the game disc. They were ripped using CDex. Tracks 1, 2, and 13 were pulled from cinematic videos (named idlog.cin, ntro.cin, and end.cin respectively, located in the DataBaseq2Video folder). The audio is uncompressed 22Khz PCM that was ripped using VLC. Track 14 is the score that was incorporated into the final versions of Ntro and Ending. It was downloaded from Bill Brown's web site.
Releases
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Links
- mobygames.com/game/windows/quake-ii - MobyGames.
- gamefaqs.com/pc/89267-quake-ii - GameFAQs.
- en.wikipedia.org/wiki/Quake_II - Wikipedia.
Quake | |
Quake | • • |
Quake Mission Pack No. I: Scourge of Armagon | |
Quake Mission Pack No. 2: Dissolution of Eternity | |
Malice: 23rd Century Ultraconversion for Quake | |
Shrak for Quake | |
Quake II | • |
Quake II Mission Pack: The Reckoning | |
Quake II Mission Pack: Ground Zero | |
Quake III: Arena | • • |
Quake III: Team Arena | |
Quake 4 | • • |
Enemy Territory: Quake Wars | • • • |
Quake Arena Arcade | |
Quake: Champions | |
Notable Personnel | Trent Reznor • Nine Inch Nails • Sonic Mayhem • Bill Brown • Rob Zombie • Bill Leeb |
- Games Released In 1997
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