Quake 64 |
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- This page is for the Nintendo 64 version game. For other games in the series, see Quake.
Quake 64 also known as Quake is the second port of the first game of the saga, being a spiritual successor of Doom for N64, licensed by Id Software, developed by Midway Games, and published by Midway Home Entertainment (America, UK and Oceania) and GT Interactive Software in Europe in 1998 for the Nintendo 64.
This port is based on Windows 32 version of Quake, the original soundtrack was completely changed, the graphics but much worse than those seen in Saturn, and it used the N64 controls as much as possible (We all know how that goes). Many more changes, such as a simplified menu, much slower loading, very questionable technical details internally, and a low frame rate plague this version.
The complexity of the source code of Quake the fact that it was, rushed, and that the N64 was a pain to program for, made of this port a half-finished but technically impressive port. It was also compatible with the Rumble Pak on the Nintendo 64.
This port was made by Midway Games, as they had developed several games already on the Nintendo console, so it was proposed that they develop several exclusives.
Its reception was very positive, and it was the first, and only port of Quake (DOS) on the Nintendo 64. However, even though most sequels to games that had N64 ports normally only received ports released on PlayStation, the Nintendo 64 received its sequel Quake II 64, which was also ported to the Playstation.
Screenshots
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Title-menu screen.
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Select dificulty.
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Charging screen (takes forever to charge).
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Gameplay 1.
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Gameplay 2.
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Gameplay 3.
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Music
VGMPF Album Art
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Aubrey Hodges created the new soundtrack on Nintendo 64 version, as the console had no CD support but Stereo and Dolby Surround support provided by Nintendo.
The original Soundtrack, which was based on the CD version of the original game, would later be released with only 10 tracks, but the original version that was created with 17 tracks, exclusively made for this version, was later re-released by Aubrey Hodges as the official soundtrack in 2013.
With the same melodic characteristics of moving to scary ambient music, almost the same as in Quake, the music inherited by Midway from the Doom PlayStation Edition version that characterized Quake on the N64 as a cult game on consoles and PC, would be repeated until Quake II 64.
This port suffered many changes from music to a new soundtrack due to the limitations of the console because the cartridge had a maximum of 64 MB of space.
The audio system was designed by Scott Patterson as arranger of this version.
Recording
Credits
(Source: Manual)
The credits are only available in the manual, at the end of the manual (the source is missing).
These recordings were made by GatoVerde95 using Cheat Engine and Project64 to extract files, foobar2000 to add metadata and to convert raw data with the help of Audacity to FLAC format. Make List was used to encode the recordings in the list.
Albums
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2013-02-11
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Game Rip
Format
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Download
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N/A
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Audio Devices
The USF format (used as N64) only by hardware tuned by RCP: SP (Sound and Graphics Processor) built in developed by Silicon Graphics.
Releases
America
Europe
Oceania
Links
Quake
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Quake
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Quake Mission Pack No. I: Scourge of Armagon
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Quake Mission Pack No. 2: Dissolution of Eternity
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Malice: 23rd Century Ultraconversion for Quake
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Shrak for Quake
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Quake II
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Quake II Mission Pack: The Reckoning
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Quake II Mission Pack: Ground Zero
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Quake III: Arena
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Quake III: Team Arena
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Quake 4
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Enemy Territory: Quake Wars
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Quake Arena Arcade
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Quake: Champions
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Notable Personnel
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Trent Reznor • Nine Inch Nails • Sonic Mayhem • Bill Brown • Rob Zombie • Bill Leeb
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