Mega Man III (GB)
|Mega Man III
Mega Man III is the third entry in the Game Boy Mega Man series, taking elements from Mega Man III (NES) and Mega Man IV (NES). This time around, Dr. Wily has rebuilt four Robot Masters from the third game and four from the fourth game, and built himself a fortress at sea from which to tap into the powers of the Earth's core. On top of that, after his less-than-successful flirtation with a future copy of Mega Man in the previous game, Wily has resurrected the Mega Man Killer concept, this time in the form of Punk.
After the first two Game Boy outing for the series proved decent, but rough around the edges (especially in the case of Mega Man II (GB)), Mega Man III feels like a much more polished product, with greatly improved graphics, sound and level design, along with the charge shot ability that was introduced in the fourth NES game. Like Mega Man: Dr. Wily's Revenge (GB), the difficulty can be punishing at times, but this time it's mostly confined to the second half of the game, with the first half being a lot more reasonable by comparison.
Like the rest of the game, the music takes a leap forward, and is rendered in much higher fidelity than in the previous two entries. Kouji Murata re-arranges a good number of tracks from the third and fourth NES games (and even a couple from the first and second), while also providing a nice helping of memorable original music. This time around, the battles with the Robot Masters also get the same music from the games they originally came from, as compared to the previous two Game Boy Mega Man games, which used the same boss battle music throughout.
Like the previous two games, there's an unused ending theme, taken from the NES Mega Man IV. This one would eventually be re-used in the next Game Boy entry.
- Ripper: Unknown
- Recorder: OlfinBedwere
- Game Credits:
Kouji Murata has taken credit for composing the game's original music and arranging the works from the prior Mega Man games. The composers for the NES games are known from the staff rolls in their respective games. Toru Osada apparently worked on the game's sound in some capacity, as per his Facebook page, though his exact role is unclear. Atwiki.jp lists both Murata and Osada for Composition/Arrangement.
(Source: Kouji's website ; game lacks credits.)