Muppet Adventure: Chaos At The Carnival (NES)
|Muppet Adventure: Chaos At The Carnival
Muppet Adventure: Chaos At The Carnival is an action game released for a few home computer before arriving on the NES. The NES version is completely different, as its developer is different, and appears to be the only NES game Mind's Eye Tech developed.
In this game, Miss Piggie has been kidnapped by the evil Dr. Grump in his carnival, and the Muppets must go and rescue her. Throughout each stage, you play as a different Muppet character.
The game received negative criticism. This was due to several factors, such as poor controls, dated graphics (even for 1990), and that even though there are only 5 levels in the game, they seem to go on for an eternity. This, combined with the unfair difficulty makes the game nearly impossible to complete, much less play.
Mind's Eye Tech also developed their own version of Fun House (NES), but the game was never released.
Out of all the faults of this game, at least the music is (arguably) the best part of the game. The game's sound driver uses the hardware decay instruments built into the 2A03, so the instrument design is a bit bland, but the compositions are nice to listen to, as there are many times the square and triangle channels form a chord, giving a nice melodic sound. The only drawback is that since the levels go on for a very long time, one can get annoyed with the music.
With the possible exception of the unreleased Fun House NES game, this game appears to be the only work of video game flautist Laura Intravia's father, Dennis. It is most likely that he programmed a sound driver. Based on the sound code of the game, Dennis used a custom MML using a pair of numbers to denote pitch and length, respectively. Laura said she remembered as a small child watching her father writing the music and playing it on the piano, so the instruments may possibly be meant to sound like a piano.
The Title Screen and Dr. Grump songs are exactly the same as one another, but the latter is stripped of the digitized drums. It is unknown where the drum samples came from, but it was most likely from a keyboard of some sort.
Dennis should be contacted for official titles.
The credits appear at the end of the game. The game's staff roll does not give roles to the developers, and only lists their names. Laura Intravia confirmed that her father Dennis Intravia wrote the game's soundtrack.
This rip is missing songs.
Ripping NES music is an arduous process that is beyond the scope of this site. The music was recorded in NSFPlay Synthesia Mod.
The game uses the 2A03 of the NES. It actually uses the DPCM channel for percussion, but only for two songs; the title and ending themes. The noise channel is never used for the music, and the sound effects are minimal.