PNA
From Video Game Music Preservation Foundation Wiki
| PNA | |||||
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| Developer: | Palladix | ||||
| Header: | Custom | ||||
| Content: | Notational | ||||
| Instruments: | Internal | ||||
Target Output
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| Released: | 1990 | ||||
| First Game: | The Curse of RA (DOS) | ||||
| Extensions |
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A PNA file holds several sound effects. P and A are presumed to stand for Palladix and Ad Lib (as spelled inside V1.1 of PSMADL.PSM).
The format is supported by Palladix Music System, but not PSM 2.00 Soundsystem and was superseded by the ESP format.
Contents
Players
(Category)
- PLX - XMPlay
Games
(Category)
| Released | Title | Sample |
|---|---|---|
| 1990-??-?? | The Curse of RA (DOS) | |
| 1990-??-?? | M.U.D.S. - Mean Ugly Dirty Sport (DOS) | |
| 1990-??-?? | Rock'n Roll (DOS) | |
| 1991-0?-?? | Logical (DOS) |
How to Obtain
PNA files usually have to be manually extracted from game files, a process that is different for pretty much every game that uses them.
Technical
All PNA files begin with PLX and 2.
Every sound effect is virtually a 3-channel PMA file. As such, it inherits its incompatibility between half of the games, but allows three simultaneous sound effects.




