Mega Man X (SNES)
|Mega Man X
Mega Man X is a run-and-gun platform game and the first installment in the Mega Man X series. An off-shoot of the original Mega Man series, it retains many of its fundamental gameplay mechanics (such as obtaining weapons from defeated bosses - now animal-themed Mavericks instead of Robot Masters - and choosing the order in which you enter their stages) while tweaking or adding many others.
The title character, usually just called "X," is Dr. Light's magnum opus - a robot with the ability to actually think, feel, and make decisions like a human being. Discovered after a lengthy period of testing in the year 20XX by Dr. Cain, X becomes the basis for mass-produced "Reploids." Unfortunately, Dr. Cain's incomplete understanding of X's inner workings leads many Reploids to become hostile and turn "Maverick" - eventually including Sigma, the leader of a force of "Maverick Hunters" formed specifically to stop them. Therefore, X must fight eight Mavericks on his own before entering Sigma's fortress to stop his reign of terror. While he is initially very weak (in terms of both plot and gameplay), finding hidden upgrades across the Mavericks' levels allow him to gain new abilities and upgrade his existing ones.
Mega Man X's soundtrack is often considered one of the game's strong points, to the point where the description for an official vinyl release openly called it "kick-ass." Its overall style heavily inspired by hard rock and metal, forgoing the comparatively cheery tunes often heard in the classic series - fitting, considering the game's aesthetic and story are also significantly darker and more serious than its predecessor. While most of the levels' themes are briskly-paced to match the action in moment-to-moment gameplay, the soundtrack also contains a number of slower songs that are either more ominous or somber (generally used for cutscenes). As the first Mega Man game to be released on the SNES, it makes use of the system's capabilities to add layers of sound to each track, create more nuanced compositions than the NES could handle.
The final game credits five composers in total. According to page 15 of the booklet included with the 20th Anniversary Rockman X Sound Box, Setsuo Yamamoto was originally meant to handle the entire soundtrack. As the game's release drew nearer, the other four were brought in to contribute some of their own work.
- Rippers: Datschge, Slick Mandela, and YK
- Recorder: Theand
- Game Credits:
- Sound Designer: Tadashi Joukagi credited as Elf
- Music Composer: Setsuo Yamamoto credited as Setsuo
- Music Composer: Makoto Tomozawa credited as Tomozou
- Music Composer: Yuki Iwai credited as Sato
- Music Composer: Yuko Takehara credited as Yuko
- Music Composer: Toshihiko Horiyama credited as Kirry
- Uncredited Composer: Yasuaki Fujita
The credits are displayed after finishing the game. The back of the booklet for Capcom Music Generation: Rockman X1~6 confirms the full names of all five composers; Setsuo Yamamoto later contributed comments to the 20th Anniversary Rockman X Sound Box (printed on page 15 of its own booklet) that mentions which songs each one contributed. In addition, an official Capcom blog post announcing the release of the Mega Man X Sound Collection confirms that Yasuaki Fujita composed the Capcom logo's jingle.
SPC dumps are recorded during actual gameplay.
- https://www.mobygames.com/game/1334/mega-man-x - MobyGames.
- https://gamefaqs.gamespot.com/snes/588479-mega-man-x - GameFAQs.
- https://en.wikipedia.org/wiki/Mega_Man_X_(video_game) - Wikipedia.