ORC
From Video Game Music Preservation Foundation Wiki
Orchestration | |||||
Developer: | Voyetra | ||||
Header: | RIFF | ||||
Content: | Notational | ||||
Instruments: | Internal | ||||
Target Output
| |||||
Released: | 199?-??-?? | ||||
First Game: | Digital Orchestrator Pro (W16) | ||||
Extensions |
|
The ORC format is a file that is used in Digital Orchestrator Pro projects. The file is basically a MIDI file which can also be played with digital audio samples, thus increasing the fidelity of a song.
Contents
Players
(Category)
- Digital Orchestrator Pro - Windows 16
- MIDIPLEX - Windows 32 (only MIDI data)
Editors
(Category)
- Digital Orchestrator Pro - Windows
Converters
(Category)
ORC to ?
- Digital Orchestrator Pro - Windows - MIDI, WAV
- MIDIPLEX - Windows 32 - MIDI
? to ORC
- Digital Orchestrator Pro - Windows - JAM, JDT, MIDI, RMI, SNG (Voyetra), WAV
Games
(Category)
Released | Title | Sample |
---|---|---|
1995-??-?? | Digital Orchestrator Pro (W16) | |
Technical
All ORC files have the same format as RMI, but with some differences:
- ORC files don't use DLS sample banks.
- There is only one WAV track with all digital audio samples.
- Sample playback is controlled by Sequencer-Specific events in the MIDI sequence and by "voyl" chunk in the WAV track.
RIFF Tree Structure
File Root │ ├─ RIFF:RMID - RIFF MIDI header │ └─ data - MIDI data chunk │ └─ RIFF:WAVE - RIFF Wave header ├─ fmt - Wave format chunk ├─ voyl - Voyetra special chunk └─ data - Waveform data chunk