Mega Man X (SNES)

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Mega Man X
Mega Man X - SNES - USA.jpg
Platform: SNES
Year: 1993
Developer: Capcom Co., Ltd.

Mega Man X is a run-and-gun platform game and the first installment in the Mega Man X series. An off-shoot of the original Mega Man series, it retains many of its fundamental gameplay mechanics (such as obtaining weapons from defeated bosses - now animal-themed Mavericks instead of Robot Masters - and choosing the order in which you enter their stages) while tweaking or adding many others.

The title character, usually just called "X," is Dr. Light's magnum opus - a robot with the ability to actually think, feel, and make decisions like a human being. Discovered after a lengthy period of testing in the year 20XX by Dr. Cain, X becomes the basis for mass-produced "Reploids." Unfortunately, Dr. Cain's incomplete understanding of X's inner workings leads many Reploids to become hostile and turn "Maverick" - eventually including Sigma, the leader of a force of "Maverick Hunters" formed specifically to stop them. Therefore, X must fight eight Mavericks on his own before entering Sigma's fortress to stop his reign of terror. While he is initially very weak (in terms of both plot and gameplay), finding hidden upgrades across the Mavericks' levels allow him to gain new abilities and upgrade his existing ones.

Screenshots

Mega Man X - SNES - Title Screen.png

The title screen.

Mega Man X - SNES - Opening Stage.png

Trekking through the opening stage.

Mega Man X - SNES - Stage Select 1.png

Take down all eight Mavericks in any order you'd like.

Mega Man X - SNES - Flame Mammoth Stage.png

Visiting Flame Mammoth's stage.

Mega Man X - SNES - Boss 2.png

Fighting Armored Armadillo after getting the leg upgrade.

Mega Man X - SNES - Spark Mandrill Stage.png

Showing off a new weapon in Spark Mandrill's stage.

Music

Mega Man X's soundtrack is often considered one of the game's strong points, to the point where the description for an official vinyl release openly called it "kick-ass." Its overall style heavily inspired by hard rock and metal, forgoing the comparatively cheery tunes often heard in the classic series - fitting, considering the game's aesthetic and story are also significantly darker and more serious than its predecessor. While most of the levels' themes are briskly-paced to match the action in moment-to-moment gameplay, the soundtrack also contains a number of slower songs that are either more ominous or somber (generally used for cutscenes). As the first Mega Man game to be released on the SNES, it makes use of the system's capabilities to add layers of sound to each track, create more nuanced compositions than the NES could handle.

The final game credits five composers in total. According to page 15 of the booklet included with the 20th Anniversary Rockman X Sound Box, Setsuo Yamamoto was originally meant to handle the entire soundtrack. As the game's release drew nearer, the other four were brought in to contribute some of their own work.

Recording

The order and names of each track are derived from the English-language Mega Man X Sound Collection (digital) and Mega Man X (Original Soundtrack) (vinyl).

# Title Composer Length Listen Download
01 Capcom Logo Yasuaki Fujita 0:03
Download
02 Title Setsuo Yamamoto 0:24
Download
03 Password Toshihiko Horiyama 1:23
Download
04 Opening Stage Setsuo Yamamoto 1:37
Download
05 Vile 1 Setsuo Yamamoto 0:26
Download
06 Vile 2 Setsuo Yamamoto 1:05
Download
07 Zero Setsuo Yamamoto 0:43
Download
08 Cutscene Setsuo Yamamoto 1:12
Download
09 Stage Select 1 Setsuo Yamamoto 0:57
Download
10 Stage Start Manami Matsumae, Setsuo Yamamoto 0:06
Download
11 Launch Octopus Stage Setsuo Yamamoto 1:47
Download
12 Chill Penguin Stage Yuki Iwai 1:25
Download
13 Flame Mammoth Stage Setsuo Yamamoto 1:55
Download
14 Boomer Kuwanger Stage Yuko Takehara 2:18
Download
15 Sting Chameleon Stage Setsuo Yamamoto 1:17
Download
16 Spark Mandrill Stage Makoto Tomozawa 1:50
Download
17 Storm Eagle Stage Makoto Tomozawa 1:12
Download
18 Armored Armadillo Stage Setsuo Yamamoto 2:00
Download
19 Boss 1 Setsuo Yamamoto 0:23
Download
20 Boss 2 Setsuo Yamamoto 1:07
Download
21 Stage Complete Setsuo Yamamoto 0:06
Download
22 You Got a New Weapon Setsuo Yamamoto 0:27
Download
23 Stage Select 2 Setsuo Yamamoto 0:44
Download
24 Sigma Stage 1 Setsuo Yamamoto 2:00
Download
25 Sigma Stage 2 Setsuo Yamamoto 2:12
Download
26 Sigma Stage 3 Setsuo Yamamoto 1:47
Download
27 Sigma Stage 4 Setsuo Yamamoto 0:56
Download
28 Sigma 1 Setsuo Yamamoto 0:45
Download
29 Sigma Rebirth Setsuo Yamamoto 0:07
Download
30 Sigma 2 Setsuo Yamamoto 1:57
Download
31 Dr. Light Capsule Setsuo Yamamoto 0:40
Download
32 Ending Setsuo Yamamoto 1:45
Download
33 Cast Roll Setsuo Yamamoto 1:42
Download
34 Staff Credits Setsuo Yamamoto 1:52
Download
35 Unused Unknown 0:07
Download

Credits

(Source: Credits)

The credits are displayed after finishing the game. The back of the booklet for Capcom Music Generation: Rockman X1~6 confirms the full names of all five composers; Setsuo Yamamoto later contributed comments to the 20th Anniversary Rockman X Sound Box (printed on page 15 of its own booklet) that mentions which songs each one contributed. In addition, an official Capcom blog post announcing the release of the Mega Man X Sound Collection confirms that Yasuaki Fujita composed the Capcom logo's jingle.

Albums

Game Rip

Format

Download

SPC.png

Download

(Info)


SPC dumps are recorded during actual gameplay.

Releases

  Japan.svg   Japan
Mega Man X - SNES - Japan.jpg
Title: ロックマンX (Rockman X)
Platform: Super Famicom
Released: 1993-12-17
Publisher: Capcom Co., Ltd.
  USA.svg   USA
Mega Man X - SNES - USA.jpg
Title: Mega Man X
Platform: SNES
Released: 1994-01-??
Publisher: Capcom U.S.A., Inc.
  EU.svg   EU
Mega Man X - SNES - EU.jpg
Title: Mega Man X
Platform: SNES
Released: 1994-??-??
Publisher: Nintendo of Europe GmbH

Links