Promotion

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Promotion
Composer Paul Mudra
Released 1990-0?-??

This song was not arranged for the NES version.

Games

DragonStrike (DOS)

Platform - DOS.png
DragonStrike (DOS)
Output - OPL2.svg
DragonStrike - DOS - Promotion.png
Arranger Paul Mudra
Released 1990-0?-??
Length 0:15
Format MUS (AdLib), SND (AdLib)

The Promotion fanfare is played when you successfully complete a battle and are awarded a new rank. The track was composed in AdLib Visual Composer and converted from its native ROL format. The original files are named DSTune3.mus and WESTWOOD.SND. Sometimes this track messes up during the game's playback and has a single note played through the right channel when it first begins.


DragonStrike (C64)

Platform - C64.png
DragonStrike (C64)
Output - SID.svg
DragonStrike - C64 - Promotion.png
Arranger Unknown
Released 1990-12-2?
Length 0:08.46 (NTSC)
0:08.30 (old NTSC)
BPM 100 (NTSC)
102 (old NTSC)
Format SID
Loops No

Commodore 64 again plays when you successfully complete a battle and are awarded a new rank.


DragonStrike (AMI)

Platform - AMI.png
DragonStrike (AMI)
Output - Paula.svg
Arranger Unknown
Released 1990-??-??
Format UNK

The Amiga version of promotion is played at the same place as the DOS one.


DragonStrike (PC98)

Platform - PC98.png
DragonStrike (PC98)
Output - OPN.svg
DragonStrike - PC98 - Promotion.png
Arranger Yoshio Kobayashi, Yasuhiro Kawasaki
Released 1992-03-21
Length 0:11
Format VGZ

The song plays as one of two mission clear themes. It was arranged by either Yoshio Kobayashi or Yasuhiro Kawasaki, written in Music Macro Language using a driver by an unknown programmer, but possibly Kobayashi himself.


DragonStrike (X68)

Platform - X68.png
DragonStrike (X68)
Output - OPM.svg
DragonStrike - X68 - Promotion.png
Arranger Yoshio Kobayashi, Yasuhiro Kawasaki
Released 1992-03-31
Length 0:12
BPM 92
Format OPM, VGZ

The song plays when the player is promoted. It was arranged by either Yoshio Kobayashi and/or Yasuhiro Kawasaki, written in Music Macro Language using OPMDRV, but possibly Kobayashi himself.

Its internal filename is WIN1.OPM.


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